Lands of Corruption world illustration - Fantasy theme
Fantasy

Lands of Corruption

K
Kumori

A land of perverse energies and monsters.


Author's Note: 18+
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Created
79 days ago
Last Updated
7 days ago
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Automaton
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Automaton

Automatons are artificially created beings, crafted in various shapes and sizes to serve their masters with unwavering loyalty. While often designed as servants, some larger models function as formidable bodyguards, embodying the ingenuity of their creators and the essence of servitude.

Giantess
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Giantess

Giantesses are towering, powerful women revered and feared across the lands. With their immense strength and striking beauty, they command respect from all cultures, while their fierce temper can instill terror in those who cross them. Typically solitary, they inhabit vast territories, often keeping smaller folk as companions or pets, and are known for their heightened vitality and presence.

Yuan-Ti
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Yuan-Ti

Yuan-ti are a unique race born from ancient rituals that transformed humans into serpent folk. They possess a blend of human and snake traits, such as forked tongues, snake-like eyes, or serpentine noses, and are endowed with resistance to magical and poisonous effects. Each yuan-ti embodies the potential for great good or evil, navigating the multiverse with their distinct heritage

Kobold
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Kobold

Kobolds are small, draconic creatures known for their vibrant rust-colored scales, though some may exhibit hues reminiscent of their dragon ancestors. They often serve or worship dragons, channeling their emotions through powerful cries that resonate with draconic energy, reflecting their complex relationship with these mighty beings

Wyvern
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Wyvern

Wyverns are a race of heavily-scaled, winged humanoids native to mountainous regions, characterized by their draconic features and powerful venom. Ranging from 6'0 to 7'2 in height, they possess slitted golden eyes, large frilled ears, and hair that varies from black to blue and gray. Wyverns are solitary hunters, known for their unique reproductive habits and lack of spoken language, believed to stem from a curse or their hybrid nature.

Vesparan
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Vesparan

Vesparans, or Hornetfolk, are a race of humanoid insects characterized by their chitin-armored limbs, oversized rear abdomens, and distinct sexual dimorphism. Females serve as laborers and warriors, while males remain in the queen's harem. With golden-hued, brown, or black skin, and hair that contrasts their skin color, Vesparans possess solid black eyes. Their society revolves around a single queen,.

Tanuki
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Tanuki

Tanuki are a plump and curvaceous race of raccoon-like beast-kin, known for their cheerful demeanor and innate magical affinities. They possess a unique sexual culture, with males, females, and hermaphrodites coexisting, and are characterized by their brown fur, small round ears, and ringed tails. Tanuki society values education and family, often living in extended households, and they have a rich history intertwined with the kitsune.

Slimefolk
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Slimefolk

Slimefolk are amorphous, hermaphroditic beings with gelatinous, colorful skin and the ability to shape their bodies at will. They are known for their libidinous nature and unique reproductive capabilities, allowing them to embody both male and female traits. They are often seen as playful and indulgent, thriving in communities near water. Their culture revolves around pleasure, trust, and the fear of losing their core.

Sheepfolk
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Sheepfolk

Sheepfolk are a unique, androgynous race known for their thick, fluffy wool that covers their necks, arms, and legs. Ranging from 4'0" to 5'5" in height, they possess ram-like horns, drooping ears, and simple wool-backed tails. They are renowned for their pacifist culture, primarily serving as farmers and weavers. Their society revolves around the tradition of shearing. The rare black wool mutation adds to their diversity.

Selkie
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Selkie

Selkies are a unique aquatic race inhabiting the frigid waters of Savarra, resembling humans joined at the waist to blubbery seal tails. They possess pale skin and human-like features, including hair that varies from gold to bleached shades and eyes in brown, gold, or blue. Selkies cannot stand on land but can wriggle swiftly over ice, they can hold their breath for extended periods. Their society is matriarchal, and they are known for their vocal abilities, which can be weaponized in defense.

Salamander
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Salamander

Salamanders are tall, athletically-built hybrids with human-like skin and hard, leathery scales on their forelimbs and tails, typically in blue or red. They are divided into two clans: the Cinderscale, known for their flame-red scales and nomadic warrior lifestyle, and the Frostscale, characterized by blue scales and a scholarly culture, with a rich history of glasswork and magic. Their society values honor and pride, with Frostscales being more logical and Cinderscales more passionate.

