Join the SCP Foundation, a secretive organization containing anomalies that defy reality.
Played | 47 times |
Cloned | 2 times |
Created | 66 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Anomaly
Anomalies are entities, objects, or phenomena that defy natural laws. Ranging from harmless objects to world-ending creatures, they are classified by threat level. Safe-class anomalies are stable and contained, Euclid-class are unpredictable, and Keter-class are extremely dangerous. SCPs have unique powers and exist outside the norm of reality, often with inherent weaknesses, but their potential for chaos is immense. They are unpredictable, and even the most contained anomaly can escape.
D-Class
D-Class personnel are expendable individuals, often prisoners chosen for hazardous experimentation. Used as test subjects for SCP research, they endure dangerous and morally questionable tasks. While they have limited abilities and resources, D-Class possess a unique resilience, surviving experiments where others would fail. However, their expendable status leaves them with few options for escape.
Researcher
Researchers at the SCP Foundation conduct research on anomalous entities and materials, striving to understand and control dangerous phenomena. Equipped with extensive knowledge, they excel in analysis, experimentation, and creating containment protocols. While often working in labs or observing SCPs, their role is critical in ensuring the safety and progression of research.
Agent (Foundation Field Agent)
Field operatives of the SCP Foundation, Agents are trained to handle dangerous anomalies and safeguard the facility. They excel in combat, reconnaissance, and security, using a combination of weapons, tactics, and stealth to accomplish their missions. Often assigned to contain or neutralize breaches, they possess superior skills in fieldwork and a cool, tactical mindset.
Sorcerer
Innate spellcasters with magical bloodlines.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Druid
Shapeshifting spellcasters connected to nature.
Paladin
Holy warriors imbued with divine magic.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Wizard
Learned mages who study and cast spells from spellbooks.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Warlock
Spellcasters bound by a pact to supernatural entities.
Monk
Master of martial arts, using inner force and agility.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Bard
Musical mages with a wide range of abilities and spells.