A world Combining many things
Played | 132 times |
Cloned | 1 times |
Created | 321 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Ancient Gnomish Boiler Room
The Ancient Boiler Room throbs with the lifeblood of the Cogdeep, a vast complex powered by steam. Inside, a colossal boiler dominates the room, surrounded by an intricate maze of pipes, valves, gauges, and vents. The air is thick with heat and the scent of oil, the clamor of machinery never ceasing. Central to the operation is a large control panel, festooned with levers and dials that regulate the steam's flow throughout the complex.

Arasaka Waterfront
Once a thriving district filled with nightclubs and corporate offices, the Arasaka Waterfront is now a heavily fortified key point in Arasaka's supply chain. Automated robots transport goods to foreign countries and various warehouses throughout Night City. The devastation following the 4th Corporate War left the Watson District in ruins, with thousands of residents becoming homeless as Arasaka solidified its control over the area.

Athoryen, The Golden City
Deep within the Sunken Seas lies the legendary city of Athoryen, guarded by a fierce Kraken that devastatingly guards its treasures. This city is said to be teeming with gems and riches collected from countless shipwrecks that have fallen victim to the Kraken's relentless assault. Legend holds that within its depths, one can find the heart of the Ocean—a magical gem of unfathomable power that purportedly grants its possessor the ability to rival Poseidon himself in mastery over the seas.

Black Star Energy Core
The Black Star Energy Core is a sleek, obsidian structure pulsating with an eerie, dark energy. It serves as the power generator for the Black Star Project, ensuring its independence from the main power grid and acting as a fail-safe for the main building in case of power loss.

Bleak Falls Burrows
Bleak Falls Burrows is an ancient burial ground shrouded in mystery and dread. It is said to harbor lost relics of immense power, but the air is thick with the presence of the undead, restless souls trapped within its confines. A massive stone door, intricately carved with ancient runes, seals the entrance, requiring a complex puzzle to unlock. This door is not merely a barrier to keep adventurers out, but a safeguard to prevent the undead from escaping into the world beyond.

Boundary Markets
The Boundary Markets are a vibrant, bustling area where the stark divide between the opulence of Piltover and the grit of Zaun seems to dissolve. Here, merchants hawk their wares, and a cacophony of languages fills the air, a testament to the diverse populations that gather to trade. It’s a place where wealthy inventors barter with streetwise traders, and exotic goods from far-off lands mingle with local crafts, creating a fascinating tapestry of commerce and culture.
Brassworks Clockwork Tower
The Clockwork Tower stands as a towering beacon of progress in Dirkshire, stretching towards the sky with its intricate metal and glass structure. Dominating the city's skyline, this architectural marvel is powered by an enormous steam engine at its base, emitting a constant hum and occasional bursts of steam. Its interiors are a labyrinth of gears, levers, and pipes, filled with the latest technological advancements.

Bridgewaltz
Located on one of the Entresol's lower levels, Bridgewaltz is a vibrant market where both Zaunites and Piltovans gather every night to indulge in a rich tapestry of cultural experiences. The air is filled with the sounds of lively music, the scent of delectable street food, and the mesmerizing display of artisanal chemtech creations, making it a feast for the senses.

Church of Lost Hopes
In the heart of Cyndralis, hidden behind crumbling stone walls and shrouded in a perpetual mist, lies the infamous Church of Lost Hopes. Once a revered place of worship, it has fallen into ruin, overtaken by decay and a darker purpose. The church serves as a sanctuary for the disillusioned and fanatical, who believe in a divine reckoning brought by the cursed storm.

Clockwork Vault
A marvel of gnomish engineering hidden deep within the Cogdeep, featuring a colossal gear-laden door etched with arcane runes. Steam pipes hiss around the vault, powering intricate traps and puzzles guarding its treasures.
Cogrot Clinic
Within the dimly lit, steam-filled corridors of the Gutters, stands The Clinic - a beacon of hope amidst the squalor. Its walls, patched together from scavenged metal and wood, hum with the energy of arcane machinery. The air is thick with the scent of antiseptics and magic. At its heart, an operating theater showcases the pinnacle of The Clinic's achievements: a technology where the cogrot-afflicted are reborn with mechanical prosthetics.

College of Techmaturgy
The great tower of the College of Techmaturgy rises arrogantly from the wide canyon separating North and South Piltover, anchored to the upper cliffs by swaying suspension bridges and thick iron cables that thrum like musical strings when the winds blow in hard from the ocean. It is the city's best known institution of learning, and a prime location for techmaturgical research, as one might imagine.

Cradle of the Sand Wyrm
A vast crater-like dungeon deep in the dunes west of Sen’kara, believed to be the birthplace of a legendary sand wyrm. The ground pulses with tremors, and the stone feels alive, as if breathing beneath adventurers' feet.
Cultivair
The Cultivair Greenhouses stand is a Large isolated greenhouses specifically designed to grow trees and plants. The wealthiest in Zaun maintain them as a symbol of their power and a source of clean air. Bioluminescent algae and night-blooming flowers are cultivated in these facilities.

Cursed Hallway
Deep within the Elysian Tunnels, this cursed hallway resonates with the screams of the Damned, an eerie testament to the horrors that dwell within. As the walls seem to close in, an unsettling sense of dread permeates the air, hinting that this corridor borders another, unspeakable Realm. It's said that somewhere in this dark expanse, a Chain Devil lurks, waiting for unsuspecting souls to wander too close.

Cyncralis Bell Tower
The Cyncralis Bell Tower stands tall in the heart of the ancient city of Cyncralis, its weathered stones whispering tales of old. The tower is adorned with intricate carvings of celestial beings and is known for its hauntingly beautiful chimes that resonate through the city, marking the passage of time and the changing of seasons.

