Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played51 times
Cloned5 times
Created
42 days ago
Last Updated
18 days ago
VisibilityPublic
Dreadhold
Dreadhold
Point of Interest
Details
Coordinates(7731, 2567)
Description

Dreadhold is a prison island established by Karrn the Conqueror as a place for exiling overthrown rulers and out-of-favor courtiers. Later, the early Galifar kings converted it into an almost inescapable prison for the most dangerous criminals from across the continent, including those sent there as punishment for wartime atrocities during the Last War. The island is managed by the dwarves of House Kundarak, who consider a tour of duty at Dreadhold to be equivalent to exile. The prison is designed to hold up to three hundred prisoners, with the current average being around two hundred. Dreadhold is known for its grim and functional design, with the western side of the island devoted to House Kundarak operations, including mystical workshops, living quarters for visiting nobles, and massive vaults for storing treasures. It's known for its strong security measures, such as an antimagic field to reveal the presence of invisible intruders or disrupt magical disguises.

Appearance

The island features grim, functional architecture with imposing stone walls and watchtowers. The western side houses House Kundarak's operations, including mystical workshops and vaults, all under the watchful eyes of guards and magical wards.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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