When a monster is defeated near a Gate, its body may yield Relic Materials. What you get depends on the type of monster. All harvested parts must be tagged with provenance (Gate ID, date, and team).
Kill & Secure – Make sure the surge is over. Clear the area of other threats.
Stabilize the Body – Neutralize dangerous parts first (glands with lime, thermal nodes with clay, cryo sacs with brine).
Extract Materials – Cut, crack, or drain organs, bones, or fluids using field knives and kits.
Tag & Store – Record the Gate ID and pack items into labeled containers. Many decay quickly, so speed matters.
Turn In or Craft – Deliver to a safe zone for processing, trade, or immediate crafting.
Insect Monsters (beetles, wasps, mantises, etc.)
@Carapace Plates & Scales
@Tendon Cords & Sinew
@Ichor
@Dust Spores
Beast Monsters (giants, orcish brutes, alien beasts, etc.)
@Resonant Bones
@Carapace Plates & Scales (for scaled types)
@Tendon Cords & Sinew
@Gyro Stones (from large predators)
Undead Monsters (zombies, ghouls, liches, etc.)
@Resonant Bones
@Gloom Marrow (restricted, rare)
@Ichor (thick, decays quickly)
Dragon Monsters (wyrmlings, drakes, ancient types)
@Carapace Plates & Scales (high quality)
@Thermal Nodes / @Cryo Sacs (depending on dragon type)
@Photic Eyes & Photophores (from light-breathing drakes)
@Echo Cores (rare from elder types)
Worm Monsters (burrowers, acid types, tremor worms, etc.)
@Corrosive Glands
@Resonant Bones
@Tendon Cords & Sinew
@Pressure Pearls (sometimes found in worm stomachs)
Aberration Monsters (tentacled, shifting, mind-bending forms)
@Static Lattices
@Echo Cores
@Morphic Gel
@Dust Spores
Construct Monsters (animated armor, stone golems, clockworks)
@Riftstone fragments (often fused into their cores)
@Riftglass (for advanced constructs)
@Harmonic Fulgurites (rare tuning pieces)
@Resonant Bones (if hybrid type with organic parts)
Demon Monsters (imps, shadow demons, brimstone maulers)
@Ichor (highly volatile)
@Thermal Nodes
@Corrosive Glands
@Gloom Marrow (restricted, shadow types)
Ooze Monsters (slimes, acidic blobs, electrified jellies)
@Morphic Gel
@Corrosive Glands (acidic strains)
@Static Lattices (lightning strains)
@Elemental Materia (rare, unstable)
@Ichor – Common fluid from nearly every monster. Used as a base binder.
@Resonant Bones – Found in many mid-tier monsters.
@Carapace Plates & Scales – Common for insect, beast, and dragon types.
@Tendon Cords & Sinew – Pulled from most medium to large monsters.
Some parts are highly controlled and need permits:
@Phase Teeth – From specialized cutting monsters.
@Gloom Marrow – From undead or shadow demons.
@Rim Seeds – Rarely found inside elder monsters; unstable.