Myra Castell is the elected Regent of Odrun Fell. The four guild leaders on the Council of Odrun choose the Regent once every ten years in a closed vote. The office is mostly ceremonial. The Regent has no army and no treasury, and cannot pass laws alone. The Regent breaks tied votes on the Council, speaks for the city to outsiders, and leads ceremonies.
Myra lives and works at the Regent's Estate, on the slope of Mount Vellspire to the northeast of the city. Her base is the Regent's Study. She meets the four guild leaders in the Council Chamber on council days.
Myra became Regent in 1372 and is seven years into her term. She avoids using her tie-break vote unless she believes the result will not shake the city. She thinks her vote could make a guild strike back, so she often pushes the Council to keep talking instead of forcing a decision. She plans to step down at the end of her term and hopes a steady leader takes her place.
Myra is a retired fighter and a former Cudgel commander. She helped lead early delves and was known for discipline and self-control. When the last Regent's term ended, Captain Orin Vellak backed her. His support won her three of the four guild votes, and she was elected.
Her long service tied her closely to the Hilt, where delvers gather, plan, and go down into the tunnels. She respected the customs of Emberhook Hall and the Wall of Names, where the names of the dead are carved. She still visits the hall in private. The Cudgel sees her as one of its own, even though she now stands above the guilds.
Myra listens first. She asks each guild for reports. She compares them to the Threadspire Archive's route updates, the Beast Vault's incident records, and the count of prisoners at the Span. She prefers slow steps that lower the risk in the tunnels and in the streets. She avoids public orders that shame a guild. When she must choose, she puts city safety ahead of money or pride.
She hands out work openly. She asks the Cudgel to handle security, the Ashcoats to judge gear standards, the Barleys to check how much they can breed and export, and the Promissory to keep contracts clear in the Spindle. She expects written reports, simple timelines, and a backup plan in case things change.
The Regent stands above the guilds but needs their votes to do anything. The Barleys defend tradition and the food supply. The Ashcoats make the city's tools and armor. The Promissory controls the markets and contracts. The Cudgel guards the gates and tunnels. Myra tries to stop these four from turning arguments into crises. She uses her small powers to keep talks going and to describe problems in terms everyone shares, such as deaths, safe routes, and steady markets.
Myra and Orin still respect each other. Myra knows the other guild leaders fear his rise, and she watches how they work around him. She does not want her office used to block him or to promote him. She wants the city stable, no matter who becomes Regent next.
Tunnel safety and maps. Myra supports more money for the Threadspire Archive, so the thread map shows collapses and new openings quickly. The open tunnels change every season, and the Archive's mapmakers help the Cudgel survey them. She wants every Cudgel crew to carry the latest route updates and to file notes on its route home within a day, so the thread map stays current.
Keeping Odrun's Head sealed. Myra backs the sealed walls and the permanent watch over Odrun's Head. She rejects plans to test harvests there. Her office tracks guard schedules, ward repairs, and incident reports. She treats any mistake there as a danger to the whole city.
Beast Vault rules. She requires several guilds to oversee the Beast Vault, the Council-run vault in the Hilt for dangerous live insects. One Cudgel mage, one Ashcoat engineer, and one Barley breeder must approve each dangerous transfer. Any Promissory offer to buy creatures from the vault must include a plan for recapture and a promise to pay for damage.
Crowding at the Span. She watches crowding, work sentences, and political prisoners at the Span. She prefers short sentences tied to work over holding people with no end date. She tracks injuries from repair work in the Lower Hold and orders the work stopped if the numbers rise.
Fair contracts in the Spindle. She tells the Promissory to write standard contract terms and post them. She expects the Cudgel to keep the markets peaceful without favoring anyone. She does not try to end the gray trade, but she pushes for limits that protect bystanders.
The Sprigs. Myra keeps formal ties and runs ceremonies on time. She goes to the Gilded Mothlight Amphitheater and the Platinum Carapace auction house only when her policy goals need it. She refuses private auctions that sell access to her office. She asks rich Sprigs families to pay for gear for the Hilt instead.
The Spindle. She walks Crackleline Alley and the Bentroot Exchange with a small guard, to show she is open to people. She counts on merchants to report price jumps caused by tunnel closures.
The Barrows. She spends time at the Dome and at places like Gnarlgut Hall and Skelk's Hollow. On these visits she hears directly about injuries, food supply, and jobs.
The Hilt. She leaves tactical choices to the Cudgel. She asks for written reports after missions that name practical changes, such as better anchors, cleaner fuel, stronger rope hooks, or new timing for wards.
Profit or safety. Myra has a simple rule. If a job raises the risk of death across the city, it waits. If the thread map shows unstable routes, or the Beast Vault's records point to a new threat, she asks for a delay. She may be too careful, but she will not approve quick profits that get more crews killed over a season.
Guild feuds. She does not take sides in public. In private she warns both sides that public fights hurt morale and raise costs. She uses her office to set shared goals, such as how many delvers come home, how often gear fails, and how many breaches happen.
Elections. Myra will not back a successor until late. She will support any candidate who accepts the limits of the office, keeps the Hilt out of political games, and keeps Odrun's Head sealed.
The Barleys. She respects their control of the breeding lines and accepts that they change slowly. In return, she expects clear records of their stock and no experiments near public routes.
The Ashcoats. She likes their practical reports. She asks for simple designs that can be fixed in the field, and she makes sure bad batches are recalled.
The Promissory. She requires open account books for dangerous goods and firm penalties for contract abuse. She pushes them to post safety notices about recalled goods and fake map copies.
The Cudgel. She protects it from political meddling in where it sends its people, and she honors its memorial customs. She supports danger pay tied to the Threadspire Archive's checked danger ratings.
Myra starts each day in the Regent's Study with three reports. They cover the Archive's route changes, the state of the Beast Vault, and the prisoner count at the Span. Then she meets one guild, a different one each day. She holds open office hours once a week for problems in the districts, with translators when needed. She keeps written records and expects every task to have a deadline and a named person in charge.
She keeps her chitin armor in good repair but wears it only for formal duties or for inspections where there may be trouble. She trains with Cudgel teachers twice a week to keep her body and mind steady. She avoids large escorts in the Barrows and the Spindle, so people stay calm. She allows a larger guard only in the Sprigs during auctions that stir up anger.
Many in the Barrows see Myra as kind and present. Some delvers think she acts too slowly. Some merchants think she is too strict about safety rules. Most rich Sprigs families find her polite but distant. The Hilt respects her past service, even when crews wish she would pay for bolder routes. The Council knows she will not give it an excuse to escalate. Workers know she will not ignore a rising death count.
Myra's caution can hold up decisions that are needed. When the Council sets hard deadlines, delays can cost routes, coin, or lives. She also depends on Orin's popularity to keep the Hilt steady. If he were removed or disgraced, she would face pressure from every side at once. Her refusal to open Odrun's Head also makes enemies of people who want new profits at any cost.
Myra wants to end her term with three results. Tunnels mapped quickly and correctly, a firm seal on Odrun's Head, and steady supplies of food and gear. When she leaves, she wants a successor who accepts those limits and still protects the workers who keep the city running.