Cyndralis Council Chamber
The Cyndralis Council Chamber is a grand hall where the leaders of the Cyndralis region convene to discuss matters of governance and diplomacy. Adorned with intricate tapestries depicting the region's history, the chamber is both a place of power and a symbol of unity among the diverse factions of Cyndralis.

Cyndralis Windmill
Once a bustling hub for bread production, the Old Windmill South of Cyndralis now stands in eerie silence, its wooden structure weathered and decayed by time. Lush grasses and wildflowers have overtaken the surrounding area, concealing remnants of its past glory. Locals speak in hushed tones of strange sounds echoing from within its walls at night, fueling tales of restless spirits or forgotten magic.

Dark Alleyway of Cyndralis
Located further off the bustling center of Cyndralis, this dimly lit alleyway feels foreboding and eerie. Whispers of a strange creature roaming at night keep the locals at bay, as shadows dance ominously on the walls, creating an unnerving atmosphere.

Dirkshire Central Library
The central library of Dirkshire is a remarkable architectural marvel housed within a colossal Clockwork Building. It boasts three expansive floors brimming with towering shelves, filled with thousands of ancient tomes and curious artifacts. At the heart of the lower floor stands a grand pedestal, showcasing a mesmerizing blue energy crystal, which mysteriously powers the entire structure. When visitors approach, they can hear the soft clicking of intricate gears and the gentle whirring of steam, adding an eerie yet captivating ambiance to the scholarly haven. a local ghost is the librarian of this place or so she thinks as she sorts the books and scares away people that do not respect the library

Dirkshire's Ferris Wheel
The towering Ferris wheel in Kingdom Dirkshire stands as a vibrant centerpiece, attracting visitors with its colorful lights that dance in the night sky. As patrons ascend to the highest point, they are treated to breathtaking panoramic views of the kingdom, all while soaking in the sweet, sugary aroma wafting from nearby confectionery stalls. The joyful shouts of the Operator create an exhilarating atmosphere, making each ride a magical experience.
Draconic Remains
In the heart of the mysterious mushroom forest lies the large skeletal remains of an ancient dragon. Its bones are covered in luminescent fungi, providing an eerie beacon to travelers.

Drop Street
Drop Street is a hidden passageway that leads to the hexdraulic descender station on the Entresol level. It serves as a clandestine route for those seeking to escape the watchful eyes of the city, allowing passage to the upper Piltover level with relative ease. The street is shrouded in a sense of secrecy, making it a favored escape route for the city's more elusive inhabitants.

Drowned Citadel
The Drowned Citadel is a haunting reminder of a once-magnificent castle, now submerged beneath the waves. Coral and marine life weave through the remnants of grand towers and crumbling walls, creating a vibrant ecosystem thriving in what was once a regal abode. Adventurers seeking treasure or lost knowledge must navigate the treacherous waters and debris, while the whispers of ancient ghosts echo through the tides.

Druids Grove
Druids Grove is a small yet vibrant forest located within the enchanting Tulip Glave. Despite its modest size, the grove is bursting with magical energies, a testament to the dedicated efforts of a hermit druid who has chosen this serene enclave as both home and laboratory. Here, the druid conducts a variety of alchemical experiments, imbuing the flora and fauna with unique properties. The air is thick with a sense of ancient knowledge and the promise of discovery.

Enchanted Glade of Navar Forest
The heart of Navar Forest, this enchanted glade is a mystical realm where beauty and danger intertwine. At its center stands a giant magical crystal structure, pulsing with an otherworldly light that illuminates the surrounding trees. However, beneath this captivating façade lies a lurking menace, as night stalkers prowl through the dense underbrush, their gleaming eyes searching for unsuspecting prey.

Eylan Tunnels Entrance
An uneasy stillness hangs in the air outside the Eylan Tunnels. To those who can read it, ancient Elvish etchings tell tales of the mysteries and magic found in the winding catacombs ahead. Children often play near the entrance, warned by their parents to stay clear of the dangerous passageways.

Ezra's Tavern
Located in the southwest of Naath, Ezra's Tavern is a welcoming establishment where the scent of delicious meals wafts through the air. The tavern serves as a hub for off-duty members of the Eilorn Council, adventurers, and mysterious travelers, making it an ideal spot for gathering secrets or finding potential allies for daring quests.

Facility Scrapping Grounds
The Facility Scrapping Grounds is a vast, dilapidated warehouse where failed experiments are discarded. Rusty metal plates and damaged automata litter the floor, creating a hazardous environment filled with the echoes of past failures and the faint whirring of malfunctioning machinery.

Facility Theta-9
A secretive and foreboding facility where scientists conducted the Black Star Project, an experiment aimed at unlocking divine secrets. The air is thick with the remnants of madness and ambition.

First Assemblage of the Glorious Evolved
Located at the end of the Boundary Markets in southern Piltover, the Church is the main location where worshipers of the Glorious Evolved from both Piltover and Zaun come to worship their deity, the Gray Lady. Its is also a place where the disenfranchised come to seek refuge, and where the crippled come for techmaturgical miracles.

Food Court
The bustling heart of Naath central plaza, this food court is alive with the aroma of spices and sizzling dishes. Vendors shout their wares, offering fresh produce and exotic ingredients, while customers haggle and share laughter amidst the clinking of dishes.

Fountain of Naath
The Fountain of Naath, located in the city’s verdant center, is a marvel of natural beauty and mystical allure. Fed by a network of crystal-clear streams, it is said to be blessed by the goddess of the Woods herself. Legend has it that the waters hold curative powers, but only for those deemed worthy by the woodland spirits. The fountain also serves as a clandestine meeting point for members of the Eilorn Council.
Gearhearts Clockwork Orphanage
Perched on the edge of the industrial district, The Clockwork Orphanage stands as a stark contrast to the grim surroundings. Its exterior, though tarnished by the omnipresent smog, is intricately adorned with moving gears and softly glowing copper pipes. The heavy oak door, etched with gnomish runes, opens with a mechanical whir, inviting adventurers into a world where steam technology and magic intertwine.

