A world Combining many things
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Created | 321 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Drow
Drow, or Dark Elves, are a subrace of elves known for their strikingly charcoal gray skin, blue-gray to dusky purple, often with a soft matte texture that catches a faint sheen in magical light. They possess white or silver hair, with eye colors that glow in darkness, including red, pale violet, and ice blue, embodying an alluring, dangerous beauty that reflects their cunning nature and mastery of magic, often within matriarchal societies led by priestesses of the spider goddess Lolth.

Pet
Pets are fluffy, furry, or feathery animals. Known for their loyalty and playful nature, they thrive in companionship, often forming deep bonds with adventurers, serving as both fierce protectors and affectionate friends, ready to hunt, snuggle, or play at a moment's notice.

Hexblood
Hexbloods are beings transformed by ancient magic, fey energy, or witchcraft, often as a result of bargains made with hags. They exhibit distinct features such as forked ears, lurid skin tones, and an irremovable living crown, alongside hag-like traits like darkvision and magical abilities to beguile the senses, all while seeking to uncover the mysteries of their powers or evade the hags that haunt them.
Hanyou
Hanyou are beings born of both human and yokai heritage, embodying the unique traits of both parents. Often seen as outcasts, they navigate the complexities of their dual nature, caught between the human world and the realm of spirits. This struggle for acceptance shapes their identity, as they seek to find balance and belonging. Hanyou may face mistrust or fear from others, but their diverse heritage also grants them a deep understanding of both worlds and forge their own way in life.

Echo Construct
Echo Constructs are unique beings that blend synthetic and organic traits, granting them remarkable agility and resilience. With a natural proficiency in Acrobatics and Perception, they can navigate their surroundings with ease, while their ability to enter a low-power state allows them to forgo traditional needs like eating and sleeping. Their Data Recalibration feature provides them with a second chance on critical saving throws, when they activate Energy Core Overload,
Slime
Slimes are amorphous, gelatinous creatures that can change shape and size at will. They have a semi-translucent body that can range in color, often reflecting their environment or mood. Slimes are known for their unique ability to absorb physical traits from beings they come into contact with, allowing them to mimic certain abilities or appearances temporarily. Despite their gooey nature, Slimes are intelligent and curious beings, often seeking knowledge and experiences from the world around them. They communicate through a series of vibrations and colors, making their emotions and thoughts visible to others. Slimes thrive in damp environments, and while they may appear to be mindless blobs, they possess a deep understanding of the natural world and its magic.
Aasimar
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness
Yordel
Yordles rarely grow over a meter in height, most averaging 0.8 meters. Their skin texture ranges from completely smooth to being very lightly covered in fur to being significantly furry. Due to longtime exposure to innate magics, Yordle skin color ranges a much wilder spectrum than other races. Most male Yordles grow fur in colors of orange and tan while female Yordles remain smooth-skinned or with a very light coat of blue or white fur. Yordles are possibly the oldest sentient race in Runeterra
Merfolk
Merfolk are an amphibious race, born and at home in the water but comfortable on dry land. Humanoid in form, they have skin of ivory, silver, russet, blue, or deep purple. Long fins extend from the backs of their forearms and calves, and their fingers and toes are webbed. The hairlike growths on their heads are either thick and bristly like the needles of a sea urchin, or long and wavy, resembling fine seaweed. In either case, these growths typically range in color from red to warm brown.
Khajiit
The Khajiit are a race of feline humanoids hailing from the province of Elsweyr, well-known for their keen intelligence and agility. While these traits make them superb thieves and acrobats, Khajiit are also fearsome warriors. However, strenuous training must typically be undertaken to make wielding magic a serious option, either in passive or aggressive actions.
Myconid
Ranging anywhere from 4 to 6 feet Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface, and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something.
Demonic
Vile, half-demon hybrids spawned from an Abyssal parent. range in size, from just-taller-than-a-dwarf, to well over 8' tall. Your size is Medium. with an inate resistance to Fire and Necrotic Damage
Harpy
Many Harpies, although considered the hags of nature, can actually be quite attractive sometimes. The women are slender, curvy, busty, and well built. The men are muscular, toned, and sometimes ferocious and handsome. Some use this for good, but many for evil. With their song in hand, they lead many to their doom. Those who work to change the name tend to hide in cloaks, even though many do not have a concept of clothing, or just plain hate clothes.
Kitsune
Kitsune have a size that's near same to that of an elf, being slightly shorter, and lithe than a typical human of the same stature. In their natural form they are much like anthropomorphic foxes. They usually have light coloured fur, Orange, reddish brown, golden brown, though it isn't completely unheard of for them to posses black, white, silver or golden fur covering their entire body. Some may have multiple colors in their fur such as being mostly reddish brown with white gloves and socks.
Fairy
Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well. Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart
Changeling
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For other changelings, a new face may reveal an aspect of their soul.
Seraphin
Seraphim are nearly identical to humans, with a few major exceptions. They often appear graceful, ageless, and androgynous. They retain their angelic wings, although they have lost their ability to fly for extended periods of time. They also are always extremely fair skinned, with very soft, wavy hair, usually light brown or blonde. Sometimes they retain their glowing white eyes, but generally they have brown or blue eyes. They usually have a very faint, golden aura surrounding them, illuminatin
Genasi
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
Vampire
Vampires are associated with necromancy. Their existence is predicated on draining the life from others to fuel their own existence, and on putting their own lives ahead of all other concerns. Philosophically, they do not constrain themselves with artificial rules of morality, but believe that the strong can and should take what they need from the weak.
Vukakin
a wearwolf like humanoid creature with exeptional strengh and endurance, yet they are smarter than wearwolfs and proud warriors relying less on their animal features
Familair
can range from a frog to a spider over to a fox or raven
Ghost
Ghosts are flickering remnants of their past lives, appearing as they did before death, however they are now transparent and have a coloured tinge to them that drowns out all color of their body. This tint varies in tone for multiple reasons, From pure white of those that died peacefully to red of those dying in a fire, green if poisoned, blue if water was their ending or yellow if thunder. Ghosts are very different from most of the undead: the difference to the lich is that they didn't ask for
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.