
After the Ascension Pulse rewrote physics, superpowered individuals—Ascendants—reshaped the world. Nations fell. Power became personal. Strata, condensed energy shards, are currency, tech fuel, and weapons. Every Stratum is traceable and dangerous. Cities are fortified. Governments fear their own heroes. Kryxis teeters between order and collapse—where one person can still change everything.
Played | 0 times |
Cloned | 3 times |
Created | 7 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Commoner
The Commoner is a class representing ordinary individuals without magical or supernatural powers, relying on basic skills, resourcefulness, and determination to survive and contribute in adventuring parties.

Echo Warden
Echo Wardens are rare individuals who harbor fragmented memories and powers from alternate lives, universes, or timelines. Their abilities are unpredictable and evolve in strange ways, allowing them to tap into knowledge and skills they never personally experienced.

Fluxborn
Individuals transformed by sudden exposure to volatile energies—be it experimental technology, dimensional fallout, or containment failures—granting them unstable yet unique powers that fluctuate unpredictably in combat.

Contractbound
Contractbound are individuals who gain supernatural powers through binding pacts with powerful entities—divine, demonic, extradimensional, or corporate. Their abilities reflect the nature of their patron, but each power comes with a cost, such as debt, lost memories, or moral compromise.

Techno Warden
Techno Wardens harness advanced technology, from powered suits to AI-driven implants, to wield formidable abilities. Their powers can be upgraded, hacked, or disabled, reflecting their blend of self-built innovation and programmatic control.

Mutant
Born with innate mutations or inherited abilities, Mutants harness their unique powers to adapt and overcome challenges, blending physical prowess with supernatural traits.