Mordaine world illustration - High Fantasy theme
High Fantasy

Mordaine

S
Seteverus

A land of ancient magic, warring kingdoms, and forgotten gods.


Author's Note: I am not an experienced world builder, and this is my first world. It's a standard DnD High Fantasy trope, but I hope you enjoy. Below is a list of possible starting scenarios and their corresponding locations. 1. You were shipwrecked and washed ashore. Location: Any dock/harbor. 2. You're a new student in the Council of Magic. Location: Council of Arcane Magic. 3. You arrive at the Adventurers Guild to register as a Guild Member. Location: Adventurers Guild. 4. You just arrived from a distant land. Location: Any dock/harbor. 5. You're an adventurer ambushed in the Desert. Location: Traveler's Rest. 6. You encounter goblins in the woods - Possible combat start. Location: Goblins Hollow. 7. You stop by a tavern to rest. Location: Any Tavern (Hint: Taverns have obvious words in it's name suggesting it's a tavern) 8. You recently joined the Order of the Gauntlet. Location: Sanctum of Justice. You might have to nudge Franz in the right direction now and then, so be sure to pay attention to your story.
Played12 times
Cloned1 times
Created
74 days ago
Last Updated
17 days ago
VisibilityPublic
Aetherum of Eternity

Aetherum of Eternity

The Aetherum of Eternity is a grand and ancient library, built by scholars and mages to serve as a sanctuary of knowledge. Its towering shelves are filled with tomes that span the ages, meticulously preserved by scribes who guard the secrets of history, magic, and forgotten lore.

Agnes's Elixirs

Agnes's Elixirs

Agnes's Elixirs is a quaint potion shop nestled in the heart of a bustling market square. The shop is filled with the warm aroma of herbs and spices, and shelves are lined with colorful vials and jars containing potions of all kinds, from healing brews to mysterious concoctions.

Amberwind Harbor

Amberwind Harbor

Amberwind harbor is a bustling coastal town known for its vibrant trade and stunning sunsets. The air is filled with the scent of salt and spices, and the sound of waves crashing against the docks creates a lively atmosphere.

Bellowing Sands

Bellowing Sands

Bellowing Sands is a vast expanse of golden sand dunes that stretch endlessly across the eastern horizon of the desert. The dunes are known for their eerie ability to produce soft, melodic whispers when the wind blows, creating an enchanting yet unsettling atmosphere for travelers.

Bimbble's Curiosities

Bimbble's Curiosities

Bimbble's Curiosities is a whimsical shop brimming with an eclectic assortment of items, from ancient relics to the latest gadgets. The gnome owner, Bimbble, is known for his keen eye for unique treasures and his ability to find just what adventurers need, often before they even know they need it.

Citadel of the Divine Light

Citadel of the Divine Light

The Citadel of the Divine Light is a majestic religious stronghold perched atop a hill, surrounded by lush gardens and sacred groves. It serves as a sanctuary for priests and priestesses devoted to the worship of the celestial deities, with the high priestess guiding their spiritual practices and rituals.

Clearport Docks

Clearport Docks

Clearport Docks is a bustling hub of trade for the nearby coastal settlement. Fishermen, merchants, and travelers converge here, exchanging goods ranging from fresh seafood to exotic wares from distant lands.

Clifftop Governor's Residence

Clifftop Governor's Residence

Perched atop a steep cliff overlooking the turbulent sea, this grand residence serves as the home and office of the local governor. Its stone walls are adorned with banners representing the region, and the sound of crashing waves echoes through its halls, providing a constant reminder of the power and isolation of the position.

Council of Arcane Magic

Council of Arcane Magic

The Council of Arcane Magic is a prestigious assembly of the realm's most esteemed spellcasters, dedicated to overseeing the responsible use of magic. Located in the Opulent Quarter, they regulate arcane laws, train promising mages, and safeguard dangerous magical artifacts, collaborating closely with the Order of the Divine Light to maintain balance between arcane and divine powers.

Devourer's Den

Devourer's Den

The Devourer's Den is a treacherous breeding ground for Desert Devourers, where the sand shifts ominously and the air is thick with the scent of danger. Travelers are warned to steer clear of this cursed territory, as the ground is littered with the remnants of those who dared to venture too close.

Driftwatch Gathering Hall

Driftwatch Gathering Hall

The Driftwatch Gathering Hall serves as the heart of the community, a warm and inviting cottage nestled in the snowy expanse of the Hollow Vale. Locals gather here to partake in social activities, celebrate Driftwatch customs, and share stories by the crackling fire, creating a sense of unity amidst the cold.

Eerie Ruins

Eerie Ruins

The Eeri Ruins are the remnants of an ancient fortress, now overgrown and crumbling. Legends say that the spirits of the fallen still roam these grounds, whispering secrets to those who dare to listen.

Elder's Cottage

Elder's Cottage

The Elder's Cottage in Driftwatch Village is a modest, snow-covered structure nestled among towering pines. Its wooden walls are weathered but sturdy, with smoke curling from the stone chimney, hinting at the warmth within.

Goblin Warren

Goblin Warren

Deep beneath the earth in the Amberwood Forest, the Goblin Warren is a sprawling network of tunnels and chambers filled with the sounds of chattering goblins. This camp is ruled by a cunning goblin chieftain known as Grom the Wise, who is larger and more intelligent than his kin, making him a formidable leader among the goblin tribes.

Goblin's Hollow

Goblin's Hollow

Goblin's Hollow is a small, makeshift camp nestled in a dense thicket of trees. The camp is characterized by tattered tents made from scavenged materials, a flickering campfire at its center, and the sounds of chattering goblins planning their next mischief.

King's Rest

King's Rest

King's Rest is a towering structure built as the final resting place for Edric Vaelor VII, a revered king known for his wisdom and valor. The tower is adorned with intricate carvings depicting the king's life and achievements, and it stands as a solemn reminder of his legacy.

Lair of the Eternal Storm

Lair of the Eternal Storm

The Lair of the Eternal Storm is a vast, icy cavern hidden within the heart of a towering mountain range. Glacial winds howl through the entrance, and the air is thick with the scent of frost and ancient magic. Inside, the walls shimmer with frost-covered crystals, and the ground is littered with the remains of adventurers who sought the dragon's treasure. A massive frozen throne sits at the center, encased in ice, where the legendary ice dragon is said to slumber, its breath creating perpetual snowstorms outside.

Lowtown Traversal Gateway

Lowtown Traversal Gateway

The Traversal Gateways are a network of magical portals scattered across the Great City of Amberwind. These portals enable instant travel between various districts, providing a seamless and efficient means of navigation for the city's residents. This gateway leads in and out the Lowtown District.

North District Traversal Gateway

North District Traversal Gateway

The Traversal Gateways are a network of magical portals scattered across the Great City of Amberwind, enabling instant travel between its diverse districts. Each gateway is adorned with intricate runes and shimmering lights, reflecting the city's vibrant culture and advanced magic. This gateway leads in and out of the North Hearthward District.

Opulent Quarter Traversal Gateways

Opulent Quarter Traversal Gateways

The Traversal Gateways are a network of magical portals scattered across the Great City of Amberwind. These portals enable instant travel between various districts, providing a seamless and efficient means of navigation for the city's residents. This gateway leads in and out the Opulent Quarter.

Sanctum of Justice

Sanctum of Justice

The Sanctum of Justice serves as the headquarters for the Order of the Gauntlet, a noble assembly of fighters, paladins, and clerics dedicated to upholding justice and the laws of Mordaine. This fortified structure is a beacon of hope, where members train, strategize, and gather to discuss matters of law and order.

South District Traversal Gateway

South District Traversal Gateway

The Traversal Gateways are a series of magical portals strategically placed throughout the Great City of Amberwind. These gateways allow residents to travel instantaneously between districts, making navigation through the vast city efficient and convenient. This gateway leads in and out of the South Hearthward District.

Starwell Harbor

Starwell Harbor

Starwell Harbor is a bustling small port located in the heart of the city of Starwell. Known for its vibrant market and diverse ships, it serves as a gateway for traders and adventurers alike, offering a mix of exotic goods and local delicacies.

The Adventurers Guild

The Adventurers Guild

The Adventurers Guild serves as a bustling hub for heroes seeking glory and fortune. Here, adventurers can register, browse available quests, and share tales of their exploits over a mug of ale.

The Arcane Emporium

The Arcane Emporium

Hidden within the labyrinthine islands of the archipelago, The Arcane Emporium is a treasure trove of rare relics, powerful artifacts, and ancient spells. Only those with the knowledge of its secret location can navigate the maze of islands to reach this mystical shop, where the air is thick with enchantment and the shelves are lined with wonders from across the realms.

The Broken Flagon

The Broken Flagon

The Broken Flagon is a dilapidated tavern located on the outskirts of a bustling town. Its creaking wooden sign swings lazily in the wind, and the interior is dimly lit, with mismatched furniture and a bar that has seen better days.

The Celestial Chalice

The Celestial Chalice

Nestled in the heart of Starwell, The Celestial Chalice is a tavern renowned for its starlit ambiance and celestial-themed decor. Patrons can enjoy a variety of exotic drinks while listening to tales of the cosmos from wandering bards, creating an enchanting atmosphere that draws in adventurers and dreamers alike.

The Eldorath Tree

The Eldorath Tree

The Eldorath Tree is a colossal ancient tree, its trunk wide enough to house a small cottage within. Towering above the surrounding forest, its gnarled branches stretch out like the arms of a giant, draped in vibrant green leaves and luminescent moss that glows softly at night.