Gloom Haven Market
Gloom Haven Market is the city's main hub of trade, where the resilience of its people shines through despite the oppressive shadows that loom over them. Vendors hawk their wares with fervor, an array of goods ranging from slightly tarnished jewelry to odd trinkets that tell tales of darker times, creating a lively atmosphere amidst the scarcity.
Gnomish Steamforge
Deep within the labyrinthine expanse of Cogdeep, amidst the echo of clanking metal and hissing steam, lies The Steamforge. This workshop, a relic of gnomish ingenuity, stands cluttered with the chaos of creation. Tools, materials, and half-completed inventions cover every surface, testifying to the relentless pursuit of knowledge.

Hall of Creation
The Hall of Creation is a vast, echoing chamber within the Black Star Project facilities, where skilled artificers and engineers work tirelessly to produce automata shells. Here, raw metals and exotic components are refined and melded together, creating durable yet lightweight constructs that embody the pinnacle of technological advancement.

Hall of Mirrors
The Hall of Mirrors is a whimsical and enchanting labyrinth filled with mirrors of all shapes and sizes. As visitors navigate through the twisting corridors, they are greeted with their reflections and playful illusions, creating a sense of wonder and delight. The air is filled with laughter and gasps of surprise as patrons stumble upon unexpected reflections or catch glimpses of alternate versions of themselves.

Haren's Farmhouse
A small, humble shack nestled deep in the Elyan Tunnels, surrounded by towering mushrooms and lush vegetation. Haren, a dedicated mushroom farmer, spends his days tending to the unique fungi that grow abundantly in this mystical location.

Harpies' Cave of Echoes
Deep within the twisted mountains lies a foreboding cave rumored to be the lair of harpies. Those who enter often find themselves disoriented and unable to escape the labyrinthine depths, where shadows dance and whispers linger long after the harpies have claimed their prey.

Heart-fire Manor
An old and almost decrepit manor steeped in dark lore, where rumors speak of the powerful dark magician Mahou. Within its shadowy halls, the magical fire in the central hall flickers to life, reflecting the twisted ambitions of its master. Those who gaze too long into the flames may glimpse their own lost humanity, as the fire consumes hearts to grant Mahou unfathomable power, leaving the sorceress devoid of empathy and driven solely by self-serving desires.

Hearttree
Hearttree is a magnificent giant tree whose roots are intricately entwined to form a shape resembling a heart at its center. It pulses with a soothing energy that radiates calmness, creating a serene atmosphere around it. The gentle hum of life surrounding Hearttree invites travelers and adventurers to pause and reflect amidst its tranquil power.

Heimerdinger's Pyrotechnic Provisions
This vibrant workshop is filled with a cacophony of sizzling sounds and the sweet scent of explosives. Shelves are lined with colorful gadgets and fantastical inventions, each uniquely crafted by the brilliant yordle inventor. The space is a mix of workbenches cluttered with blueprints and half-finished contraptions, alongside a showcase of finished products ready for sale. It serves as a haven for aspiring inventors and adventurous souls seeking the latest in pyrotechnic wonders.

Helsing Estate
Once a majestic palace, the Helsing Estate now stands in a poignant state of disrepair. It serves as a reminder of the legacy of the greatest vampire hunter in all of Dirkshire. Though its grandeur has faded, the estate is still home to lingering whispers of its past, with the gardener's tools rusting in one corner and overgrown paths weaving through the shadows of the eerie yet beautiful garden. The estate is often filled with the ethereal presence of its former inhabitants, as the only son of the vampire hunter and his ghostly companion traverse its halls more than they nurture the grounds.
Ironclad Airship Terminal
The Airship Dock sprawls across the northwestern outskirts of Dirkshire, a bustling hub of steam-powered innovation and aerial adventure. Towering cranes and intricate scaffolding frame the skyline, while airships of diverse designs - from sleek, fast scouts to massive, cargo-hauling galleons - hover and dock. The air buzzes with the sound of steam engines and the chatter of crew and adventurers.

Jayce's Laboratory
As part of the Giopara Mansion, Jayce's Laboratory is a revered space filled with arcane devices and hazardous experiments; it is where the city's legendary guardian, Jayce, crafted his renowned Mercury Hammer. The atmosphere buzzes with energy and creativity, as the room is often cluttered with various tools, intricate blueprints, and bubbling concoctions that reflect the genius and eccentricity of its creator.
Kabuki
Kabuki is a labyrinthine expanse of narrow, bustling streets adjacent to Little China, alive with the vibrant chaos of nighttime bazaars. The air is thick with the scent of exotic spices, and the din of bartering voices fills the atmosphere as vendors peddle an array of implants, organs, and mysterious steroids. Amidst this underbelly, the notorious Scavs prowl, ever watchful for their next target while rival factions like the Tigers Claws, Mox, and Maëlstrom engage in a dangerous game of territory and influence. At the center of it all lies Lizzie's Bar, a braindance brothel famed for its allure and secrets, drawing in patrons from all walks of life.
Kragg's Scrapyard
Spanning miles, the Scrapyard is a sprawling wasteland of rusted machinery and towering piles of scrap metal, under a perpetual cloud of smog. Its landscape is a labyrinth of narrow passageways, precarious mountains of metal, and deep pits filled with the gleaming eyes of mechanical beasts. At its heart lies the fortress of Scrapmaster Kragg, a patchwork palace of welded steel and salvaged tech, towering above the chaos.

