After rifts appear in a modern world, humans must choose a race to combat dimensional monsters.
Played | 8 times |
Cloned | 3 times |
Created | 69 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Swordsman
Swordsmen are formidable warriors wielding massive swords that deliver devastating blows, making them a force to be reckoned with on the battlefield. However, their immense strength comes at a cost, as their size and weight of their weapons hinder their speed, requiring strategic positioning and timing to unleash their full potential. Praised as one of the best classes.
Mana Cleric
The Mana Cleric is a divine healer who channels mystical mana to mend wounds and restore vitality to allies. With an innate connection to the flow of magical energy, they excel in supportive roles, using their unique mana pool to cast powerful healing spells and protective wards, making them invaluable in any adventuring party.
Rogue
The Rogue is a master of stealth and subterfuge, trained from a young age in the art of deception and agility. While often underestimated, their ability to blend into the shadows and strike with precision makes them a formidable opponent in the right hands, capable of turning the tide of battle with cunning tactics and swift strikes.
Aqua Mage
The Aqua Mage is a master of water manipulation, harnessing the elemental power of water to cast spells, control the battlefield, and support allies. With abilities that allow them to create barriers of ice, summon tidal waves, and heal through the soothing properties of water, Aqua Mages are versatile spellcasters who excel in both offense and defense, making them invaluable in any adventuring party. Seen as the second best class.
Brute
The Brute is a formidable warrior who relies solely on their raw physical power and unyielding resilience. With fists like hammers and a body built for combat, they excel in close-quarters brawls, using their strength to overpower foes and withstand punishment without the need for weapons. Seen as the third worst class.
Staffmaster
The Staffmaster is a unique class chosen at the age of 13, granting its users an abundance of mana at the cost of a demanding lifestyle that requires 18 hours of rest each day. While often viewed as the second worst class due to their inactivity, those who wield a staff can unleash unparalleled power, capable of blessing their weapon to enhance its magical abilities and impact in battle.
Average
The Average class represents the everyday person, embodying the essence of normalcy in a fantastical world. With no magical abilities or extraordinary powers, they rely on their wit, skills, and resilience to navigate challenges, making them adaptable and relatable in any adventure.
Common Mage
The Common Mage is a master of arcane arts, wielding spells with finesse and precision. However, their reliance on magic leaves them physically frail and vulnerable in combat, making them a common sight in adventuring parties but often overshadowed by more versatile classes. Seen as the best class, but is not.
Blademen
Blademen are a controversial class, often dismissed as the weakest choice for aspiring adventurers. However, those who persevere gain a slight boost in dexterity, wielding a simple knife with surprising finesse. The legendary Iris Nano, the only master of this class, has demonstrated its true potential, multiplying dexterity by 1000 and achieving feats of slicing through atoms, mountains, and even foes with unparalleled precision, although this boy lays low.