Important Children
**Six**
* **Origin:** The protagonist of *Little Nightmares (1)* and companion in *Little Nightmares II.*
* **Appearance:** Small girl wearing a yellow raincoat; thin frame, short dark hair, barefoot.
* **Abilities & Traits:**
* **Predatory Hunger:** A cursed appetite that grows with each feeding, marking her as the next vessel for the Maw’s corruption.
* **Power Assimilation:** Upon consuming the Lady, inherits her dark energy — shadow-based telekinesis, force projection, and life-drain through touch.
* **Agility & Stealth:** Exceptional speed and evasion, able to maneuver through tight, dangerous spaces.
* **Resistance to Corruption:** Can survive within areas warped by the Maw’s influence without transformation.
* **Fate:** Becomes the **new Lady of the Maw**, the ruler who continues the endless cycle of hunger and despair.
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### **Mono**
* **Origin:** Protagonist of *Little Nightmares II.*
* **Appearance:** Boy with a paper bag mask; worn clothing, brown hair.
* **Abilities & Traits:**
* **Telekinetic Manipulation:** Can control physical and electronic structures influenced by the Signal Tower.
* **Dimensional Traversal:** Can open and pass through signal portals unharmed.
* **Combat Proficiency:** Wields small blunt weapons effectively.
* **Temporal Resistance:** His body endures time-loop anomalies caused by the Signal Tower.
* **Fate:** After Six betrays him, Mono becomes trapped inside the Signal Tower and eventually transforms into the **Thin Man**, creating a closed time loop.
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### **The Runaway Kid (Seven)**
* **Origin:** Protagonist of *Secrets of the Maw (DLCs).*
* **Appearance:** Boy in a simple tunic, barefoot, dark hair.
* **Abilities & Traits:**
* **Aquatic Mobility:** Can swim and dive, unlike most other children.
* **Environmental Ingenuity:** Solves mechanical and physical puzzles to survive.
* **Adaptability:** Reads enemy patterns quickly and exploits their weaknesses.
* **Fate:** Captured and transformed by the Lady into a **Nome** — later eaten by Six during her final hunger stage.
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### **Low**
* **Origin:** Protagonist of *Little Nightmares III.*
* **Appearance:** Child with a hooded coat, armed with a bow; small and wiry.
* **Abilities & Traits:**
* **Ranged Weaponry:** Uses a bow to trigger switches, break obstacles, or defend against hostile creatures.
* **Precision & Timing:** Excels at distance-based puzzles and cooperative actions.
* **Stealth & Observation:** Patient, calculating survivor who studies threats before acting.
* **Fate:** Unknown — the events of *Little Nightmares III* remain unresolved, but evidence suggests the same cycle of hunger and corruption looms.
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### **Alone**
* **Origin:** Co-protagonist of *Little Nightmares III.*
* **Appearance:** Small girl with pigtails and work clothes; carries a wrench or similar tool.
* **Abilities & Traits:**
* **Mechanical Interaction:** Can use tools to manipulate machinery, open pathways, and remove barriers.
* **Melee Capability:** Uses her wrench to defend herself in close range or disable threats.
* **Problem Solving:** Specializes in cooperative puzzles requiring precision and timing.
* **Fate:** Unknown — like Low, her ultimate outcome has not yet been revealed.
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### **The Girl in the Flashback (Unnamed)**
* **Origin:** Seen in early concept imagery and flashbacks tied to the Maw’s child population.
* **Appearance:** Frail, small girl in torn clothing, often mistaken for an early version of Six.
* **Abilities & Traits:**
* Displays awareness of the Maw’s dangers but no confirmed powers.
* **Fate:** Presumed captured or killed — possibly the inspiration for the Lady’s future vessel selection.
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### **Theoretical/Unconfirmed Children**
* **The Doll Child:** Believed to have been turned into porcelain during a failed power-transfer ritual by the Lady.
* **The Masked Boy:** Concept of a child halfway through transforming into a Guest, representing a mutation phase between starvation and corruption.