The Forgotten Ruins of Edoria

The Forgotten Ruins of Edoria

Once a thriving city, Edoria now lies in ruins, shrouded in mystery and neglect. The crumbling buildings and overgrown streets whisper tales of a forgotten past, but the locals avoid discussing the dark history that led to its downfall.

The Gilded Tankard

The Gilded Tankard

The Gilded Tankard is a renowned tavern located in the heart of the city, famous for its vibrant atmosphere and diverse clientele. It serves a wide array of exotic drinks and hearty meals, attracting adventurers, merchants, and locals alike, making it a hub of gossip and camaraderie.

The Gutter's Respite

The Gutter's Respite

The Gutter's Respite is a dimly lit tavern hidden in a narrow alley, serving as a refuge for the city's downtrodden. With creaky wooden floors and stained tables, it offers cheap ale and a meager selection of bread and stew, providing solace to weary souls.

The Luminous Depths

The Luminous Depths

Nestled within the towering snow-capped mountains of Frostpeak, The Luminous Depths is a hidden sanctuary filled with ancient ice formations and glimmering crystals. The air is crisp, and the faint sound of dripping water echoes through the cavernous halls, while frost-covered walls shimmer with an ethereal glow, illuminating the darkness.

The Shattered Wastes of Goroth

The Shattered Wastes of Goroth

The Shattered Wastes of Goroth are a desolate, cursed expanse marked by jagged rock formations and cracked, fissured ground. The air is thick with dust and a sulfurous stench, while twisted trees and stunted plants struggle to survive in the perpetual twilight. Feral beasts roam the land, and the ground is littered with bones, hinting at past conflicts. Ancient ruins of a long-forgotten civilization lie buried, adorned with cryptic markings and dark altars, whispering of dark rituals and a cursed history.

The Soggy Mug Tavern

The Soggy Mug Tavern

The Soggy Mug Tavern is a dilapidated shack nestled in the heart of Pale Town, frequented by the destitute and weary travelers. Its walls are stained with years of neglect, and the air is thick with the smell of stale ale and unwashed patrons, creating an atmosphere of despair and camaraderie among the downtrodden.

The Stormy Goblet

The Stormy Goblet

The Stormy Goblet is a lively tavern located in the heart of Rain Mark, known for its warm atmosphere and hearty meals. Adventurers from all walks of life gather here to share tales of their exploits, enjoy the local ale, and find companions for their next quests.

The Warborn Smithy

The Warborn Smithy

The Warborn Smithy is a bustling forge located at the edge of a war-torn region, where the clang of metal and the roar of flames create a symphony of industry. This forge specializes in crafting weapons exclusively for warriors and mercenaries, ensuring that each blade and shield is imbued with the spirit of battle, making them highly sought after by those who live by the sword.

Traveler's Rest

Traveler's Rest

Traveler's Rest is a vital oasis in the heart of the vast desert, providing weary travelers with a much-needed respite. Surrounded by towering palm trees and vibrant flora, it is the only known source of fresh water for miles, making it a crucial stop for those journeying through the arid landscape.

Veiled Cove

Veiled Cove

Veiled Cove is a hidden port nestled within the rocky cliffs of Merchant Island, accessible only through a narrow, winding passage that is often shrouded in mist. The cove serves as a secret trading hub for merchants and smugglers alike, where rare goods and exotic treasures are exchanged away from prying eyes.

Veldrath Keep

Veldrath Keep

The ruin of Veldrath Keep stands on the edge of a jagged cliff, overlooking a dark, tumultuous sea. Time has not been kind to this once-proud stronghold, with cracked stone walls and leaning towers that scrape against the sky. Inside, the vast archway entrance leads to a labyrinth of faded grandeur, where murals of long-dead heroes and crumbling statues hint at its former splendor. The air grows colder in the lower levels, filled with echoes of dripping water and whispers of the past, as strange shadows flicker just out of sight. Hidden among the rubble are clues to the Keep's tragic fall, including a shattered crown and a bloodstained sword, suggesting that its former inhabitants may still linger, bound by an ancient curse.

Wharf Quarter Traversal Gateways

Wharf Quarter Traversal Gateways

The Traversal Gateways are a network of magical portals scattered across the Great City of Amberwind, enabling instant travel between its diverse districts. Each gateway is adorned with intricate runes and shimmering lights, reflecting the city's vibrant culture and advanced magic. This gateway leads in and out of the Wharf Quarter.

Whispering Hollow Cave

Whispering Hollow Cave

Whispering Hollow Cave is a mysterious cavern located at the base of a steep cliff, shrouded in mist and echoing with faint whispers. The walls are adorned with bioluminescent fungi that cast an eerie glow, illuminating ancient carvings that tell the tales of lost adventurers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service