Invincible. world illustration - Superhero theme
Superhero

Invincible.

L
Lowkey345

The world of Invincible takes place in a world full of superheroes, villains, criminals and aliens.


Author's Note: You can play as invincible himself, as the other characters of the invincible universe or create your own character. It's NOT finished and I will be pumping out updates everyday until it's is.
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Created
14 days ago
Last Updated
1 days ago
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Master Tactician
3

Master Tactician

You tap into your keen intellect to manipulate the battlefield, granting allies tactical advantages and hindering foes. For the duration of the spell, you can grant one ally a bonus to their next attack roll or saving throw, while imposing disadvantage on an enemy's next attack roll against you or an ally.

Titan's Fist
2

Titan's Fist

You channel your inner strength and combat prowess, enhancing your unarmed strikes with magical energy. For the duration of the spell, your unarmed strikes deal an additional 1d6 force damage and you gain advantage on attack rolls against creatures that are larger than you.

Enhanced Stamina
3

Enhanced Stamina

You channel your inner strength, enhancing your stamina for the duration of the spell. While active, you gain advantage on Constitution saving throws and can take one additional action on each of your turns, but you cannot use this action to cast a spell.

Enhanced Endurance
3

Enhanced Endurance

This spell grants the caster a temporary boost in resilience, allowing them to shrug off pain and continue fighting despite injuries. For the duration, the caster gains resistance to damage and advantage on saving throws against being incapacitated.

Titan's Resilience
3

Titan's Resilience

You transform your skin into a rock-like exterior, gaining increased durability and resistance to damage. While in this form, your appearance becomes stony, and you gain temporary hit points, but your clothing remains unchanged.

Regenerative Healing Factor
5

Regenerative Healing Factor

This spell grants the target an extraordinary ability to heal from even the most grievous wounds in mere seconds. When activated, the target's body rapidly regenerates, allowing them to recover from conventional forms of harm, including cuts, bruises, and even broken bones, as if they were never injured at all.

Fire Breath
3

Fire Breath

Unleash a torrent of flames in a 30-foot cone, dealing fire damage to all creatures in the area. The intense heat ignites flammable objects and can leave a lingering burn effect on those who fail to evade the flames.

Astral Dragon Projection
5

Astral Dragon Projection

You project your soul out of your body, transforming it into a majestic Eastern dragon. While your physical form lies unconscious and vulnerable, your soul dragon can roam the astral plane, wreaking havoc and causing chaos.

Intangibility Infusion (Green Ghost)
3

Intangibility Infusion (Green Ghost)

You touch a willing creature, granting them the ability to become intangible for a short duration. While intangible, the target can pass through solid objects and is immune to all damage, but cannot interact with the physical world.

Picnokinesis (Green Ghost)
3

Picnokinesis (Green Ghost)

The caster manipulates atomic forces within their own body, allowing them to pass through solid matter while retaining their form and consciousness. This spell grants the ability to become weightless and intangible, making the caster immune to physical attacks and obstacles for the duration.

Ghost Mode
3

Ghost Mode

The caster transforms into an ethereal Green Ghost form, obscuring their facial features and becoming intangible at will. In this state, they can reduce their atomic mass to nearly zero while retaining their chemical properties and volume, allowing them to pass through solid objects and avoid physical attacks.

Superhuman Stamina (red rush)
3

Superhuman Stamina (red rush)

You channel the essence of boundless energy, allowing you to move with incredible speed and endurance. For the duration of the spell, you gain advantage on all Dexterity checks and saving throws, and you can take an additional action on each of your turns, which can only be used to take the Dash action.

Superhuman Agility (Red Rush)
3

Superhuman Agility (Red Rush)

This spell enhances the caster's agility and reflexes, allowing them to move at incredible speeds and perform extraordinary feats of dodging and maneuvering. For the duration, the caster can evade attacks and move through difficult terrain without hindrance, as if time itself has slowed down for them.

Superhuman Perception (Red Rush)
3

Superhuman Perception (Red Rush)

You perceive the world at an accelerated rate, allowing you to react to events before they unfold for others. This heightened awareness grants you the ability to see incoming attacks and movements, giving you a significant advantage in combat and decision-making.

Supersonic Dash (Red Rush)
3

Supersonic Dash (Red Rush)

You tap into the power of superhuman speed, allowing you to move at supersonic velocities. For the duration of the spell, you can traverse great distances in the blink of an eye, becoming nearly undetectable to those around you. You can also carry one willing creature with you, but they must succeed on a Constitution saving throw or become nauseated after the journey.

Disguise.
3

Disguise.

