A world Combining many things
Played | 132 times |
Cloned | 1 times |
Created | 322 days ago |
Last Updated | 9 days ago |
Visibility | Public |

Description
These huge, malevolent plants are said to grow from the graves of necromancers. Unless someone destroys the seedlings, they grow into these massive beasts that feed on corpses to repair their bodies and grow even larger. You'll smell this creature before you see it - it floods the area around it with the stench of death, making other creatures in the area powerfully ill.
Size | Huge |
Type | Plant |
CR | 7 |
XP | 2900 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | Fire |
Damage Resistances | Acid, Necrotic |
Damage Immunities | Poison |
Condition Immunities | Poisoned, Paralyzed |
Animate Dead
As an action, the Corpse Flower can use the remains of a corpse within 10 feet to animate it as a zombie under its control. The zombie acts on the Corpse Flower's initiative.
Consume Corpse
As a bonus action, the Corpse Flower can consume a corpse it has been carrying, regaining 2d10 hit points.
Death Stench
Creatures within 30 feet of the Corpse Flower must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, a creature is incapacitated.
Wine Whipp
the Corps Flower whips at its Foes with one of it´s Tentrile Like Wines dealing 2d5 Slashing Dmg