Defend Humanity from hostile dissidents and alien threats for Managed Democracy and for Super Earth!
Played | 5 times |
Cloned | 0 times |
Created | 110 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Description
The Automaton MG Raider is a highly advanced light infantry unit designed for infantry suppression and support in combat. Equipped with a potent laser machine gun, it excels at keeping enemy infantry at bay while delivering precise, devastating fire from a distance. MG Raiders maintain a strategic distance from their foes, exploiting terrain and cover to maximize their combat effectiveness, making them a formidable adversary on the battlefield.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | Lightning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fire Flares
When alerted to the presence of Helldivers, the MG Raider can fire a flare, signaling nearby Dropships for reinforcements.
Laser Machine Gun
The MG Raider fires a rapid burst of 12 laser shots at a target within its line of sight for 2d6 radiant damage. After firing, it must take a brief moment to reload before firing again.
Premature Detonation
If the MG Raider's powerpack is damaged, it can explode, dealing 4d10 fire damage in a 30-foot radius. The explosion can also damage and burn any nearby Automatons or Helldivers.
Punch
If a Helldiver closes in too quickly, the MG Raider will strike with a mechanical punch, dealing 1d8 + 2 bludgeoning damage.
Throw Grenade
If Helldivers are behind cover, the MG Raider tosses a grenade, dealing 3d6 fire damage in a 20-foot radius, DC 14 Dexterity saving throw for half damage.