
A dark fantasy world filled with ancient ruins, primal magic, and forgotten secrets, where heroes face ancient horrors in search of glory and survival.
Played | 4 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | Yesterday |
Visibility | Public |

Broken Barrel Alley
A dark alley behind the tavern, filled with broken crates and a cracked barrel that provide cover for those seeking to hide. Guards patrol the area after curfew, making it an ideal spot for stealthy maneuvers (DC 13) or short chases.

East Gate and Royal Stables
A majestic stone archway adorned with a crowned coat of arms marks the entrance to the East Gate. The adjacent stables, connected to a barn filled with hay, serve as a starting point for heroes seeking to escape the city, providing horses and, occasionally, a stubborn donkey for the journey.

Hollow Oak Grove
A clearing surrounded by ancient oaks, where a hollow trunk emits an eerie echo. As night falls, hungry wolves attack, and a druid can sense a strong primal aura emanating from the place.

Latent Barrel
A bustling inn frequented by travelers and common folk, known for its lively atmosphere and hearty meals. It was here that the original heroes first gathered to feast on roasted lamb, moments before stirring up trouble in the streets of Calembrum.

Underground Gallery
A secret passage beneath the tower, filled with stifling heat and red-hot stalactites. This location serves as a challenge of skill, where adventurers must run and overcome obstacles to reach the cave on the slopes of Mount Zyn.

White Stone Road
A cobblestone road flanked by stone markers, serving as a classic setting for road movie scenes. Travelers may encounter bandit ambushes, take quick rests, or enjoy the bard's off-key ballads along the way.

Wizard's Tower
The Witcher's Tower is a grim fortress, four stories of gray stone covered in thorn bushes. Broken gargoyles guard the balcony, while zombies patrol the iron door, ready to attack any intruder. On the top floor, Princess Irulan is shackled to an altar, about to be sacrificed in a blood ritual.

Zamir's Cave
A colossal hall filled with fused bones and heaps of semi-melted gold. At its center, a lake of magma conceals the lair of the Red Dragon Zamir, a fearsome guardian of treasure and destruction.