Faerun - Northern Sword Coast - DnD
In Faerun, Massive continent on world of Toril.
Played | 5 times |
Cloned | 0 times |
Created | 60 days ago |
Last Updated | 44 days ago |
Visibility | Public |

Martial Artist
The Martial Artist blending the agility of rogues with the martial prowess of fighters. They possess enhanced speed, proficiency with all weapons, and can utilize their martial arts dice for weapon attacks, using Dexterity for attack and damage rolls. With a unique AC calculation based on Wisdom and Dexterity, they choose a Subclass at level 2: Karate, which grants bludgeoning resistance; or Ninjutsu, which provides advantages in grappling and takedowns.

Spell-less Ranger
The Spell-less Ranger is a master of survival and combat, relying on specialized abilities instead of spells. Skilled in tracking and stealth, they deal extra damage to foes caught off-guard and can create potent herbal poultices for healing. Adaptable and self-sufficient, they excel in their favored terrains and against favored enemies, making them formidable hunters and scouts.

Artificer
The Artificer is a master of gunpowder weaponry, blending arcane knowledge with mechanical ingenuity. Skilled in crafting and using firearms, they utilize their intelligence to enhance their combat effectiveness and support their allies with innovative gadgets and explosive devices.

Ascendant Monk
The Ascendant Monk embodies the pinnacle of physical and spiritual mastery, blending the agility of rogues with the martial prowess of fighters. They harness their inner Ki to replicate the effects of spells and unleash unique abilities, allowing them to adapt to any combat situation while remaining unencumbered by armor or traditional weapons. Saving Throws are Strength and Wisdom, on Dexterity and Constitution is just advantage
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.