Eldanar-Koth [WIP] world illustration - Fantasy theme
Fantasy

Eldanar-Koth [WIP]

Y
YANLEI

An AI generated RPG Campaign/Map based on a mix of Forgotten Realms and Golarion.


Author's Note: Disclaimer: This is 99% AI-generated and English is not my native language, so im sorry in case 😢 🥲 — The map is still very WIP. I think it will be playable after creating the classes, but there wont be any spells (for now, atleast). What does the number mean? Its just a reference followed by a sequence related to the answers in GPT. Just for clarity (It will be removed afterward). Whats missing: I. An actual map – Im still trying to figure out which type of map would be best for this setting (🗺️ https://mapgeeks.org/different-types-maps/ 🗺️). Im also testing some programs (🌎 https://docs.google.com/document/d/1C7smRafom0Lgonicl1tgkQam5_zeUtkQ6fCodm0jGEg/edit 🌎), but if you have any advice, it would be appreciated! II. Locations (Areas, POIs) – This is probably the hardest part, Id say. Overall, it’s still workable until my RAM starts going BRRR. I’ve divided the work into seven steps/subareas, which are: 1. Continents (Main and Subcontinents/Surrounding Lands) – [COMPLETED] 2. Continental Sections – [COMPLETED] 3. Countries (Empires/Factions) 4. Regions 5. Cities 6. Districts 7. Points of Interest/Notable Features III. Characters IV. Monsters V. Classes VI. Items VII. Spells (ehh, not really) I also need to check on the Races again. What I used: ChatGPT, Bing Image Creator, DeepAI Image Generator. Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv
Played3 times
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Created
36 days ago
Last Updated
27 days ago
VisibilityPublic
3.1.a.3.1 Valmyrion, The Shining Crown

3.1.a.3.1 Valmyrion, The Shining Crown

Valmyrion, the capital of Thar-Kaellis, is a massive fortress-city that rises majestically above the landscape, built atop the remnants of an ancient ruin. It serves as the seat of power for the Council of Crowns, where noble houses convene to govern the realm, while below the city lies the ominous Vault of Forgotten Kings, rumored to be cursed and filled with the restless spirits of past rulers.

3.1.a.3.2 The Sable Cathedral

3.1.a.3.2 The Sable Cathedral

The Sable Cathedral is a blackened ruin of an ancient divine temple, where a god was once slain. The site radiates divine energy, warping the area into an unnatural stillness, drawing in pilgrims and scholars who risk their minds to uncover its forgotten secrets.

3.1.a.3.3 Labyrinth of Aetheldan

3.1.a.3.3 Labyrinth of Aetheldan

The Labyrinth of Aetheldan is a sprawling underground city, long sealed from the surface world. It is rumored to house forbidden knowledge and the remnants of a once-great civilization, with twisting passages and ancient architecture that confound even the most skilled explorers.

3.1.b.3.1 Karz-Durahl, The Black Crown

3.1.b.3.1 Karz-Durahl, The Black Crown

Karz-Durahl, known as The Black Crown, is a formidable city-fortress carved into the largest peak of the Vhur-Mazath mountain range. Its towering structures, hewn from a single slab of obsidian, reflect the might and resilience of the Mazathir-Dur, housing the Iron Council, the ruling body that governs the land.

3.1.b.3.2 The Vault of the First Anvil

3.1.b.3.2 The Vault of the First Anvil

The Vault of the First Anvil is a legendary forge, believed to be the birthplace of dwarven craftsmanship. Sealed by an unbreakable door adorned with ancient, unreadable runes, it is said that those who dream near the vault often awaken with blistered hands, as if they had been forging metal in their sleep.

3.1.b.3.3 The Titan's Crucible

3.1.b.3.3 The Titan's Crucible

The Titan’s Crucible is a colossal, half-buried dwarven war-machine, towering over the Furnace Depths. Its ancient metal frame is covered in rust and soot, yet faint glimmers of magical energy pulse within, hinting at its dormant power and the possibility that it still lives, awaiting the return of its creators.

