Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Played | 52 times |
Cloned | 5 times |
Created | 42 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-3579, -1272) to (-1757, 1636) |
Aundair, the "civilized" nation, is known for its arcane prowess and refined culture. Once part of the united Galifar, Aundair suffered greatly during the Last War, losing significant territory. However, it retains its reputation as a center of magical research and artistic expression. The nation's landscape varies from fertile farmlands to enchanted forests, with cities like Fairhaven showcasing elegant architecture and magical wonders. The Royal Eyes of Aundair, their elite arcane corps, maintain a vigilant watch. The influence of the arcane is woven into every aspect of life, from magically enhanced agriculture to the protection of its borders. Political intrigue thrives, with the royal court and the arcane institutions constantly vying for influence. Expect to encounter scholarly wizards, cunning diplomats, and perhaps, even the fey within the enchanted woods.