• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Fallout: 2280
  2. Lore

Robotic Races

The Constructs (Robotic Races)

@RobCo Securitron

  • Chassis & Silhouette: A towering, imposing wall of titanium alloy standing roughly 7 feet tall. They do not have legs; instead, their massive, barrel-chested upper body balances on a single, heavily treaded monowheel.

  • The "Face": The head is not a traditional robotic skull, but a large, thick-glassed CRT monitor displaying a digitized, brightly colored face (usually a 1950s beat cop, though player characters might have glitched, custom, or blank screens).

  • Manipulators & Armaments: They possess two thick, segmented robotic arms. Instead of hands, the left arm typically ends in a Gatling laser or 9mm submachine gun, and the right arm ends in a heavy-duty pincer or a grenade launcher.

  • Sensory & Audio: They have a large antenna protruding from their left shoulder. They do not walk; they roll with a heavy, grinding mechanical whir, followed by the hiss of pneumatic pistons when they shift their weight.

@Mister Handy / Gutsy

  • Chassis & Silhouette: A floating, spherical metallic chassis roughly the size of a large beach ball, hovering about 3 to 5 feet off the ground. Mister Handies are typically unpainted, polished silver (often rusted in the wasteland), while the military-grade Gutsies are painted olive drab green with a white US Army star.

  • The "Face" (Sensors): They lack a centralized head. Instead, three distinct "eyes" (camera lenses) sit at the end of prehensile, metallic stalks protruding from the top half of the sphere, granting them constant 360-degree vision.

  • Manipulators & Armaments: Protruding from the bottom hemisphere are three articulated, multi-jointed tentacles. Each ends in a specific attachment: a spinning buzzsaw, a heavy-duty pincer, and a focused flamer unit (or plasma emitter for the Gutsy).

  • Sensory & Audio: They are incredibly noisy. They are kept aloft by a single, loud jet thruster located directly at the bottom dead-center of the chassis, constantly emitting a blue flame, a roar of exhaust, and a trail of heat distortion.

@RobCo Protectron

  • Chassis & Silhouette: A bipedal, incredibly bulky, and blocky robot standing about 6 feet tall. They have thick, cylindrical legs and a barrel-shaped torso built like a walking bank vault. They are painted in various faded colors depending on their pre-war job (police blue, construction yellow, subway grey, or medical white).

  • The "Face": They have a distinct, dome-shaped glass head encasing a swiveling internal sensor array and a horizontal scanning laser. They have no mouth.

  • Manipulators & Armaments: Their arms are short, thick, and end in either heavy-duty, two-pronged lifting claws or built-in laser emitters.

  • Sensory & Audio: They are agonizingly slow. They walk with a heavy, side-to-side waddle, their massive metal feet loudly clanking against the pavement. When they speak, it is in a deeply synthesized, monotonous, and rigidly separated robotic cadence (e.g., "PRO-TECT-AND-SERVE").

@Eyebot (RobCo / Enclave Variant)

  • Chassis & Silhouette: A small, spherical, hovering automaton roughly the size of a basketball. They are lightly armored, usually composed of dull, rusted gunmetal, and kept afloat by internal anti-gravity repulsors rather than a loud jet engine.

  • The "Face" (Sensors): The front of the sphere features a single, large, central glass lens that serves as both its primary camera array and its integrated laser emitter. Several long, whip-like radio antennas protrude haphazardly from the top and back.

  • Manipulators & Armaments: None. The Eyebot completely lacks arms, legs, or any physical manipulators. It cannot open doors, pull levers, or carry standard inventory items.

  • Sensory & Audio: The sides of the chassis are dominated by large, prominent speaker grilles. They move with a quiet, eerie, metallic hum, often broken by the blaring of pre-war patriotic anthems, radio static, or distorted propaganda messages.

Robobrain (General Atomics)

  • Chassis & Silhouette: A deeply unsettling, Frankenstein-esque hybrid of biology and Cold War engineering. The base of the unit is a pair of heavy, continuous tank treads, granting it steady mobility over rough terrain. Above the treads sits a cylindrical, vented torso.

  • The "Face" (The Brain): It has no face. The "head" is a clear, reinforced glass dome filled with glowing green bio-gel. Suspended completely bare inside this gel is a literal, living human brain, hooked up to dozens of wires and electrodes.

  • Manipulators & Armaments: Extending from the sides of the torso are two long, highly articulated arms that end in three-pronged pincers. They often have integrated weapons mounted on their shoulders or chest, such as lasers or the devastating, mind-altering Mesmetron.

  • Sensory & Audio: They emit a constant, sloshing sound of liquid and the low hum of their tank treads. Their voices are highly disturbing—often a heavily modulated, glitchy human voice that fluctuates wildly in pitch and emotion, reflecting the decaying sanity of the brain inside.

Cyberdog (Military / Law Enforcement Variant)

  • Chassis & Silhouette: A biological canine (often a German Shepherd, Mastiff, or Doberman) that has been subjected to horrifying but effective pre-war cybernetic augmentation.

  • The "Face" & Body: While the face remains biological, the top of the skull is often replaced with a reinforced, transparent casing revealing the brain. Thick, riveted metal plates are grafted directly into the flesh along the spine, ribcage, and neck.

  • Manipulators & Armaments: They fight with biological, steel-crushing jaws, but their legs are often completely replaced by heavy, hydraulic metallic limbs, allowing them to sprint at terrifying speeds (upwards of 35 mph) without tiring.

  • Sensory & Audio: A bizarre mix of organic panting/growling combined with the sharp whine of servos, the clack of metal paws on pavement, and the occasional spark of exposed wiring.