Description
Earth in the year 2060, seventeen years after reality cracked open. Dungeon Breaks scar every horizon, spewing horrors without end. Fortress-cities stand defiant, powered by relics and guarded by Breakers, humanity’s awakened warriors. The war is endless, but so is our resolve to fight back. Join the fight, the Earth needs you.
Author's Note
This game is set in the year 2060, seventeen years after the Opening. During the Opening, rifts known as Dungeon Gates—often called Breaks—appeared all over the world. These are fixed tears in space that release energy, pressure, and hostile creatures into our world. Nothing has ever been able to pass through them from our side, and every attempt to destroy them has failed. The only option is to force them into dormancy through a process called a clear: isolate the area, cut off the monsters’ ability to spread, kill the waves that appear, seal the rim with KHATIM arrays, and then maintain watch until the Gate becomes active again. You play as a Breaker, a person who developed powers after exposure to a Gate. Breakers are the main defense against these threats, taking on missions that ordinary forces cannot survive. Breakers are divided into many classes, from standard fighters and elemental users to rare and legendary types with extraordinary abilities. No matter their power, all Breakers live with the same reality: monsters always come back, and no Gate has ever been permanently closed. The world of 2060 is built around fortified cities and command centers that serve as the base of operations. Breakers gather in these hubs to take contracts, form teams, and deploy to active Breaks. Every mission is about survival, containment, and keeping human civilization safe. This is not a war that can be won outright—it is an ongoing fight to prevent collapse. Starting Locations: Los Angeles, California - The Faultline Room Las Vegas, Nevada - Breakline Command Pavilion Denver, Colorado - Bastion Muster Pavilion Austin, Texas - The Tower Range & War Garden Tallahassee, Florida - Tidehunter Hall Albany, New York - Empire Hall Anchorage, Alaska - Warden Hall Ottawa, Canada - The Quiet Line Taproom Mexico City, Mexico - La Sirena de Tlalpan Brasilia, Brazil - Cúpula Azul Cantina London, United Kingdom - The Siren & Crown Bratislava, Slovakia - Tichý Dunaj Moscow, Russia - Zarya Liaison Hall Cairo, Egypt - Dār al-ʿUqda Abuja, Nigeria - Central Secretariat Annex Brazzaville, Congo - Le Tambour du Fleuve Cape Town, South Africa - Aegis Quay Market New Delhi, India - Chandni Canopy Bazaar Beijing, China - Chang’an Gate Forum Tokyo, China - Marunouchi Response Hub Canberra, Australia - Belt Two Concourse Market Unique Starting Locations: Amazon Rainforest - Green Vein Needle-14 Suture Yard Congo Jungle - The Hollow Canopy What's coming next: This game is far from complete, this is a game that will only continue to get bigger. My current plan is adding different interesting world locations (Pyramids, Bermuda Triangle, Area 51, etc), important features of Earth (mountains, deep sea trenches, etc), important Global Gate Authority locations (mega prisons, research facilities, etc), and at least one NPC per location on Earth.
Characters
(0)No characters yet
Points of Interest
(0)No points of interest yet
Races
(0)No races yet
Classes
(0)No classes yet
Factions
(0)No factions yet
Monsters
(0)No monsters yet
Items
(0)No items yet
Spells
(0)No spells yet