Description
Nowhere is a place that exists between dreams and reality, where lost children and twisted echoes of humanity linger in endless decay. Massive, grotesque structures loom over tiny figures struggling to survive — ships that feed on souls, cities drowned in static, towers of mirrors and smoke. Each place in Nowhere reflects a human fear or desire: hunger, vanity, routine, loneliness. Here, the small are hunted by the monstrous, and even escape comes at a cost.
Author's Note
Inspired directly by Little Nightmares, Little Nightmares II, and Little Nightmares III. This world captures the oppressive atmosphere, surreal environments, and quiet storytelling of the series. Players are encouraged to emphasize scale, silence, and symbolism — the world should feel heavy and dreamlike, where every object seems alive and every shadow watches. There is no clear “good” or “evil” in Nowhere — only those who feed and those who are fed upon.
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