Lizzie's Bar
Once owned by the fierce Elizabeth 'Lizzie' Borden, Lizzie's Bar has transformed into a sanctuary for those in the sex trade after. Now run by the Moxes, a group dedicated to protecting sex workers from abuse, the bar exudes a sense of rebellion and camaraderie, echoing with laughter and conversation as patrons share stories of resilience over drinks. Dimly lit, it is a haven for those seeking solace and safety amidst a world fraught with danger.
Looming Rookery
The Rookery looms in the heart of the Gutters, a tangle of cobbled-together structures that defy conventional architecture. Steam pipes crisscross its exterior, venting into the smog-filled sky, while rickety balconies and bridges connect the buildings. At the center, a grand, albeit dilapidated, manor house serves as the command center, draped in banners bearing the guild's insignia: a stylized black raven.
Lunar Haven
A hidden elven retreat, blessed by the moon and untouched by time. This magnificent wooden castle-like structure is nestled on an island in a tranquil body of water, bathed in the soft glow of moonlight and twinkling stars. Cradled by ancient cherry blossoms, Lunastre Haven serves as a crossroads of knowledge, mysticism, and trade, where whispers of forgotten lore drift like petals in the night breeze.

Mistwalk Bridges
The Mistwalk Bridges is a magical network of ethereal walkways enveloped in soft, swirling mist, linking the various platforms of Naath. While the stunning views offer glimpses of the fantastical wildlife that flits about in the mist, caution is advised as the spirits of lost elves may offer guidance or deception depending on the intentions of those who traverse the bridges.

Misty's Esoterica and Chakra Harmonization
Misty's Esoterica and Chakra Harmonization is a vibrant new-age shop in Watson, Night City, offering a unique blend of holistic products and spiritual services. The space is filled with the aroma of incense and the soft glow of ambient lighting, inviting patrons to explore ancient wisdom and modern practices alike.

Monks Refuge
Once a sacred refuge for monks, now lies in ruin, marred by the passage of time and the shadows of its tragic history. The air is thick with the scent of moss and decay as remnants of faded glory intertwine with whispered memories of meditation and harmony. In the midst of the desolation stands a damaged statue of an unrecognizable deity, its features eroded but still casting an aura of solemnity over the site. Not far from this forlorn centerpiece, a small man-made camp reveals the recent presence of its sole survivor, Kaida Katsuragi, who now seeks solace in the echoes of a past long lost.
Mysterious Clockwork Tower
A towering edifice of brass and iron gears, The Mysterious Clock Tower rises above the industrial maze of Cogdeep, casting a long shadow over the cobblestone streets below. Its giant clock face, adorned with luminescent numerals, keeps time with uncanny accuracy, while a symphony of gears, pendulums, and bells orchestrates the passage of each second. Atop the structure, an intricate network of wires, antennas, and speakers hints at a secret.

Necromancer's Graveyard
Deep within the Elysian Tunnels lies the Necromancer's Graveyard, a hidden site shunned by society. The graves are marked by unsettling tombstones etched with dark runes, and the air is thick with both dread and intrigue. This place, deemed too dangerous for the mundane, was established by royal decree to keep the remains of necromancers far from prying eyes and snooping noses. The eerie silence is punctuated only by the whispers of forgotten incantations echoing through the damp tunnels.

Neptune’s Pantry
Neptune’s Pantry is a vibrant stall located near the bustling docks, offering an array of fresh fish and ocean produce. The air is filled with the briny scent of the sea, and colorful displays of seafood and seaweed attract both locals and travelers alike.

Northern Eldertree Gateway
The Northern Eldertree Gateway is a magnificent tree adorned with intricate elven carvings and luminescent runes, serving as a grand entrance to the realm of Naath. It is said that the gateway has a sentient aura, allowing it to sense the intentions of those who approach, granting safe passage to allies while hindering foes. The ancient magic woven into its carvings occasionally awakens, presenting quests to worthy adventurers who seek to aid Naath.

Northside Industrial District
Once a booming hub of industry, the Northside Industrial District now lies in a state of decay and neglect. The remnants of Japanese investments are overshadowed by the financial crisis that has gripped the area, leaving it plagued by poverty. Only a handful of mid-level employees remain to oversee the dwindling operations of the few factories still in business. The organized gang known as the Maelström has moved in, utilizing the abandoned structures for braindance studios and as hideouts for stolen goods.

Old Gods Ruins
The Old Gods Ruins are the crumbling remnants of a once-sacred temple dedicated to an ancient deity, now lost to time. Overgrown with vines and moss, the ruins whisper tales of forgotten rituals and the power that once resonated within these hallowed grounds.

Old Hungry
Old Hungry: An iconic mechanized clock tower in Old Zaun with exposed grinding gears; its base is located at the heart of the Sump. It towers high above the levels of Piltover and hasn't told the correct time in years. It is a popular haunt for Zaunite kids, and is the "heart of Old Zaun."

Owlbear Haven
Deep within the thickest part of Navar Forest lies Owlbear Haven, a mysterious area shrouded in dense fog and surrounded by an unusual concentration of towering trees. Travelers have reported strange sounds reverberating through the mist, claiming to hear the haunting calls of owls mixed with the deep growls of bears. Many adventurers speculate that this is a territory ruled by elusive Owlbears, creating an air of both fascination and trepidation for any who dare to explore its depths.

