Description
Fairport hides something beneath its offices, factories and sealed research facilities. As new F.E.A.R. recruit report to the Fairport Coordination Office, an inquiry into missing contractors and unsettling incidents draws them toward Armacham's secrets. Radios whisper without transmitters. Empty corridors remember footsteps. A girl in red appears where no one should be. Investigate, survive, and decide whom to trust before the nightmare reaches you.
Author's Note
An unofficial F.E.A.R. fan campaign combining investigation, tactical combat and psychological horror. Players begin as a new recruit reporting to Fairport Coordination Office, before the city's crisis unfolds. Knowledge of the games is optional; discover secrets through play. Familiar characters appear, but choices can change events. Expect violence, disturbing imagery, psychic intrusions and unethical experimentation. Equipment is issued through the unit; supplies are not unlimited. Just a heads up there is still work to be done and I will get to it. Classes are very bare bones at the moment. I still need to add things to them. I will be tweaking things as I go along like the horror aspect, I will be trying to make it similar to the game but maybe more horrifying if that is even possible.
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