Paranormal Investigation
A world Combining many things
Author's Note: a choose your own adventure type of world, with a lot of different influences tied in by one over arching event. the convergence a cosmic meltdown that bleeds different realities together
Warning, this campaign is still a work in Progress, so not all locations are as fleshed out as others.
Played | 132 times |
Cloned | 1 times |
Created | 322 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |