Braid-Law & the Quiet Economy

The Braid-Law (civil charter)

  • Right-of-Way: Triple-braid mains take priority over double-braid streets; single-lines are private.

  • Tether Clause: Any traveller found Unmoored must be offered a clip to the nearest public line. Refusal is legal; cutting a line is a felony.

  • Stewardship: Every settlement keeps a Line Ledger (bead-rod) naming stewards for each span; neglect fines are paid in rope fibre (“strands”).

  • Seal & Witness: Contracts are bound with a knot-seal (maker’s twist) and a palm-print wax. Two living witnesses hold duplicate bead-receipts.

  • Sanctuary Lines: Ropes that pass shrines, clinics, or archives are dyed with cold wax; combat and tolls are forbidden on these spans.

Currency & Trade

  • Braids (high value): measured rope lengths stamped with a guild’s twist & maker beads.

  • Beads (day-to-day): carved tokens with textures (grain = 1, faceted = 5, fluted = 10).

  • Pins (small change): felt-sleeved metal pins used for fares and ferries.
    Barter is common, but toll-tables on mains set prices in Beads. Contraband: bells, mirrors, lamp-oils, unsleeved steel.

Sample Toll-Table (public main)

  • Person with wrapped kit: 2 Beads / knot-interval

  • Handcart (felt wheels): 5 Beads

  • Freight truss (with steward): 1 Braid per 10 intervals

Guilds & Professions

  • Cartographers by Touch: map, string, and tax the mains; keep bead-ledgers.

  • Weavers & Ropemakers: spin Aura Thread, maintain knot-seals.

  • Moss-Farmers: cultivate Muffle Moss in stepped beds; sell paste permits.

  • Blackglassers: fire hush-ceramic for wards, ovens, and lantern hoods.

  • Bafflemakers: craft breath-baffles and step-abaci; sworn to test in silence.

  • Threadcasters: mages who replace speech with traced cords; hire out as ritual notaries.
    Each guild imposes a Quiet Ordeal (blindfold task under steward audit) for mastery.

Food & Logistics

  • Fungus Columns: pressure-vented towers grown on bone-ash; harvest by touch calendar.

  • Bulb Terraces: root crops in felted soil trays; watered through wick-lines.

  • Ink Sea Fisheries: scoop-nets pulled with anti-splash rigs; oar strokes use irregular cadence to dodge Echo Wraith patterns.

  • Cold Cellars: stacked brine jars muffled in moss; lids keyed by tactile seals.

Education & Childhood

  • Palmhouses: schools where letters are cords, numbers are bead-runs.

  • Games train step counts, rope dancing, and pulse-listening.

  • Cordfast (coming-of-age): youth must navigate a civic loop alone and return with a steward’s seal; success grants public-line rights.

Covenant & Family

  • Binding: marriage is a two-strand braid knotted by kin; yearly unbraiding & rebraiding renews vows.

  • House Signs: families mark thresholds with unique knot-glyphs readable by touch.

  • Adoption: adding a third strand to the house braid; recorded in the Line Ledger.

Death & Memory

  • Hand-Vigil: the living keep one palm on the deceased for a full Length (time unit) in silence.

  • Knotstones: memory cords sealed into stone sockets; histories are read by patterned strokes.

  • Quiet Processions: routed via sanctuary lines at night-tide; Pin offerings fund steward care.

Diplomacy & War (rare, but real)

  • Treaties are crossed braids kept in neutral archives; cutting a treaty-braid is declaration of war.

  • Tactics: decoy Pings at range, line-stealing, and supply strangulation. Bell-weapons and fire are outlawed under Braid-Law.

  • Wardens: masked arbiters who enforce the charter; punishments are Shunning, Service on Lines, or Strand Fines.

Time & Calendar

Practical units used by guilds:

  • Beat = one resting heartbeat.

  • Span = 120 Beats (about 2 minutes).

  • Length = 12 Spans (about 24 minutes).

  • Weave = 12 Lengths (about 5 hours).

  • Turn = 3 Weaves (day-cycle used in ledgers).
    Festivals are marked by Rebraidings (civic maintenance days) rather than seasons.

Festivals (quiet rites)

  • Rebraiding Day: whole town services lines; tolls waived.

  • Quenching: blackglassers extinguish test lamps with Quencher Powder; donations fund wards.

  • Threadnight: Threadcasters notarise public vows and disputes by tracing shared cords.

  • Vigil of Hands: names of the unreturned are read by touch along the archive wall.

Silent Infrastructure (GM hooks)

  • Ledger Dispute: missing bead-rod entries threaten a trade route.

  • Counterfeit Twist: fake knot-seals flooding the Still-Market.

  • Strand Shortage: fungus blight cuts rope fibre supply; who’s hoarding?

  • Treaty Braid Frayed: someone is edging a city toward open line-cutting.

Use this page when play shifts from survival to civics: markets, politics, oaths, and the weight of the lines that hold the Null together.