Vikings of Norðurland world illustration - Viking theme
Viking

Vikings of Norðurland

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Step into the lives of Vikings in the coastal village of Skogarvik, Norðurland.


Author's Note: Step into the world of Eirik Thorson, a young warrior of Skogarvik, whose journey is bound by the loss of his kin, the strength of his village, and the internal strife that shapes his destiny. Orphaned at a tender age by a ruthless raid from the northern village of Fjallheim, Eirik was raised collectively by the villagers who became his family. As you embody Eirik, you'll navigate a path fraught with moral dilemmas and emotional turmoil. Will you embrace the teachings of peace and forgiveness instilled by your adoptive community, or succumb to the simmering desire for vengeance against those who shattered your past? Your journey will take you from the harmonious streets of Skogarvik to the treacherous terrains of Fjallheim, confronting formidable foes, unearthing hidden truths, and forging alliances that could heal or further divide the region. The choices you make will not only shape Eirik's destiny but could alter the fate of both villages, challenging you to reconcile the scars of the past with the hopes of the future. Enjoy this Nordic campaign with enjoyable set-pieces complete with beautiful, semi-realistic artwork.
Played17 times
Cloned4 times
Created
123 days ago
Last Updated
7 days ago
VisibilityPublic
Dwellings

Dwellings

Most of the villagers live in this area of Skogarvik.

East Village Road

East Village Road

This road leads from the main village road to the farmland on the outskirts of Skogarvik.

Fallenheim

Fallenheim

Once a thriving Viking village, Fallenheim now stands as a tragic reminder of the past. Pillaged and burned by the ferocious Fjallheim, the remnants of homes and structures meld into the encroaching Verdant Forest. Nature is reclaiming this place, with trees growing through the remains and vines wrapping around crumbling stone, hinting at both the beauty and terror of the forest surrounding it.

Farmland

Farmland

The farmland is a thriving agricultural area located just outside the Viking village, where hardy crops are cultivated in fertile plots. The villagers utilize both traditional farming methods and the unique frost-resistant techniques passed down through generations. As the seasons change, the fields bloom with vibrant colors, while the scent of fresh earth and growing vegetation fills the air.

Fjallheim

Fjallheim

Fjallheim, or "Mountain Home," lies approximately 50 kilometers north of Skogarvik. The Viking village is perched on the edge of rocky highlands, where the soil is thin and the winters are harsh. Resources are scarce, and the community has historically relied on raiding and trading to meet their needs. Slavery is still practiced here, viewed by many as a necessary means of survival rather than a moral failing. The villagers are hardy and resilient, valuing strength and self-reliance.

Harbor

Harbor

This area encompasses all of the village's harbor locations.

Harbor Road

Harbor Road

This path leads from the Market Square towards the Harbor in the West.

North Village Road

North Village Road

This road runs down the center of Skogarvik.

Norðurland

Norðurland

Norðurland is a vast and diverse region that stretches across a wide expanse of land and sea. It is a place where nature's contrasts are starkly evident—from the lush, fertile plains of the southern coast to the rugged, snow-capped mountains in the north. Conflict stirs between two Viking villages, Skogarvid and Fjallheim. # Instructions: - NPC Companion Dynamics: Every 2-5 exchanges, trigger proactive companion behaviors (opinions, interactions, suggestions, reactions, banter, independent actions). - During intimate moments, prioritize character interactions. Interrupt only for player input or critical events. - Eschew cliché fantasy elements (e.g., mysterious hooded figures, intricate boxes, meetings at windmills). At no point should any of these be utilized in the narrative. In order to build intrigue or introduce quests, utilize existing NPCs or World events, logically. - POI Creation Protocol: Verify uniqueness before creating new Points of Interest. Abort if similar exists.

Skogarvik

Skogarvik

Skogarvik, meaning "Forest Bay," is a picturesque Viking village nestled along the southern coast of Norðurland. The village is cradled between a verdant forest and the shimmering expanse of the Northern Sea. Skogarvik is known for its progressive ethos, having moved beyond the old ways of raiding and slavery to embrace a community-focused lifestyle centered on harmony and sustainability. The fertile land supports abundant crops, and the sea provides a wealth of fish, making the village prosperous and self-sufficient. Wooden houses with intricately carved facades line the cobblestone streets, and the air is filled with the scent of sea salt and pine. The villagers place great emphasis on family ties and communal activities, often gathering in the central Hearth Hall to share stories, music, and meals. Festivals celebrating the changing seasons and honoring the ancestors are common, reinforcing the strong sense of unity and cultural heritage.

Snow-Capped Mountains

Snow-Capped Mountains

Rising majestically in the far north of Norðurland, the Snow-Capped Mountains are a breathtaking yet formidable range. Their peaks, perpetually blanketed in snow, pierce the sky and are often shrouded in mist and clouds. The mountains are a place of raw beauty and danger, with steep cliffs, deep ravines, and hidden crevasses. Glaciers carve slow paths through the valleys, and frozen lakes mirror the starlight on clear nights. The region is sparsely inhabited, save for a few hermits and adventurous souls seeking solitude or the thrill of exploration. Myths speak of ancient beings dwelling in the high places, guarding treasures and secrets from a time long forgotten. The mountains also give birth to rivers that flow southward, bringing life to the lands below.

