Dungeon Gate / Break — A one-way tear that only pushes stuff out (matter/energy/creatures); nothing from our side goes in or survives entry.
Emission Signature — Each Gate’s unique mixed “chord” (subsonic, EM, thaumic) that predicts spawns and cycle severity.
Riftstone — Mineral crust around a Gate; key material for anchors and @Seal Keys.
Immutable Rules — Shorthand for: Exhalation Only, Cyclic Behavior, Local Rewrite, Escalation Bias.
Color Codes — Quick hazard auras (e.g., Amber=heat, Verdigris=corrosive, UV=light).
Temper Profiles — The Gate’s rhythm: Drip (constant trickle), Spasm (bursts), Siren (regular cycles), Maw (long quiet then huge release).
Dormancy — Quiet state achieved by a successful suture; never permanent.
Mouth / Field / Tide / Window — Plain terms for: spawn origin, active zone, spawn rate, boss appearance timing.
ISCSW (Isolate, Starve, Cull, Suture, Watch) — The standard playbook; “clear” means enforced dormancy, not closure.
Gate Belt — Pre-built defensive ring: barricade corridors, shield anchors, evac lanes to shape the fight.
Kill-fan geometry / Wind-tunnel streets — City design tricks that funnel spawns into overlapping fire fields.
Shield/Suture Corridors — Planned paths and anchor lines that let teams set arrays and evacuate under cover.
Watch-&-Weave volunteers / Anti-resonance nets — Trained locals who throw temporary counter-harmonic nets while pros spool the @KHATIM.
Suture (verb/noun) — Induce a phase-opposed standing field at the rim to stop emissions during a trough.
@KHATIM Array — “Kinetic Harmonic Aperiodic Tear-Inhibition Matrix”; tripod Keystone Node + ring of Peripheral Posts that fire a counter-chord and weave the suture field. Nicknames: @KHATIM, Sealrig, Halo Suture.
@Seal Key — A fist-sized, Gate-specific resonant core (from riftstone dust + monster ichor) that lets the @KHATIM lock to that Gate. Every Gate needs its own tuned Key.
@Seal Key Bath — The tuning step: imprinting a Gate’s frequency into a raw Key until it resonates.
Suture Yards — Dedicated facilities where Keys are grown, tuned, certified; also stage array posts for airlift/ground teams.
Portable @KHATIM (Prototype) — Hand-carried, high-risk suture rig that trades safety margin for mobility; infamous for backlash risk but can silence a Gate for days if it works.
Backlash / Rim Rebound — Catastrophic pressure kick if you suture during surge or mistime activation; shatters posts and kills crews.
Auto-retune / Backlash Dampers — Later @KHATIM generations that re-tune to drift and reduce post shatter events.
“Salt” Posts — Corrosion-resistant array posts for pier-side or marine sutures.
Keywrights — Techs/artisans who fabricate and tune @Seal Keys; often honor Binder’s emblem.
Binder (Samir al-Khatim) — @MEDA Breaker whose prototype counter-emission inspired engineered suturing; fallen pioneer revered by seal teams.
@GGA (Global Gate Authority) — Treaty body that standardizes doctrine (URM, ISCSW), runs Blue Shield, sets salvage/data rules; not a world government.
@Halo Bastion / Halo Tower / Halo Accords — @GGA capital city, its command spire, and the shared legal framework for relics/operations.
Bloc Acronyms — @DCRA (U.S.), @NSD (Canada/Greenland/Iceland), @EDDU (Europe), @PLDC (Pan-Latin), @AGSA (Africa), @SGCB (Japan), @RSDC (Russia), @CDSA (China-led), @ACF (Australasia), @PDG (Philippines), @ADC (Indonesian Peninsula), @KGDC (Korea), @MEDA (Middle East)
Polar Lattice / HaloNet — Early-warning and comms lattices linking orbital/surface beacons and theaters.
Relics — Any persistent abnormal material from Gates/creatures; classified by Volatility Class, Hazard Channel (thermal/corrosive/photic/sonic/kinetic/psychic), and Provenance (Gate ID & cycle).
Riftglass / Harmonic Fulgurites / Pressure Pearls — Specialized riftstone by-products used for calibration, auto-retune slugs, and relic-cell stabilization.
Static Lattices / Echo Cores / Gyro Stones — Creature-derived parts used for traps, frequency meters/Keys, and stabilization aids.
Morphic Gel / Gloom Marrow / Phase Teeth / Living Cores / Rim Seeds — High-weirdness materials with strict/illegal handling in many regions.
Relic-cells — Compact power sources built from relics; can run field gear and @KHATIM activations.
Class Black — Still-active, dangerous relics that vibrate/hum even in copper-mesh grounding cages.
Decay Clock — Mandatory timing once a relic is harvested; many effects fall off quickly.
Provenance Tags — Required labels tracking Gate ID, window, recovery team, and decon steps.
URM (Universal Rank Metric) — Global standard for Breaker certification that aligns with monster threat ranks (E→S).
Threat Rank Parity — Plan equal rank vs. equal rank; overmatch by one tier if intel is shaky.
ETR (Effective Team Rank) Rule of Four — Average top four operators to size a team’s effective rank; add assets if you’re one rank low.
Banner Targets/Effects — S-rank entities that boost lesser creatures; treat the whole theater as S until severed.
DB-L0 → DB-L6 — Dungeon Break Threat Levels from Dormant/Contained to Black Level (Cataclysm), with environmental Modifiers (Abyssal/Polar/Crucible/Gate Belt/Relic-Rich).
ICS roles / C2 / ISR — Incident Command System roles; Command-and-Control; Intelligence-Surveillance-Recon grids used in larger ops.
Platinum Credit / Credit / Cred-Bit — Three-tier currency (PC is reserve unit) used for wages, salvage, bounties; offline chits redeem at Gate Belt exchanges.
Relic & Monster Materials Protocols — Standardized classifications and legal handling; black markets forge tags.
Halo Accords — Baseline rules for relic provenance, decon, worker protections, and incident authority.
Quiescent Trough — The safe-ish low point in a Gate cycle for firing a suture.
Anneal / Swap-core / Retune — Heat/pressure processing to “set” a Key; later swapping/retuning to track signature drift.
Overmatch — Intentionally field a team one rank higher than the threat.
Red-tag / Black-box Monitoring — Restricted artifacts under treaty oversight; heavy telemetry/audit on prototype war-relic use.
Relief Corridors / Picket Nets / Kill-lanes — Managed movement and layered interdiction at city/sea scale during major events.