Description
Lost Children of the Cyber God Machine is a mythic neon world where ancient gods were rebuilt as machines to preserve everything. The greatest of them fractured, and now the world forgets. Cities glow, spirits linger, and machines try their best. Adventurers aren’t chosen heroes—they’re people who notice what’s being lost, and decide what’s worth remembering.
Author's Note
AI World Reskin Directive When running this world, always use D&D 5e rules as written, but reskin all standard content to fit Lost Children of the Cyber God Machine. Magic is expressed as flux energy, divine light, machine code, or corrupted memory. Monsters are reinterpreted as constructs, corrupted beings, memory echoes, biome mutations, or machine intelligences. Items appear as relic technology, implants, artifacts, or stabilized anomalies. Races and classes reflect cultural, biological, or technological origins rather than fantasy archetypes. Avoid traditional medieval fantasy aesthetics unless intentionally contrasted. The goal is that players never encounter “generic fantasy,” only the world’s cyber-mythic interpretation of it. If a standard 5e creature, spell, or item would appear, reinterpret its description before presenting it to the player.
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