
A world where nuclear power has affected civilization and monsters alike in a post-apocalyptic world
Played | 2 times |
Cloned | 1 times |
Created | 54 days ago |
Last Updated | 40 days ago |
Visibility | Public |

Spellbound
Spellbound are individuals who have been punished by being bound in one way or another by magic, limiting their abilities. On the other hand, a Spellbound could be a wizard or warlock who had their powers and magic bound, and cannot use their magic powers and abilities anymore

Architect
The Architect is a master builder and strategist, capable of designing intricate structures and traps on the battlefield. They harness their creativity and knowledge of engineering to manipulate the environment, providing tactical advantages to their allies while hindering foes with clever constructions.

Lost Paladin
The Lost Paladin is a once-noble warrior whose divine powers remain intact, yet they are no longer bound by the sacred oaths of their fallen kingdom. Driven by a sense of purpose that transcends their former allegiances, they wield their abilities to seek redemption, protect the innocent, and confront the shadows of their past, embodying a unique blend of strength and sorrow.

Merchant
The Merchant is a master of trade and negotiation, wielding their charisma and cunning to acquire wealth and influence. They can manipulate markets, broker deals, and even turn the tide of battle with their unique abilities to summon goods and allies from their vast network of contacts.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.