A dark fantasy world with a touch of steampunk, horror, magic, corruption. But also love and hope.
Played | 12 times |
Cloned | 4 times |
Created | 64 days ago |
Last Updated | 47 days ago |
Visibility | Public |
Humans
Mankind was created by the Gods, Oden, Hóner and Lodur, at the rising of the Sun after the Elves and Dwarves had been made. They were called the "Afterborn" by the Elves. Men bore the curse/blessing of Holler, which is mortality, and therefore aged and died when their time came; and were susceptible to illness and disease. The Elves tend to consider Men a burden to earth as they see that Men desire power. Humans are the most common race in the world.
Drow elf - Drukhari
They’re a specific culture of Eldar/Quendi, a species that once had a dominant flourishing empire. These psychically gifted elves achieved base control over demons through dark- and blood magic . For the drow there is only war and revenge on the other races and Gods for condemning them to live underground.
Desert elves - Sharíi/Eruméquedi
Desert-Elves dwell in the endless desert, burned dark by the sun, toughened by the swirling sands, and given strength and speed by the constant wind. Sharíi have natural resilience and a keen instinct, light steps to quickly carry them through the dunes. Desert elves' skin is caramel brown, and they have sandy yellow eyes and dark brown to black hair. They are feared raiders and horse riders.
Sea elves - Falathrim/Uranai
Travellers of the Great Sea, the Sea Elves, have taken to trading with the various ports of the Old World and beyond. Friendly to all races Humans and Elves alike, can often be found at seaports in all different countries with their ship crew (including all kinds of pirates in different sizes, races and genders).
Wood elf - Laiquendi/Asrai
Wood elves, were the most populous of the elven races. Wood elves saw themselves as guardians of the forest and mother nature. The Wood Elves have learnt to dwell in concord with the seasons and the Weave of life and death that binds all living things together. They are the defenders of the forest, guardians of all things natural and pure. They have keen senses and intuition, animal ken and stealthy.
High elves - Eladrin/Vanyar/ljósálfar
High elves has a keen mind and a mastery of at least the basics of magic. In the world there are two kinds of high elves. One type called the gray elves from the Silver valley of Greyhawk, and Silvanesti the sun elves (Asur or the dragonriders). The gray elves is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The Silvanesti, are more friendly, and often encountered among humans and other races.
Dwarves- Dvergar- The Khazâd
The oldest origins of dwarves come from the Northen mountains, they call themselves Dvergar. They are supernatural smiths and craftsmen who live underground in Dvergheim. The dwarves are responsible for forging some of the most powerful artifacts in the world. They are often depicted as short, bearded, and wise, though some portray them as cunning or deceitful. They are associated with stone and metal, Strong resistance to corruption (though some fall to greed), the love of mining and smithing.
Dark elf - Moriquendi/myrkálfar
The Dark Elves are said to reside in the long diverced empire of Svartalfheim. Many thousand years ago, during the first age, Svartalfheim was one Empire ruled by the dark Emperor Lelorinel. The Empire was torn during the second age, and now the dark elves rule different realms around the world. They are often associated with darkness and mystery, and are sometimes considered malevolent or mischievous. Dark Elves are a brutal, sadistic, and warlike offshoot of the High Elves.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.