3.1.c.3.1 Khal-Zhaar

3.1.c.3.1 Khal-Zhaar

Khal-Zhaar, known as 'The City of the Condemned', is a nomadic capital built from the remnants of a long-lost empire. In this lawless settlement, power is dictated by strength, wisdom, and honor, where the Council of the Marked—a coalition of warlords, exiles, and orcish chieftains—rules with an iron fist, ensuring that only the strongest survive.

3.1.c.3.2 The Maw of Khuur-Ul

3.1.c.3.2 The Maw of Khuur-Ul

A massive crater, miles wide, surrounded by towering obsidian monoliths inscribed with shifting runes. Legends whisper that this is the site where the Forsaken Gods were cast down, their names erased from the annals of history, leaving only echoes of their power.

3.1.c.3.3 The Ashen Colossus

3.1.c.3.3 The Ashen Colossus

The Ashen Colossus is a massive petrified giant, half-buried in the shifting sands of the desert. Its blackened bones radiate an unnatural warmth, hinting at a lingering life force, and legends whisper that it was once a god, now bound in stone for eternity.

3.1.d.3.1 Illrelan, The Hollow Crown

3.1.d.3.1 Illrelan, The Hollow Crown

A massive city within a giant tree, Illrelan is a breathtaking elven metropolis woven into the living wood of a colossal tree whose canopy touches the stars. The city features elaborate bridges, floating platforms, and whispering leaves, creating an ethereal atmosphere that feels like a dream.

3.1.d.3.2 Mirror Pools of Nyara

3.1.d.3.2 Mirror Pools of Nyara

The Mirror Pools of Nyara are a series of enchanted pools nestled deep within the Everdawn Forests. These mystical waters reflect not only the physical world but also the hidden truths and desires of those who gaze into them, offering glimpses of the future and the innermost thoughts of the beholder.

3.1.d.3.3 The Gloomspire

3.1.d.3.3 The Gloomspire

The Gloomspire, known as the Court of Lost Fates, is a towering, spindly structure made of dark stone that seems to shift and writhe as if it possesses a life of its own. It is said to be the seat of the Fey Lords, who dwell in the shadows, engaging in their eternal game of chance that influences the fates of mortals, and is rumored to be the birthplace of the Twilight Accord.

3.1.e.3.1 Skyward Citadel of Veyraas

3.1.e.3.1 Skyward Citadel of Veyraas

Veyraas is the largest floating city, characterized by its gleaming silver spires and lush floating gardens. It serves as the political and magical heart of Kaedryn'Vael, where aeromancers and noble families wield significant power, and the Council of Wind convenes to govern the Skybound Citadels.

3.1.e.3.2 The Arcane Skyforge

3.1.e.3.2 The Arcane Skyforge

An ancient arcane workshop suspended high in the air, the Arcane Skyforge is a marvel of engineering and magic. Here, the artificers of Kaedryn'Vael harness the Aether Winds to power their most advanced aether-infused inventions, with flames that burn with the essence of pure magic. Legends whisper that within its walls lies the key to unlocking the secrets of immortality, drawing adventurers and scholars alike to its lofty heights.

3.1.e.3.3 Cloudstrider's Haven

3.1.e.3.3 Cloudstrider's Haven

A hidden floating island sanctuary for the Windriders, the Cloudstrider's Haven drifts gracefully with the Aether Winds. This serene refuge serves as both a resting place and a training ground for airborne nomads seeking to master the art of wind-riding, surrounded by gentle breezes and vibrant skies.

3.2.a.3.1 The Sunken Archives

3.2.a.3.1 The Sunken Archives

The Sunken Archives is a vast underwater ruin, rumored to hold ancient knowledge from before the empire's fall. Its shifting halls are said to be alive, constantly rearranging themselves to confuse and trap intruders.