Piltover Pump Station
The Piltover Pump Station is a crucial facility that facilitates the movement of clean air into the lower districts of Zaun. It serves as a lifeline for the citizens of Zaun, providing them with the quality of air that is otherwise scarce in their poluted environment. Workers bustle about, maintaining machinery and monitoring the air pressure levels, while the hum of pumps and the hiss of steam fill the air.
Piston Peak Station
Piston Peak Station stands as a marvel of steampunk engineering, its towering structure of polished brass and gleaming gears a beacon of progress and connectivity in the heart of Dirkshire. Steam-powered trains chug along its numerous tracks, coming and going at all hours, their whistles a symphony of industry and adventure. The interior is a bustling hub of activity, with passengers, merchants, and adventurers mingling in its grand halls.
Reka Hut
The inside of the Witches Hut is a marvel of enchantment, seemingly larger than it should be, filled with an air of mystique. The walls are adorned with runes that pulse softly, while intricate tapestries depict various arcane symbols and nature scenes, blending both beauty and eeriness. A large ancient fireplace dominates one corner, its stone adorned with small charms, while close by a small bed invites weary travelers. At the center, a round table is surrounded by empty mugs, hinting at recent visitors, and an open book lies sprawled out, as if its secrets were just shared.

Researcher Living Quarters
The Researcher Living Quarters serve as a modest refuge for the dedicated scientists behind the Black Star Project. While the building is simple and utilitarian, it provides essential amenities for rest and recuperation, ensuring that researchers can recharge before returning to their critical work. Despite the restrictions on leaving the facility, the researchers appreciate this safe haven amidst the high-stakes environment of their groundbreaking experiments.

Reveck Residence
A refined and immaculate Piltoverian mansion blending classical architecture with steampunk elements, known for its melancholic beauty and preserved inventions. The residence is quiet and pristine, filled with delicate glass-domed inventions and the faint ticking of hidden mechanisms, inhabited by Orianna and her ghostly mechanical companion, the Ball.
Royal Palace of Dirkshire
The Royal Palace of Dirkshire stands as a monumental edifice at the heart of the kingdom, its spires reaching skyward, encased in a blend of ancient stone and gleaming brass. Its grounds, a harmonious fusion of nature and artifice, boast verdant gardens, intricate clockwork fountains, and statues of historical figures, all guarded by the formidable Royal Guard. The palace's interior is no less impressive.

Sacred Grove of the Navar Forest
Deep in the heart of the Navar Forest lies an ancient clearing, a sacred space pulsating with the vibrant essence of nature. Towering stone pillars, adorned with intricate protective runes, encircle the grove, creating a sanctuary that wards off dark forces. The air is thick with magic, and whispers of an enigmatic guardian echo through the trees, a figure said to uphold the delicate balance of life and death in this enchanted wood.

Salt Steamed Dock
The Salt Steamed Dock serves as the bustling entry point for ships arriving at the port. Here, vessels must obtain a license to anchor and register their wares, all under the watchful eyes of port officials. Despite its monitored nature, the dock is a hotbed for under-the-table deals, where even pirates can find a welcome, provided they pay the right fee.

Salt steamed Port Storage Room
The storage room of the Salt Steamed Port is a bustling hub where valuable wares await shipment to various destinations across Dirkshire. Heavily guarded, it is filled with crates of imported goods and local treasures, creating a vibrant yet tense atmosphere as guards keep a watchful eye on all who approach.
Sam's Old Steamboiler
Hidden beneath the bustling streets of the city lies The Steamworks, a labyrinthine network of gleaming brass pipes, hissing valves, and rumbling boilers that stretch like the roots of a massive tree. The air is thick with steam and the scent of oil, lit by the warm glow of gas lamps. At its heart, a massive central boiler powers the entire system, surrounded by a maze of walkways and platforms.

Serpants Crystal Maze
The Serpants Crystal Maze is an intricate crystalline structure nestled within the depths of ancient, crumbling ruins. Legends tell of a fearsome guardian, the Serpant of Sabbath, who protects the powerful artifact believed to be hidden at the maze's heart. Adventurers who dare to enter must navigate through shimmering passages that twist and turn, each corner brimming with mystery and danger.

Shipwreck Bay
Shipwreck Bay is a treacherous graveyard of vessels, where the ruins of ships, both ancient and modern, lie scattered across the rocky shore. The air is thick with the scent of salt and the echoes of forgotten tales, as the gentle song of distant sirens lures unwary adventurers to their doom. Caution is advised, for lurking beneath the calm surface of the water are the fearsome creatures, particularly the infamous Scylla, whose wrath has sunk many a ship.

Shua-Sheng's Noodles
A bustling ramen stand renowned across the Kingdom of Dirkshire for its unique flavors and fragrant dishes, Shua-Sheng's Noodles stands as a beacon for food lovers. The charismatic owner, Shua-Sheng, often engages with patrons while skillfully crafting his culinary masterpieces. The vibrant atmosphere, marked by mingling travelers and locals alike, creates a warm, inviting space filled with laughter and shared stories over steaming bowls of ramen.

Sidereal Avenue
Sidereal Avenue is a grand thoroughfare in Piltover, lined with opulent buildings that showcase the wealth of the merchant clans. Each structure is an architectural masterpiece, adorned with intricate carvings and shimmering gemstones, serving both as a reminder of their prosperity and as a testament to their power. Crowds bustle along the street, filled with merchants, nobles, and hopeful travelers, all eager to catch a glimpse of the riches that define this illustrious city.

Skullroot Hall
A massive tent-like structure made from giant beast bones and sharpened wood, with a towering throne of fused jawbones and stone at its center. Blood paint in gnoll war-marks decorates the walls, housing the chief, trusted warriors, and sacred relics from past victories.

Skyroot Gardens
Suspended between the majestic Vermosa Trees, the Skyroot Gardens are a breathtaking sight. These hanging gardens are not only a testament to elven horticultural prowess but also a vital source of rare herbs and magical flora. The gardens are tended by a reclusive order of druids, who occasionally seek the help of outsiders to protect the gardens from unnatural threats or to gather rare ingredients found only in the perilous depths of the forest.

