
Post-Apocalyptic
A world where nuclear power has affected civilization and monsters alike in a post-apocalyptic world
Author's Note: This world may be a little finicky in specifics to the monsters, but I am currently working it out.
Played | 3 times |
Cloned | 1 times |
Created | 102 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range50 - 80 (Avg: 65)
AC12
XP450
Description
Once a flock of vibrant birds, these creatures have been twisted by the fallout of nuclear power, transforming them into grotesque, undead versions of their former selves. Their slate-black feathers absorb light, while their glowing green beaks emit a faint, eerie light, hinting at the radiation coursing through their bodies.
Details
Size | Medium |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 50 - 80 (Avg: 65) |
Damage Vulnerabilities | Bludgeoning, Radiant, Cold |
Damage Resistances | Necrotic, Poison, Fire |
Damage Immunities | Poison, Acid |
Condition Immunities | Frightened, Paralyzed, Petrified |
Actions
Peck
The Nuclear Corvids attack with their glowing beaks, dealing 1d4 piercing damage.
Radiation Burst
Once per day, the flock can unleash a wave of radiation in a 15-foot radius. Creatures in the area must make a DC 13 Constitution saving throw or take 3d6 necrotic damage and be poisoned for 1 minute.