Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 52 times |
Cloned | 5 times |
Created | 44 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Sazza Rill
Level 5 Goblins Rogue -
Sazza "Quickfoot" Rill is a cunning goblin operative of the Daughters of Sora Kell, adept at manipulation and espionage, thriving in the shadows of Sharn.
Details
Race | Goblins |
Class | Rogue |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | -3318, 990 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A small, wiry goblin with green skin and sharp features, Sazza has bright yellow eyes that gleam with mischief. Her hair is a tangled mess of dark strands, often hidden beneath a hooded cloak that blends into the shadows. She wears practical, dark clothing that allows for easy movement, adorned with various pockets and pouches for her tools of the trade.
personality
Sazza is cunning, opportunistic, and fiercely self-preserving, with a fluid sense of loyalty that shifts with the tides of her ambitions. She thrives in the shadows, using her skills to manipulate and deceive, all while maintaining a sharp awareness of her surroundings and potential threats.
backstory
Sazza "Quickfoot" Rill is a goblin operative within the shadowy network of the Daughters of Sora Kell, navigating the treacherous political currents of the Five Nations. Her journey began in the wilds of Darguun, where she fell under the sway of a fringe cult worshipping a corrupted manifestation of Khyber. After fleeing from the cult's collapse, she honed her skills in espionage and survival, eventually finding her place in the sprawling metropolis of Sharn. Here, she serves as a valuable asset to the Daughters of Sora Kell, utilizing her agility and cunning for infiltration, information gathering, and sabotage, while always seeking opportunities to improve her position.
Stats
Strength
8
Dexterity
16
Constitution
12
Intelligence
14
Wisdom
10
Charisma
15
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Sazza Rill is not a spellcaster.