Southern Eldertree Gateway
At the southern border, the Southern Eldertree Gateway stands majestically, welcoming visitors with its naturally formed archway and ancient, gnarled roots. The tree's carvings depict stories of the forest, glowing softly with protective runes that seem to pulse in rhythm with the surrounding nature. Rumored to be sentient, the gateway communicates with those who show respect to the forest, offering guidance or warnings about dangers lurking beyond the borders of Naath.

Tethi’ená’s Sanctuary
A spectral glade hidden in a spirit-fold beneath an ancient vine-wrapped grove in Navar Forest, accessible only to those marked by Tethi’ená's trust. The sanctuary exists between worlds, bathed in warm, dappled light with ghostlight-pulsing roots, shifting runes, and a melodic hum that fills the air.

The Aetherial Forge Ruins
These ancient Dwarfen Ruins form a labyrinthine complex teeming with forgotten ingenuity and mechanical wonders. The air is thick with steam and the echoes of the past, where each corner reveals both a relic of craftsmanship and a treacherous trap. The elusive Aetherial Crown, said to grant unparalleled power over metal itself, draws adventurers into its depths, but few return unscathed, haunted by the mechanical sentinels that guard it fiercely.

The Aetherion Institute
A prestigious university perched on the highest terrace of the Blue Wind Court in Piltover, known for its blend of innovation and elegance. Constructed of polished ivory stone with domed brass-capped lecture halls, it features alchemical gardens with steam vents and a hex-powered clocktower that keeps time for the entire city.

The Argent Spire
A towering steel and glass structure above Vanta Bastion, serving as the barracks and command center for Piltover's elite city guard, the Wardens of Precision. It features brass-plated walkways, automated training chambers, and a massive clockwork map for city patrol coordination.

The Barnacle Exchange
The Barnacle Exchange is a bustling market stall located near the docks, where sailors from distant lands gather to trade exotic goods. Colorful fabrics, rare spices, and peculiar trinkets fill the air with a sense of adventure and mystery, enticing both locals and travelers alike.

The Binding Circle
The Binding Circle is a mystical location where skilled artificers and mages converge to bind the mechanical shells of automata with their magical components. At its center lies a giant glowing arcane rune, pulsating with energy, surrounded by intricate sigils and gears that hum with latent power.

The Canopy Observatory
Perched atop the highest point in Naath, the Canopy Observatory offers breathtaking views of the surrounding forest and the night sky. It serves a dual purpose: as a place of stargazing and learning, and as a strategic lookout for potential threats. Rumors circulate of a hidden room within the observatory that holds a powerful telescope, capable of revealing not only celestial secrets but also distant lands shrouded in mystery.

The Carrion Hollow
A deep pit behind the village filled with decaying bodies, shrouded in bone-laden mists. Nearby cliffs hold gnoll bones arranged to catch the wind, creating eerie sounds.

The Copper Kettle
The Copper Kettle is a lively local tavern where tradition meets the dawn of a new age, blending the rustic charm of yesteryears with intricate steampunk innovations. The bar is a marvel of engineering, with pipes snaking along the ceiling to transport the various liquids served directly into a complex machine operated by the innkeeper. Patrons find themselves seated at tables crafted from mahogany, designed to look like massive cog wheels, enhancing the steampunk aesthetic. A small staircase to the right leads to the upper floor, where cozy rooms await weary travelers. In the center of the tavern, a sprawling fireplace, resembling a giant kettle, casts a warm glow throughout the space, with smoke exhaust pipes curving elegantly from its top.

The Corrupted Sanctum
Once a prestigious battleground for a long-lost tribe of warriors, The Corrupted Sanctum now lies in ruin, twisted by centuries of overgrown vegetation and the influence of cursed storms. The noble guardian who once protected this place, now corrupted and malevolent, absorbs the dark energy of the storms and is known as the Guardian of Shadows. The remnants of ancient stone structures and shattered weaponry hint at the glories of the past, while the oppressive atmosphere serves as a chilling reminder of the fate that has befallen it.

The Council Chamber
A dome-topped structure with transparent hex-glass panels that pulse faintly with enchantments, symbolizing arcane grace. Six to twelve support towers represent branches of governance or notable families, connected by skybridges for elite access. Steam pipes coil around the upper edge, releasing harmless mist for heating and ventilation. Massive brass doors engraved with the city's emblem guard the entrance.

The Crimson Draught
A shadowy apothecary nestled among decaying stone buildings, exuding a faint scent of sulfur and rosemary. The wooden sign depicts a cracked flask pouring red liquid into a broken heart, hinting at the dark and mysterious concoctions within.
The Cursed Storm
The Cursed Storm in the center of Navar Forest acts as a foreboding testament to the root of all evil and horror in this land. Its origins remain a mystery, leaving the fate of those who sought to dispel it shrouded in despair. As one approaches, they can hear faint echoes of the damned souls who attempted to challenge the storm, their wails reverberating through the trees, filled with anguish and regret.

The Desire Gallery
A surreal museum-cathedral hybrid with endless gilded halls spiraling in impossible angles, filled with living paintings and whispering statues that reflect the deepest desires of visitors. The architecture features high arched ceilings supported by columns shaped like entwined lovers, weeping mothers, and victorious champions, each symbolizing different facets of desire. The walls subtly shift to draw visitors toward rooms where their cravings manifest, making the layout impossible to map reliably. The gallery is bathed in sultry golden-pink light from mysterious sources like glowing roses and heart-shaped lanterns, accompanied by a personalized ambient melody and a thick, shifting scent of perfume and incense. The living artworks pulse with life, showing players their deepest wishes or tempting alternate realities, while statues whisper promises of reward, absolution, comfort, or vengeance.