Orc
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Orc

Orcs are towering, muscle-bound brutes with green, gray, or brown skin, prominent tusks, and a natural musculature that makes them appear like bodybuilders compared to humans. They have human-like eyes in red, gold, or blue, and typically sport short or heavily braided hair, often adorned with piercings and tattoos. Males are larger and stronger, while females are known for their buxom figures and hourglass shapes. Orcs live in loose tribal associations led by chieftains

Mothfolk
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Mothfolk

Mothfolk are winged humanoids resembling elves. They possess large, gossamer wings, sensitive feelers, and thick, downy fluff along their forelimbs and necks. Their skin is human-like, with hair colors ranging from whites to browns, and their eyes are typically black, red, or brown. Mothfolk are oviparous, laying clutches of eggs after a three-month pregnancy, and they have a notable fascination with fire, which can leave them stunned.

Minotaur
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Minotaur

Minotaurs are a towering race of beast-like humanoids, characterized by their cow-like snouts, digitigrade legs and impressive horns. Males are muscular and covered in fur, while females, known as cowgirls, possess a more human-like appearance with fur only on their tails, ears, and lower bodies. They are known for their robust reproductive traits, with a culture that emphasizes communal child-rearing and a strong matriarchal influence in leadership roles

Mecian
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Mecian

Mecians are diminutive humanoids resembling common rodentia, standing between 4'0" and 4'10" tall. They possess unique features such as long tails, large dish-shaped ears, and claws for climbing, with males often having fur and digitigrade legs while females may have furred limbs or none at all. Known for their superlative hearing and vitality, mecians thrive in agrarian societies, valuing freedom and communal trust, with a simple social hierarchy and a unique approach to family and reproduction

Marefolk
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Marefolk

Marefolk are a statuesque race of bipedal equine-morphs, characterized by their silky fur coats that range in color from white and black to chestnuts and roans. With equine features such as shaped eyes and ears, they possess solid hooves and powerful physiques, making them renowned as sensual female warriors, particularly in the savannahs where they thrive in tough environments.

Manticore
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Manticore

Manticores are towering, feminine beings standing between 7 to 9 feet tall, with a muscular build and a weight of up to 350 lbs. They possess humanoid upper bodies, but their lower arms and legs are covered in soft fur, and they have retractable claws, bat-like wings for agile flight, and a unique scorpion-like tail that ends in a fleshy peach, which emits potent pheromones. Their striking features include slitted felinid eyes, large fluffy ears, and a range of skin tones from fair to tanned.

Lureling
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Lureling

Lurelings are ancient, immense amphibious beings from the depths standing 16 to 17 feet tall at the shoulders and resembling a grotesque blend of frog, snake, and anglerfish. With bluish-green, moist skin that secretes a gray goo, they possess large, featureless white eyes and communicate telepathically, preferring solitude in the Dreamscape over interaction with other races, even those of the sea. Their powerful, drill-like mouths and tentacles allow them to manipulate their environment.

Lupine
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Lupine

Lupines are tall, solidly-built beast-kin native to the cold wilds. Possessing a thick coat of dull-colored fur, keen senses, and digitigrade feet, they are adapted to their harsh environment, with humanlike eyes in various colors and distinctive canine ears atop their heads

Leothran
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Leothran

Leothrans are large, fur-covered humanoids standing between 5'8" and 8'0" tall, with males generally being taller and more muscular than females. They possess digitigrade legs ending in large paws, four-fingered hands with gripping pads, and oval snouts housing long fangs, with males featuring thicker saberteeth. Their sensitive, curved ears enhance their hunting abilities, making them quick and formidable predators.

Kitsune
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Kitsune

Kitsune are a diminutive, fox-like race characterized by their vulpine ears, prehensile tails, and androgynous features. Ranging from 4'5" to 6'3", they possess a variety of fur colors, with shades of yellow, orange, and red being most common, while their slitted eyes can be green, blue, brown, or gold. Their number of tails indicating their age and status within their society.

Jotun
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Jotun

Jotuns, commonly known as Frost Giants, are titanic humanoids standing 13 to 15 feet tall, with males averaging a foot taller than females. Their skin ranges from deep blue to cobalt, with thick, shaggy black hair and striking red eyes. These massive beings, weighing at least 2,000 pounds, live in the polar reaches of the world in semi-nomadic tribes, relying on their strength and primitive lifestyle to survive in desolate environments.

