
A collection of continents forced together by a reverse tectonic shift.
Played | 6 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Career Criminal
⦁ +1 to Dex, +1 to Cha ⦁ Proficiencies in Deception & Sleight of Hand ⦁ Underground Connections: Advantage on Intimidation & Perception Checks when talking to criminals and corrupt officials. Once per long rest, contested roll (your Intimidation vs their Perception) to force one foe to surrender.
Hard-Nosed Detective
⦁ +1 to Str, +1 to Int ⦁ Proficiencies in Athletics & Investigation ⦁ Attention to Detail: Advantage on Investigation Checks when at a crime scene. Once per long rest, reroll one failed Int Check.
Traveling Entertainer
⦁ +1 to Dex, +1 to Cha ⦁ Proficiencies in Acrobatics & Performance ⦁ Stage Presence: Advantage on Cha Checks when trying to distract a group of people. Once per long rest, Charm one target for 1 minute (Wis Save).
Working Class Hero
⦁ +1 to Str, +1 to Cha ⦁ Proficiencies in Intimidation & Persuasion ⦁ Hard As Nails: Advantage on Checks against being Grappled or Restrained. Once per long rest, when your HP is reduced to 0, reduce it to 1 instead.
Former Sidekick
⦁ +1 to Con, +1 to Wis ⦁ Proficiencies in Medicine & Perception ⦁ Team Player: Advantage when attacking the same foe as any ally, ignoring Flanking rules. Once per short rest, after an ally within 10 feet of you takes damage, absorb 1d6 of the damage as a Reaction.
Mystic Sect Initiate
⦁ +1 to Int, +1 to Wis ⦁ Proficiencies in Arcana & Insight ⦁ Inner Focus: Advantage on Wis Saves against mind-altering effects. Once per long rest, regain one Power Slot (up to 2nd Lvl).
Rebel Faction Member
⦁ +1 to Dex, +1 to Wis ⦁ Proficiencies in Sleight of Hand & Stealth ⦁ Open Resistance: Advantage on Dex Checks when involved in activities that can be seen as acts of terrorism. Once per short rest, reroll a failed attempt to pick a lock or disarm a trap.
High Society Elite
⦁ +1 to Int, +1 to Cha ⦁ Proficiencies in History & Persuasion ⦁ Born Diplomat: Advantage on Cha Checks when negotiating with or influencing somebody in a position of authority. Once per short rest, take Help as a Bonus Action.
Rural Nomad
⦁ +1 to Con, +1 to Wis ⦁ Proficiencies in Animal Handling & Survival ⦁ Natural Resilience: Advantage of Saves against environmental hazards. Once per long rest, heal 2d6 + Con.
Urban Hustler
⦁ +1 to Wis, +1 to Cha ⦁ Proficiencies in Insight & Perception ⦁ City Survivor: Advantage of Checks related to navigating city settings. Once per long rest, reroll failed Deception or Persuasion Check.
Martial Academy Graduate
⦁ +1 to Str, +1 to Con ⦁ Proficiencies in Athletics & History ⦁ Warrior's Discipline: Advantage on Saves against being Frightened or Intimidated. Once per short rest, +1d4 to Melee Attack damage.