The Drought Reliquary
An ancient sanctuary hidden within a dried-up oasis, protected by powerful illusion magic. Built by monks who revered dehydration as a path to spiritual enlightenment, it is now inhabited by thirst elementals and enchanted mirrors that drain moisture from intruders.

The Eastern Eldertree Gateway
The Eastern Eldertree Gateway, bathed in ethereal light, is a marvel of ancient elven craftsmanship. The tree's wide hollow, carved with age-old symbols, is believed to be a portal to other realms on nights of celestial alignments. Adventurers have been known to embark on quests through this gateway, seeking the wisdom of otherworldly beings or lost elven ancestors.

The Entrance Hall of the Tower Empyrian
A vast, cathedral-like hall with warped geometry, massive pillars inscribed with glowing runes, and spiral stairs leading into void arches. The air is heavy with whispers of forgotten memories, and dim, flickering light filters through a fractured ceiling. The polished obsidian floor reveals glimpses of other realities. Central shattered mosaic depicts the world before the Convergence, cloaked faceless statues with claw marks line the walls, and a massive door sealed with seven locks pulses like a heartbeat, containing the madness within.

The Gilded Edge
A prestigious dueling club and social arena in Piltover where aristocrats and enforcers settle disputes with deadly formal matches. The arena features luxurious viewing lounges with velvet seats, crystal chandeliers, and clockwork betting stations, all built into a grand balcony overlooking the Bastion.
The Great Coggate
The Great Coggate stands as the grand entrance to the enigmatic Cogdeep, a sprawling subterranean network known for its ancient mysteries and mechanical wonders. Positioned at the end of a serpentine tunnel that plunges deep beneath the earth, the Coggate's entrance hall is a marvel of engineering. Its lofty, vaulted ceilings are buttressed by a forest of metal pillars and ornate arches.

The Guardian's Arena
Once a glorious battleground for ancient rituals, The Guardian's Arena is now a haunting reminder of past conflicts. Legends tell of a powerful entity that guards this sacred ground, granting immense boons to those who can conquer it. The remnants of the grand arena echo with the whispers of forgotten battles, offering adventurers both danger and opportunity as they seek to gain the favor of the Earth itself.

The Hollow Root Nexus
An underground labyrinth of massive, intertwining roots beneath a colossal baobab-like tree, leading to a glowing core rumored to house a sleeping dryad queen or an imposter wearing her skin.

The Hollowing Pit
An open-air gathering pit dug slightly into the ground, encircled by curved wooden spikes. Charred stones from massive cooking fires and rows of rough log benches surround the pit where gnolls feast, chant, and fight for dominance after raids.

The Iron Mausoleum
The Iron Mausoleum serves as the testing grounds for the Black Star Project, where finished automatas are rigorously tested for durability and performance. This heavily fortified arena-like location is surrounded by towering walls, and the ground is littered with the remnants of countless failed experiments, each piece telling a silent story of ambition and destruction.

The Never More Tavern
In the heart of Cyndralis, The Never More Tavern stands as a refuge for its weary citizens, where the flicker of candlelight barely pierces the pervasive gloom. This small, eerie establishment echoes with the low murmur of hushed conversations and the clinking of tarnished mugs, as patrons seek solace in mead and ale to cope with their dreary existence. Shadows dance across the walls, and the air is thick with the stench of sweat and despair, making it a haunting yet familiar haunt.

The Pride Arena
An ancient coliseum merged with a divine opera hall, featuring a marble-like crystal floor veined with gold and shifting glyphs spelling names of fallen rulers. Massive statues with hollow eyes and broken crowns line the perimeter, casting mismatched shadows. The center holds a raised dueling platform with sharp, shimmering edges inscribed with celestial phrases. Mirrors around the arena reflect warped triumphant moments. Volumetric sunlight filters from a sun-shaped construct above a golden void, with an atmosphere scented of incense, dried blood, and ash, accompanied by faint, disembodied applause.

The Salty Siren
The Salty Siren is a stunning ship, its hull shimmering in vibrant shades of green that catch the light like precious gems. Owned by the enigmatic Grimshaw Silver Eye, the vessel bears the marks of countless voyages to the treacherous sunken seas, with a slightly weathered exterior that tells tales of adventure and peril.

The Scalebinder's Post
A ramshackle wooden hut reinforced with metal bars and hanging bones to blend in with gnolls. The resident researcher, an outcast academic or cursed mage, maintains a tenuous pact with gnolls through explosive traps, gnollish translations, and meat bribes.

The Scarlet Thicket
A dense, overgrown section of the Navar Forest, now twisted by unnatural crimson vines. The air is thick with the sweet, mind-numbing scent of flowers, while the ground pulses faintly as if alive, creating an eerie atmosphere that draws adventurers deeper into its embrace.

The Shooting Star range
This bustling shooting range invites adventurers to test their aim and win enticing rewards. With various targets set up at different heights and angles, participants can hone their skills while eyeing the alluring prizes showcased on shelves behind the operator. The atmosphere is cheerful yet competitive, as eager challengers take their shots amidst the sounds of laughter and the crack of projectiles hitting their marks.

The Slums of Zaun
The Slums: The slums of Zaun are one of the most densely populated and polluted locations in Valoran. Large pipes flowing with industrial waste are placed around its buildings. Many of its residents are workers in Zaun's factories. The Memorial Wall is a place where residence of the slums give homage to those they have lost.
The Steamworks
The Steamworks stands as a towering testament to Dirkshire's industrial might, a sprawling complex of steel and smoke. Its silhouette dominates the city's skyline, a maze of pipes, boilers, and chimneys, all humming with the lifeblood of steam and electricity. Within its walls, the air throbs with the pulse of machinery: generators roar, turbines spin, and gears grind.

