Paranormal Investigation
A world Combining many things
Author's Note: a choose your own adventure type of world, with a lot of different influences tied in by one over arching event. the convergence a cosmic meltdown that bleeds different realities together
Warning, this campaign is still a work in Progress, so not all locations are as fleshed out as others.
Played | 132 times |
Cloned | 1 times |
Created | 322 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Seraphine Vailmont
Level 3 Human Paladin -
Seraphine "Sera" Vailmont is a haunted human paladin, a remnant of the Crimson Vanguard, seeking vengeance and answers after surviving the Cursed Storm of Navar, leaving her soul fractured and her purpose unclear.
Details
Race | Human |
Class | Paladin |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | -7779, 6590 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Seraphine Vailmont stands tall, her battered plate armor once gleamed with silver but is now tarnished, scarred by time and battle. Faint engravings of her fallen order still linger beneath dirt and rust. Her wild, unkempt brown hair cascades past her shoulders, darkened by soot and sorrow. Hollow white eyes, devoid of warmth, stare through the world, as if lost between past and present. her skin unaturally pale and a bit flaky yet still reminicent of the beauty she once was. Despite her ragged state, an unyielding presence clings to her—a warrior who refuses to fall. She carries a longsword at her side, its blade etched with arcane runes, and her presence is both commanding and unsettling, as if she is a specter of her former self.
personality
Haunted yet resolute, Seraphine is driven by a need for answers and a desire for vengeance against the forces that took her comrades. She often appears distant, lost in thought, but when engaged in battle, she becomes a fierce and relentless warrior. Her fractured soul gives her an air of mystery, and she struggles with the remnants of her former self.
backstory
Seraphine Vailmont was once a proud knight of the Crimson Vanguard, an elite order sworn to defend the land from supernatural threats. When the Cursed Storm of Navar erupted, swallowing entire settlements and twisting reality itself, the Vanguard was dispatched to investigate. None returned. Sera was the exception—but survival came at a price. She does not remember how she escaped the storm, only that she should not be alive. Her body still breathes, but her soul feels… fractured. The sunlight no longer warms her skin. Food and drink taste like dust. She does not dream, only relives the moment she walked out of the storm alone, armor rusted and hands empty where her comrades once stood. There is a void within her—something gnaws at the edges of her mind, whispering things she cannot grasp. When she fights, she moves with eerie precision, as if something else guides her blade. Some claim her eyes glow faintly in the dark, reflecting unseen horrors. She is determined to uncover what happened in the storm. Is she cursed? Possessed? A mere remnant of who she was? The deeper she delves, the more she questions: Did she truly escape? Or did something else leave in her place?
Stats
Strength
16
Dexterity
12
Constitution
14
15
+1
Intelligence
13
Wisdom
10
Charisma
15
Armor Class
10
18
18
Max HP
50
Speed
30
HP
50 / 50 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook

Command
Level 1
Cure Wounds
Level 1
Hellish Rebuke
Level 1