Harpies
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Harpies

Harpies are feathery females native to the mountains. They possess scaled bird-like lower legs, downy feathered forearms, and wings that extend from their underarms to wrists, complemented by elven-shaped ears and exceptional vision. As an all-female species, harpies are voracious breeders, relying on other races' menfolk for reproduction, and they fiercely guard their eggs, which they decorate with treasures.

Goblins
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Goblins

Goblins are short, bipedal humanoids. Their skin ranges from yellow-green to deep forest green, with hair in shades of black and brown, and long, pointed ears. Known for their diverse traits, they often reproduce with other races, resulting in offspring that may inherit unique characteristics from their non-goblin parent. Goblin females experience significant physical changes after childbirth, while males are generally thin and fit

Gnoll
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Gnoll

Gnolls are rabid, fast-breeding beastkin resembling bipedal hyenas, characterized by their thin, wiry bodies and a coat of tawny fur adorned with unique brown to black markings. With a height ranging from 5' to 5'5" and a weight of 100 to 130 lbs, they are agile ambushers, thriving in tall grasses and capable of enduring significant injuries due to their innate pain tolerance .Often engaging in violent endeavors as they plunder and raid across the continent.

Dryad
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Dryad

Dryads are mystical beings embodying the spirit of nature, resembling a blend of humanoid and cervine features. Standing between 4'0" and 6'4", they possess a humanoid upper body with skin tones that vary widely, while their lower halves are covered in brown fur and end in hooves. Each dryad sports a unique set of antlers, and their hair can change color at will, reflecting their connection to the natural world.

Drider
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Drider

Driders are a unique race of half-spider, half-elf beings, known for their intricate social structures centered around queens and their nests. They possess the ability to produce high-quality silk and are driven by a strong instinct to protect and serve their royal lineage, who are born with beautiful white fur and hair. Driders have a complex reproductive culture, where strong warriors may earn the honor of fertilizing a queen's eggs, while weaker individuals may serve as caretakers.

Demons
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Demons

Demons are a diverse and enigmatic race, emerging from the shadows of legend to take on a myriad of forms. With skin colors ranging from deep crimson to vibrant blue, they possess slitted black eyes and can exhibit traits from various creatures, including bovine and dragon features.They are capable of altering their appearance and those of others, making them unpredictable and often feared in the realms they inhabit.

Centaurs
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Centaurs

Centaurs are majestic quadrupedal humanoids native to the Frost Marches of Savarra, standing between 8'0" and 12'5" tall and weighing between ½ to ¾ tons. With soft human-like skin and horse-like lower bodies covered in fine hair, they possess a unique blend of human and equine features, including horse-like ears. Female centaurs typically have larger chests, while males are equipped with equine anatomy.

Catfolk
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Catfolk

Catfolk, also known as Catboys and Catgirls, are a lithe and slender race. Standing between 5 to 6 feet tall, they possess feline ears, a prehensile tail, and large, expressive eyes with vertically-slitted pupils, granting them excellent night vision. With skin tones similar to humans and a penchant for vibrant hair colors, Catfolk are often romanticized as descendants of human-sphinx interbreeding. With social structures that celebrate fertility and beauty, particularly among females.

Boer'alvar
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Boer'alvar

The Boer'alvar, or Boreal Elf, is a rare and majestic race native to the frigid northern realms of Savarra. Standing between 6'0" to 6'6" for males and females, and around 5'8" for the unique half-sex individuals, they possess pale, blue-tinged skin, and hair colors ranging from ice-blonde to deep reds. Known for their incredible resistance to extreme cold, these elves are lean and muscular, with pointed ears and keen eyesight.

Batfolk
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Batfolk

Batfolk are a reclusive race found in cavernous regions of temperate mountains, characterized by their lithe builds, smooth skin in pale and pinkish hues, and distinctive black eyes that reveal vibrant colors in bright light.They possess membranous skin that unfolds into wings, with variations in ear shape and fur depending on their lineage. Often serving as workers or messengers, with unique adaptations such as night vision and varying sensitivity to sunlight.

