Nuclear Wasteland world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Nuclear Wasteland

f
flamejumper321

A world where nuclear power has affected civilization and monsters alike in a post-apocalyptic world


Author's Note: This world may be a little finicky in specifics to the monsters, but I am currently working it out.
Played3 times
Cloned1 times
Created
102 days ago
Last Updated
15 days ago
VisibilityPublic
Nuclear Corvids
CR 2Medium Beast
Nuclear Corvids
HP Range50 - 80 (Avg: 65)
AC12
XP450

Description

Once a flock of vibrant birds, these creatures have been twisted by the fallout of nuclear power, transforming them into grotesque, undead versions of their former selves. Their slate-black feathers absorb light, while their glowing green beaks emit a faint, eerie light, hinting at the radiation coursing through their bodies.

Details
SizeMedium
TypeBeast
CR2
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range50 - 80 (Avg: 65)
Damage VulnerabilitiesBludgeoning, Radiant, Cold
Damage ResistancesNecrotic, Poison, Fire
Damage ImmunitiesPoison, Acid
Condition ImmunitiesFrightened, Paralyzed, Petrified
Actions

Peck

The Nuclear Corvids attack with their glowing beaks, dealing 1d4 piercing damage.

Radiation Burst

Once per day, the flock can unleash a wave of radiation in a 15-foot radius. Creatures in the area must make a DC 13 Constitution saving throw or take 3d6 necrotic damage and be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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