Nexora world illustration - Isekai theme
Isekai

Nexora

F
Frihito

Sky islands, crystal magic, worldwalkers clash.

Played6 times
Cloned1 times
Created
4 days ago
Last Updated
1 days ago
VisibilityPublic
Blacksmith of Gnorin

Blacksmith of Gnorin

The best blacksmith in the kingdom

Castle of Desire

Castle of Desire

The Castle of Desire stands as a magnificent structure in the Kingdom of Lust, adorned with opulent decorations and lush gardens that entice the senses. Its halls echo with laughter and whispers, where courtiers engage in games of seduction and intrigue, and the air is thick with the scent of exotic perfumes and sweet fruits.

Castle of Raidh's Reach

Castle of Raidh's Reach

Perched atop a rugged cliff, the Castle of Raidh's Reach overlooks the sprawling kingdom below. Its towering spires and fortified walls are a testament to the kingdom's strength, while the lush forests surrounding it provide both beauty and resources for its inhabitants.

Echo Island

Echo Island

A mysterious crystalline island bathed in an eerie blue glow, where Echo Crystals grow in abundance. These crystals resonate with the voices of the past, offering knowledge and power to those who can withstand their maddening whispers.

Fortress of the Abyssal Spiral

Fortress of the Abyssal Spiral

An ancient fortress perched at the edge of the known world, overlooking the swirling depths of the Abyssal Spiral. This formidable structure serves as a gate between realms, where Worldwalkers first materialize when summoned to Aetheris. The Skyward Order, a vigilant group of guardians, watches over this sacred site, ever alert for omens of danger or destiny that may descend from the skies.

Hall of Echoing Steps

Hall of Echoing Steps

The Hall of Echoing Steps is a labyrinthine expanse of bare stone corridors, where the air is thick with the whispers of forgotten gods. As you traverse the hall, your footsteps are echoed by disembodied voices, a second too late, creating an unsettling atmosphere. Cracked mirrors line the walls, reflecting not just your image but also glimpses of past selves and futures that never came to be. Shadows dance independently, and hidden traps manipulate time, causing spells to misfire and cast themselves unpredictably, adding to the hall's eerie charm.

Molten Forge Isle

Molten Forge Isle

Molten Forge Isle is a fiery landscape dominated by rivers of lava that flow through massive forges. Here, fire-elementals and war-smiths work tirelessly, crafting living constructs and cursed blades amidst the constant eruptions, thriving in the chaos to forge weapons that can alter the very fabric of fate.

Skyhaven Bazaar

Skyhaven Bazaar

Skyhaven Bazaar is a vibrant aerial trade hub situated on a colossal flying ship, anchored to a floating isle. This bustling marketplace attracts pirates, merchants, smugglers, and travelers, serving as neutral ground for various factions where fortunes can be made or lost in a heartbeat, whether through a dice roll or a swordfight.

The Arcane Emporium

The Arcane Emporium

The Arcane Emporium is a mystical shop nestled in the heart of the bustling market district. It offers a wide array of magical items, potions, and scrolls, all curated by the enigmatic owner, Elara, who is known for her vast knowledge of the arcane arts.

The Chain Vault

The Chain Vault

The Chain Vault is a towering chamber filled with suspended walkways, prison cages, and remnants of broken automatons. Chains dangle ominously from the ceiling, occasionally tightening into nooses around unsuspecting intruders. A forgotten construct mind known as Warden IX patrols the area, rewriting the memories of those who dare to enter. As adventurers delve deeper, the whispers grow louder, echoing voices from their past, creating an unsettling atmosphere.

The Core of Remnants

The Core of Remnants

The Core of Remnants is a haunting chamber where the floor is made of sinew-covered obsidian, pulsating with a sickly arcane energy. At its center floats a bleeding crystal mass, a fragment of the Bleeding Veil, surrounded by four guardians—twisted amalgamations of past adventurers, forever kneeling in silence. Those who enter without a clear purpose risk losing their memories, while the only way to destroy the heart is to willingly relinquish one's identity, or face the madness that ensues.

The Glass Menagerie

The Glass Menagerie

A labyrinthine chamber filled with shattered remnants of magical experiments, each encased in reinforced crystal cells. The air is thick with the echoes of madness, as some specimens within the cells still live, mutated and driven insane by their confinement. Runes pulse ominously on the walls, drawing in nearby magic and causing spellcasters to lose control of their powers. At the heart of the labyrinth lies a central chamber with an empty containment pod that mysteriously opens and closes by itself at night, hinting at the dark secrets held within.

The Iron Chain

The Iron Chain

The Iron Chain is a grim establishment located in the heart of the city, where the desperate and downtrodden are sold as property. The air is thick with despair, and the sound of chains clinking echoes through the dimly lit corridors, where potential buyers inspect the wares with cold indifference.

The Royal Plaza

The Royal Plaza

The Royal Plaza serves as the heart of the kingdom, bustling with merchants, performers, and townsfolk. Surrounded by grand architecture, it features a central fountain that symbolizes unity, with vibrant market stalls lining the cobblestone paths, offering goods from across the realm.

The Shadowspire

The Shadowspire

The Shadowspire is a foreboding tower that looms over a desolate isle, shrouded in an eerie silence and perpetual shadow. It serves as the hidden sanctuary of the Hunters, a clandestine order of assassins, spies, and relic-seekers whose true motives remain a mystery to most. Their influence is felt far and wide, extending across the skies and into the hearts of those who dare to cross their path.

The Shattered Spire

The Shattered Spire

The Shattered Spire is a jagged, towering island that serves as a sanctuary for the greatest scholars and battle-mages. Here, they delve into the raw forces of the shattered god, harnessing volatile energies amidst perpetual storms that surround the island. Only the most disciplined mages can endure the intense training, while those who fail may transform into something unrecognizable, forever altered by the island's chaotic magic.

The Skyclash Colosseum

The Skyclash Colosseum

The Skyclash Colosseum is a massive, circular floating platform held aloft by ancient Aether tech and bound storm spirits. It serves as a neutral ground for champions to engage in duels, team battles, and magical contests, attracting spectators from across Aetheris. Winning here brings glory, Echo Crystals, enchanted gear, and invitations from powerful factions.

The Velvet Veil

The Velvet Veil

The Velvet Veil is a lavish establishment that masquerades as a high-end tavern, adorned with rich fabrics and dim lighting. Beneath its opulent facade, it offers discreet companionship and services, catering to those seeking pleasure in a more intimate setting.

The Watchtower of Eldergrove

The Watchtower of Eldergrove

The Watchtower of Eldergrove stands tall amidst lush emerald woods and jagged cliff edges, serving as a vigilant sentinel over an ancient seal. Manned by dedicated wardens and wise druids, it is a place of solemn duty, where the air is thick with the weight of responsibility and the whispers of nature.

The Withered Garden

The Withered Garden

Once a sacred druidic chamber, The Withered Garden is now a haunting landscape filled with dead trees that whisper incoherent gibberish when touched. Spores drift through the air, inducing vivid hallucinations of guilt, loss, or failure in those who breathe them in. Crystalline roots pulse with a strange life force, threatening to explode if cut, while deep pits reveal the remnants of failed fusion beasts, with grotesque limbs sprouting from stone and soil.

Twilight Hollow

Twilight Hollow

Twilight Hollow is a haunted forest shrouded in eternal twilight, where the trees whisper forgotten names and ghostly figures wander the mist-covered paths. It is rumored that the souls of the lost are trapped within, drawing in the brave and the foolish alike in search of ancient knowledge or forbidden power.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service