3.2.a.3.1 Vael-Khassir, The Silent Spires

3.2.a.3.1 Vael-Khassir, The Silent Spires

Once a thriving metropolis, Vael-Khassir now stands as a haunting reminder of its former glory. The city is shrouded in an eerie silence, where even the faintest sound is swallowed by the stillness, and those who wander its streets may find themselves lost in time, returning centuries later without a trace of aging.

3.2.a.3.3 Throne of the Hollow King

3.2.a.3.3 Throne of the Hollow King

A colossal throne carved into the mountainside, the Throne of the Hollow King stands as a testament to power unclaimed. Legends whisper that those who attempt to sit upon it vanish without a trace, leading to speculation that it awaits a rightful heir or serves as a prison for an ancient evil.

3.2.b.3.1 Throne of Frost

3.2.b.3.1 Throne of Frost

A massive throne carved from ancient ice, standing solitary in the desolate tundra. Legends whisper that those who dare to sit upon it either freeze instantly or vanish without a trace, leaving only echoes of their presence behind.

3.2.b.3.2 The Vault of Black Stars

3.2.b.3.2 The Vault of Black Stars

Buried deep beneath the Shattered Teeth, this ominous temple is sealed by unbreakable runes that shimmer with a dark energy. Whispers of those who entered echo through the caverns, their pleas for help resonating in the air, hinting at the ancient deity or weapon hidden within.

3.2.b.3.3 The Pillars of the Lost

3.2.b.3.3 The Pillars of the Lost

The Pillars of the Lost is a haunting graveyard where towering monoliths rise from the snow, each intricately carved with the names of unknown warriors in forgotten languages. The air shimmers with an ethereal glow, as if the spirits of the fallen linger, and at night, ghostly figures of light emerge, reenacting the epic battles they once fought against unseen foes.

3.2.c.3.1 Throne of the Drowned King

3.2.c.3.1 Throne of the Drowned King

The Throne of the Drowned King, known as the Last Seat of Khar-Zhuleth, is a massive, barnacle-encrusted throne located in an air-filled chamber beneath the waves. The skeletal remains of the last ruler still grip the armrests, and those who dare to sit upon the throne are granted a haunting vision of Khar-Zhuleth’s final moments, though the cause of its fall remains shrouded in mystery.

3.2.c.3.2 The Endless Armada

3.2.c.3.2 The Endless Armada

A haunting expanse of spectral ships locked in a perpetual battle, their ghostly crews unaware of the passage of time. Occasionally, a ship breaks free from the conflict, drifting into the living world, but always devoid of its crew, leaving behind an eerie silence.

3.2.c.3.3 The Tear in the Deep

3.2.c.3.3 The Tear in the Deep

A swirling maelstrom at the heart of Khar-Zhuleth, where the sea falls into an abyss of darkness. Legends whisper that this is the site where the Drowned Isles were consumed, and many sailors believe it to be a gateway to unspeakable horrors. Ships that venture too close are said to vanish without a trace, swallowed by the relentless whirlpool.

3.2.d.3.1 The Ruins of Vel'Kaesh

3.2.d.3.1 The Ruins of Vel'Kaesh

The Ruins of Vel'Kaesh are a sprawling expanse of massive spires and temples, constructed in an architectural style that defies historical understanding. The remnants of this once-grand capital are shrouded in mystery, with no records of its existence, leading many to speculate that it was erased from history, existing only in the fractured reality of Shy'Valdun.

3.2.d.3.2 The Endless Bridge

3.2.d.3.2 The Endless Bridge

A colossal bridge that stretches endlessly across a thick, swirling mist, its destination obscured and ever-elusive. Travelers who dare to step upon it may find themselves walking for days, years, or even lifetimes, only to return to the very spot they began, as if the bridge itself is a living entity that plays with the fabric of time and space.

3.2.d.3.3 The Hollow Spire

3.2.d.3.3 The Hollow Spire

The Hollow Spire is a towering monolith of obsidian, its surface shimmering with an ever-changing array of names. Legends say that those who forget their past find themselves inscribed upon its walls, and no adventurer has ever reached its summit, leaving its secrets shrouded in mystery.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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