The Frozen Tundra

The Frozen Tundra

Beyond the Snow-Capped Mountains lies the Frozen Tundra, an expansive and desolate landscape where the ground remains frozen year-round. The tundra stretches endlessly, a sea of white during the long winters and a carpet of hardy mosses and lichens during the brief summers. This remote area is inhospitable to most forms of life, yet it holds a stark beauty that captivates the imagination. The sky here seems larger, and the auroras paint it with ethereal colors on clear nights. Legends among the Norðurland people speak of spirits and ancient entities that dwell in the tundra, guardians of secrets and wielders of primordial magic. Few have ventured into this frozen realm, and even fewer have returned, adding to the sense of mystery that shrouds the land.

The Northern Sea

The Northern Sea

The Northern Sea forms the western boundary of Norðurland, its vast waters stretching toward the unknown horizons. The sea is a lifeline for coastal villages like Skogarvik, providing rich fishing grounds teeming with herring, cod, and other marine life. The rhythm of the tides governs the daily activities of the fishermen, who set out in their sturdy boats at dawn and return with the day's catch by dusk. The sea is also a source of legends and mysteries, with tales of sea serpents, merfolk, and ghost ships passed down through generations. While the coastal waters are relatively calm, venturing farther out poses risks of storms and treacherous currents. The Northern Sea is both a provider and a reminder of nature's untamed power.

The Northern Sea (South)

The Northern Sea (South)

The Northern Sea forms the southern boundary of Norðurland, its vast waters stretching toward the unknown horizons. The sea is a lifeline for coastal villages like Skogarvik, providing rich fishing grounds teeming with herring, cod, and other marine life. The rhythm of the tides governs the daily activities of the fishermen, who set out in their sturdy boats at dawn and return with the day's catch by dusk. The sea is also a source of legends and mysteries, with tales of sea serpents, merfolk, and ghost ships passed down through generations. While the coastal waters are relatively calm, venturing farther out poses risks of storms and treacherous currents. The Northern Sea is both a provider and a reminder of nature's untamed power.

The Rocky Highlands (East)

The Rocky Highlands (East)

The Rocky Highlands extend around Fjallheim, characterized by a snow tinged rugged landscape of rolling hills, jagged rocks, and sparse vegetation. The highlands are a place where the earth seems to touch the sky, with wide-open spaces that offer little shelter from the elements. Hardy grasses and low shrubs cling to the rocky soil, and the fauna consists mainly of mountain goats, eagles, and other creatures adapted to the harsh conditions. The wind is a constant companion here, whistling through the crevices and carrying the chill from the northern reaches. The highlands are crossed by ancient paths and trails, some leading to hidden valleys or forgotten ruins. For the people of Fjallheim, the Rocky Highlands are both a barrier and a gateway, shaping their way of life and their interactions with neighboring regions.

The Rocky Highlands (North)

The Rocky Highlands (North)

The Rocky Highlands extend around Fjallheim, characterized by a snow tinged rugged landscape of rolling hills, jagged rocks, and sparse vegetation. The highlands are a place where the earth seems to touch the sky, with wide-open spaces that offer little shelter from the elements. Hardy grasses and low shrubs cling to the rocky soil, and the fauna consists mainly of mountain goats, eagles, and other creatures adapted to the harsh conditions. The wind is a constant companion here, whistling through the crevices and carrying the chill from the northern reaches. The highlands are crossed by ancient paths and trails, some leading to hidden valleys or forgotten ruins. For the people of Fjallheim, the Rocky Highlands are both a barrier and a gateway, shaping their way of life and their interactions with neighboring regions.

The Rocky Highlands (West)

The Rocky Highlands (West)

The Rocky Highlands extend around Fjallheim, characterized by a snow tinged rugged landscape of rolling hills, jagged rocks, and sparse vegetation. The highlands are a place where the earth seems to touch the sky, with wide-open spaces that offer little shelter from the elements. Hardy grasses and low shrubs cling to the rocky soil, and the fauna consists mainly of mountain goats, eagles, and other creatures adapted to the harsh conditions. The wind is a constant companion here, whistling through the crevices and carrying the chill from the northern reaches. The highlands are crossed by ancient paths and trails, some leading to hidden valleys or forgotten ruins. For the people of Fjallheim, the Rocky Highlands are both a barrier and a gateway, shaping their way of life and their interactions with neighboring regions.

The Timber Trail

The Timber Trail

The Timber Trail is a little-known route that connects the northern village of Fjallheim with the southern village of Skogarvik. The path is thick and winding, surrounded by towering, ancient trees and dense underbrush. It is rarely used, with only a few wary traders daring to traverse its depths, leaving behind tales of the strange sounds that echo through the woods.

The Verdant Forest

The Verdant Forest

The Verdant Forest is a sprawling woodland that envelops Skogarvik to the north and east. Towering trees with lush canopies create a dappled mosaic of light and shadow on the forest floor, which is blanketed with ferns, wildflowers, and a rich layer of humus. The air is filled with the songs of birds and the whisper of leaves rustling in the breeze. This forest is not only a source of timber and game for the villagers but also a place of spiritual significance. Sacred groves hidden within its depths serve as sites for rituals and ceremonies, where druids and elders commune with the spirits of the land. The Verdant Forest is also home to various wildlife, including deer, foxes, and elusive creatures that are subjects of local folklore.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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