Paranormal Investigation
A world Combining many things
Author's Note: a choose your own adventure type of world, with a lot of different influences tied in by one over arching event. the convergence a cosmic meltdown that bleeds different realities together
Warning, this campaign is still a work in Progress, so not all locations are as fleshed out as others.
Played | 132 times |
Cloned | 1 times |
Created | 322 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC12
XP700
Description
This ghoul is a terrifying remnant of a life lost to radiation, its skin dried and scorched, resembling cracked leather. It wanders the land, driven by an insatiable hunger for flesh, leaving a trail of decay in its wake.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Necrotic, Poison |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Stunned |
Actions
Claw Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Radiation Aura
Each creature that starts its turn within 10 feet of the ghoul must make a DC 12 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.