Transform into any organic creature or humanoid, mimicking their appearance and voice. You retain your intelligence and abilities, but cannot use the special abilities of the creature you transform into.

Martian Shapeshift
3

Martian Shapeshift

Transform your body into an elastic form, allowing you to wrap around enemies or become paper-thin to evade attacks. This spell grants you enhanced mobility and the ability to restrain foes, making you a versatile combatant.

Hydrokinesis
3

Hydrokinesis

You summon and manipulate water, shaping it into powerful streams that can be directed at your foes or used to create barriers. The water can be used to deal damage, restrain enemies, or provide cover, depending on your intent.

Aquatic Resilience
0

Aquatic Resilience

This spell grants the caster the ability to breathe underwater and survive indefinitely in aquatic environments. The caster's physiology adapts to allow for normal breathing both in water and on land, enabling them to traverse aquatic terrains without the need for air.

Duplicate (Duplicate Kate spell)
3

Duplicate (Duplicate Kate spell)

This spell allows the caster to create an endless number of duplicates of themselves, each capable of independent action. The duplicates last for up to 1 hour or until dismissed, and they retain all the caster's abilities and knowledge, making them perfect for overwhelming foes or completing multiple tasks simultaneously.

Battle Beast's Fury
3

Battle Beast's Fury

Unleash the primal fury within, enhancing your strength and durability in battle. For the duration of the spell, you gain increased resilience and a surge of power, making you a formidable force on the battlefield.

Shotgun Blast (Rex Splode Spell.)
1

Shotgun Blast (Rex Splode Spell.)

Rex Splode unleashes a barrage of pebbles in a cone-shaped area, dealing damage to all creatures within. The pebbles scatter widely, making it difficult for foes to evade the onslaught.

Blast (Rex Splode Spell)
2

Blast (Rex Splode Spell)

You can transform a non-explosive items within range into a volatile explosive device. When detonated, it unleashes a powerful blast that damages all creatures in a specified area.

Immortality (Immortal Exclusive)
4

Immortality (Immortal Exclusive)

A passive ability that is always active. Immortality ensures the character will never die from old age or natural diseases. They have eternal youth and always remain in their physical prime at peak vitality.

Pink Wall Barrier (Atom Eve Spell)
0

Pink Wall Barrier (Atom Eve Spell)

You conjure a translucent pink barrier that can either protect you from incoming attacks or trap an enemy within its shimmering confines. The barrier is 10 feet high and can be shaped into a wall up to 30 feet long, providing cover or containment as needed.

Pink Armor (Atom Eve Spell)
2

Pink Armor (Atom Eve Spell)

You conjure a suit of translucent pink armor that envelops your body, providing exceptional protection while allowing for freedom of movement. The armor shimmers with a magical aura, granting you a boost to your defenses and a unique appearance that dazzles your foes.

Pink Blast (Atom Eve spell)
3

Pink Blast (Atom Eve spell)

Unleash a barrage of pink, spear-like projectiles that pierce through the air towards your target. Each spear explodes on impact, dealing radiant damage and leaving a shimmering afterglow.

Quick Recovery (Allen the Alien exclusive)
3

Quick Recovery (Allen the Alien exclusive)

This spell grants the target a surge of vitality and strength after surviving a near-death experience. For a short duration, the target gains enhanced physical abilities and resilience, making them a formidable force in battle.

Enhanced Speed
3

Enhanced Speed

The character can run an extra 100 feet x their character level per turn. They can also run up or down vertical surfaces and across the surface of water. This power is accumulative with any other speed attributes the character may possess. For example a level 15 speedster with a 30 speed and this ability could move 1,530 feet per turn. A limitation of such speed is that the character will become tired and fatigued within an hour. The increased speed requires friction and heat which leaves the character vulnerable to cold based attacks. Cold damage against you is rolled with advantage. Ice or other slick terrain requires a dexterity check.

Flight (Travel)
0

Flight (Travel)

Allows the character to fly at a movement speed of 100ft x their level per turn for the next 24 hours. They can also make melee attacks from the air with a +2 to hit and a bonus 1d6+2 damage. They can take flight instantly but it takes 3 full turns to reach their max speed.

Enhanced Durability
2

Enhanced Durability

Resistant to conventional weapons, blunt force, and environmental hazards. The character gets a bonus 50HP and a +5 added to their AC. This is a passive ability that is always active.

Enhanced Strength
2

Enhanced Strength

The character is able to lift and additional 100lbs per character level up to a max of an additional 2,000lbs. This is added to any other weight they are already capable of lifting. They also deal an additional +1 physical melee damage per character level up to a max of +20 damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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