Anubian
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Anubian

Anubians are a lithe, humanoid race with jackal-like ears and long, wagging tails, native to the shifting dunes of their exotic homeland. Their skin ranges from bronze to dusky hues, and they often have dark hair interlaced with precious metals and stones, with eye colors typically in gold or warm brown. Standing between 5'5" and 6'3", often interbreeding with humans, reflecting their once closer ties to the Lupine race.

Alarune
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Alarune

Alarunes are plant-like beings that emerge from seeds, featuring a central figure of a woman adorned with leaves and vines. They possess the ability to manipulate their surroundings, using tentacle-like vines to inflict both pleasure and pain, while producing a golden aphrodisiac nectar that can cloud the minds of those who enter their glades.

Tortle
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Tortle

Tortles are turtle folk who carry their homes on their backs, embodying a deep connection to nature and the waterways they traverse. With a variety of shell colors and patterns, they often adorn their shells uniquely, finding security in their mobile shelters as they journey across diverse lands.

Tabaxi
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Tabaxi

Created by the divine Cat Lord, tabaxi are a diverse race that embodies the qualities of both humanoids and felines. Their appearances range from the striking patterns of big cats like tigers and jaguars to the more subtle features of house cats, with some even sporting unique styles or being completely hairless, reflecting their varied attitudes and lifestyles.

Kenku
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Kenku

Kenku are feathered folk resembling ravens, gifted with sharp observation and an uncanny ability to recall memories with precision. Their origins are shrouded in mystery, leading to a myriad of tales among them, from being cursed to mimicry to being blessed observers of the multiverse, often found in the Shadowfell and Material Plane, adorned in raven-like hues.

Harengon
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Harengon

Harengons are vibrant, bipedal rabbitfolk hailing from the Feywild, embodying the spirit of freedom and travel. With their long feet, colorful fur, and a natural affinity for luck, they possess keen senses and powerful legs, allowing them to leap into adventures while evading danger with an exuberant spring in their step.

Githyanki
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Githyanki

Once enslaved by mind flayers, the Githyanki are a lanky, humanoid race that escaped to the Astral Plane, where they honed their psionic abilities and built the city of Tu’narath. With skin tones ranging from yellow to green and brown, they are fierce warriors and cunning psionics, capable of accessing the knowledge of the Astral Plane. Githyanki are known for their ruthless nature.

Firbolg
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Firbolg

Distant cousins of giants, firbolgs are deeply connected to the magic of the primeval forests, allowing them to communicate with flora and fauna. With the ability to cast spells like Detect Magic and Disguise Self, they can blend seamlessly into their surroundings, embodying the essence of the wild.

Fairy
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Fairy

Fairies are small, magical beings from the Feywild, resembling diminutive elves with delicate insectile wings. Each fairy possesses a unique physical characteristic, such as shimmering skin, bioluminescent patterns, or antennae, which sets them apart from one another. They are known for their playful nature and affinity for magic, often speaking Elvish, Goblin, or Sylvan, and many have learned Common through interactions with humans.

Aasimar
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Aasimar

Aasimar are mortals touched by celestial power, embodying the essence of the Upper Planes. With a lifespan of up to 160 years, they often bear subtle features hinting at their divine heritage, which become more pronounced as they harness their celestial abilities to heal, illuminate, and unleash divine wrath.

Aarakocra
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Aarakocra

Aarakocra are winged humanoids hailing from the Elemental Plane of Air, resembling large birds with vibrant feathers in shades of red, orange, yellow, brown, or gray. Standing about 5 feet tall, they possess sharp talons for unarmed strikes and can soar through the skies with a flying speed equal to their walking speed.

Tiefling
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Tiefling

Infernal heritage with a natural affinity for dark magics.

Human
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Human

The most versatile and varied of races, without specific strengths or weaknesses.

Half-Orc
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Half-Orc

Brute strength combined with human adaptability.

Halfling
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Halfling

Small, nimble and resourceful, able to easily evade danger.

Half-Elf
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Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Gnome
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Gnome

Small, curious, and inventive, skilled in arcane arts.

Elf
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Elf

Graceful and wise, with an affinity for nature and magic.

Dwarf
SRD

Dwarf

Stout and strong, skilled in metalwork and masonry.

Dragonborn
SRD

Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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