The Sunken Archive
A buried Khajiiti library beneath the sands north of Zah’Shar, swallowed by the desert after a Convergence event. The books are said to whisper at night, and knowledge gained here leaves a lasting mark on one's soul.

The Throne of God
A vast, horizonless chamber like a cathedral suspended in the cosmos with an obsidian mirror floor reflecting fractured glimpses of other realities. Floating platforms spiral around a central dais with ruined thrones and shifting geometry. Ethereal stairways rise and collapse unpredictably, and gravity feels optional. Above, an open sky filled with converging realms where oceans meet stars and cities blend into forests. The throne is a pulsing mass of divine circuitry, bones, and starlight, shifting shape based on the observer. Lighting shifts between divine brilliance and harsh shadow, casting multiple flickering shadows of the players from alternate timelines.

The Tree of Mana
The Tree of Mana stands as a revered symbol of magic in the realm, attracting mages from all walks of life who seek to deepen their understanding of arcane arts. Its massive trunk is gnarled and ancient, winding high into the sky, while the branches spread out like arms embracing the world. At the base, a stone pedestal is adorned with mysterious runes that seem to pulse with a life of their own, challenging even the wisest of mages to decipher their hidden meanings.

The Verdant Amphitheater
Surrounded by the natural beauty of Naath, the Verdant Amphitheater is a place of celebration and storytelling. Here, the Eilorn Wood Elves gather for festivals and performances that depict their history and legends. Occasionally, the amphitheater becomes the stage for enacting real-life quests, where heroes are chosen among the audience to embark on journeys that intertwine with the tales of old.

The Verdant Coil
A series of waterfalls cascading through the ruins of a collapsed serpent god statue, now overtaken by dense jungle foliage. The statue's heart is said to still pulse, guarded by druidic cultists corrupted by the Convergence.

The Weary Wanderer
The Weary Wanderer is a small tavern nestled at the edge of Navar Forest, serving as a refuge for weary adventurers who return battered and shaken from their explorations. Here, they seek warmth, camaraderie, and the opportunity to share their tales of bravery and terror encountered within the treacherous woods.

The Weaver's Kiss
A sleek, black ship docked at the port, known as the only truly sea-capable vessel here. Its slightly ripped sails still function, and a siren's skeleton is displayed at the bow as a grim warning of the dangers lurking in the Sunken Seas.

Vault 11
Vault 11 is one of the more tragic enclosures built under the guise of safety, a grim reminder of humanity's darker tendencies. Originally designed to test the inhabitants' willingness to sacrifice individuals for the greater good, its history is steeped in rebellion and tragedy. After a brutal coup led to the deaths of many residents, those who survived faced a choice: accept the horrific past or seek freedom, resulting in a mix of despair and liberation.
Vermosa Council Chambers
High above the city, in the tallest Vermosa tree, the Vermosa Council Chambers stand as a symbol of the Eilorn Wood Elves' governance. The council, comprising of esteemed members, convenes here to discuss the welfare and future of Naath. Unbeknownst to many, the chambers also house a hidden archive of ancient elven lore and maps of uncharted territories, guarded by magical wards and accessible only to those who prove their worth to the council.

Virith's Crossing
The Abyssal Bridge is a terrifying structure that spans a vast, bottomless chasm. Constructed from aged iron and reinforced with brass railings, it creaks underfoot as adventurers cross it. The bridge serves as a path to ancient ruins on the opposite side, but its presence evokes a deep sense of dread, with whispered legends of creatures lurking within the abyss.

Voltatia the Abandoned Power Plant
Once a bustling hub of energy production, Voltatia now stands as a haunting reminder of its tragic past, with rusted machinery and shattered glass littering the ground. The air is thick with the scent of oil and decay, creating an atmosphere of foreboding, while shadows dance eerily on the cracked concrete walls. Among the remnants, tales of the steam golem's rampage reverberate, echoing the screams of the workers lost to its wrath.

Western Eldertree Gateway
The Western Eldertree Gateway is a majestic entrance that encapsulates the history of Naath, radiating a warm, inviting glow that beckons visitors. This sacred site is not only a passageway but also a confluence of the past and the ethereal, where the spirits of ancient elves dwell and share their wisdom with the fortunate few.
Whispering Gardens
A serene oasis in the heart of the city, the Whispering Gardens are known for their sweet scent of blooming flowers and the soft chirping of nocturnal creatures. The gardens provide a tranquil escape from the urban bustle, filled with twisting paths and secret alcoves, inviting visitors to lose themselves in nature's embrace under the night sky. a calm Lake is at the center with a clear view of Dirkshires Royal palace

Whisperwind Tavern
Hidden within the hollow of an ancient tree, the Whisperwind Tavern is a cozy retreat known for its exotic brews and the enchanting music of elven bards. It’s a place of solace for weary souls and a haven for secret gatherings. The tavern keeper, a retired adventurer with a mysterious past, is rumored to hold the key to a hidden chamber beneath the tavern, containing treasures and maps from his voyages.

Witchy Wares & Wondrous Potions
Witchy Wares & Wondrous Potions is a quaint alchemy shop run by Aunty Ethel, a seemingly sweet old lady with a twinkle in her eye. The rustic shop is filled with shelves brimming with colorful potions and rare ingredients, all exuding an eerie charm that draws in curious customers. At the center of the shop stands a giant cauldron that perpetually bubbles with mysterious concoctions, filling the air with a mix of floral and herbal scents.

Zaun Sewers
The Zaun Sewers are a dark, sprawling labyrinth beneath the bustling city, where toxic waste and refuse from above flow endlessly. The air is thick with noxious fumes, and the sound of dripping liquid and distant skitters fills the space, creating an atmosphere of unease. Most unsettling are the mutated creatures lurking in the shadows, remnants of the toxic waste that have adapted to this twisted environment.