A very prosperous city full of opportunities during the day and a seedy, shady underground at night.
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Created | 68 days ago |
Last Updated | 54 days ago |
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Dryads
Dryads are tree spirits or nymphs from mythology and fantasy, deeply connected to forests and individual trees. These beings embody the essence of nature and are protectors of their woodland homes. Humanoid figures with a natural, ethereal beauty. Their skin often resembles bark or leaves, and their hair flows like vines or foliage. Some may have features like glowing eyes or mossy textures. Mainly making their homes inside of and living in symbiosis with the Park.
Fae Folk
Fae are mystical beings tied to nature, magic, and the ethereal realms. They are a diverse group of supernatural creatures, often associated with forests, rivers, and the hidden places of the world. Known for their beauty, trickery, and otherworldly powers, they can range from benevolent protectors to mischievous troublemakers. Varied, from small, winged beings (like pixies) to human-like figures with otherworldly features (pointed ears, glowing eyes, or floral adornments).
Fish-Kin
Fish-kin are humanoid beings with distinct aquatic features that set them apart from merfolk. Rather than a full fish tail, Fish-kin typically have humanoid bodies with fish-like traits such as scaled skin, fins, webbed hands or feet, and gill slits for underwater breathing. Fish-kin can add an intriguing twist to aquatic fantasy by offering a more humanoid alternative to traditional merfolk.
Merfolk
Merfolk are aquatic beings, typically portrayed as half-human and half-fish. Their defining characteristic is a humanoid upper body (head, torso, and arms) seamlessly transitioning into a fish-like tail below the waist. They are staples of mythology, folklore, and fantasy literature, often symbolizing the mysteries of the sea.
Were-Kin
Were-kin, sometimes referred to as weres or shape-shifters, are a broad category of humanoid creatures with the ability to transform into animal forms or possess hybrid forms that blend human and animal characteristics. The term "were" is often used in folklore and fantasy to denote a creature that can change shape, especially in reference to the traditional "werewolf". The concept of werekin is often tied to themes of duality—human vs. animal nature, control vs. instinct—
Plant-Folk
Plantfolk, also known as plant-based humanoids or floral beings, are an intriguing race often found in fantasy and speculative fiction. These creatures typically share the characteristics of plants, trees, or other flora, combining humanoid forms with botanical features. Small but localized control of plants is a natural ability of these creatures but with age comes more and better control of their floral counterparts.
Goblinoid
The term "goblinoid" typically refers to a group of creatures in the broader goblin family, including goblins, hobgoblins, bugbears, and sometimes other related species. Goblinoids are a diverse and dynamic group of creatures in fantasy settings, often characterized by their monstrous, humanoid appearance and tribal or militaristic cultures. They may embody greed, chaos, and cunning (goblins), discipline and order (hobgoblins), or raw strength and savagery (bugbears).
Beast Kin
Beastfolk are a common archetype in fantasy and speculative fiction, often depicted as humanoid creatures with animalistic traits or origins. They typically combine human intelligence and social structures with animalistic physical characteristics, instincts, and behaviors. While the specifics can vary widely depending on the setting. In the City of Lieraeth, their overall animalistic features allow for hard manual labor but are sadly seen with animalistic intelligence even this is not the case
Vampire
A vampire is a creature of night and legend, a being that straddles the boundary between the human world and something darker, more primal. At first glance, they may appear entirely human, often possessing an unnerving beauty that draws the gaze. Their pale skin seems almost luminescent in the moonlight, cold to the touch, yet impossibly smooth, unmarred by the passage of time. Their eyes are their most striking feature—piercing and often hypnotic, glowing faintly with an unnatural hue.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.