Description
Terra is a fantasy world mid-stride in a sweeping industrial revolution. Steam-driven ironworks and airships now share the world with ancient sorceries, transforming societies at a relentless pace. Responses to this new era vary widely: some factions embrace mass production and black powder, others fiercely reject modern machinery, and many straddle the line. Notably, technology and arcana exist without grand conflict—mages and inventors largely view each other with mutual indifference.
Author's Note
Influenced from Arcanum, a fantasy world in the throes of industrial revolution. Art is generated in fnf, using gpt 1.5, with fantasy style (isometric with 'white background' prompt for items) and fantasy or industrial revolution theme. If you're going to generate characters, really drive it in your prompt to be a head shot, gpt loves torso shots. Note, mage classes are handled via abilities rather than technical spells. This is intended to sidestep the spellslot system, it is intentional. The wizard class does have spellslots, as well as a few basic abilities to start with, as the idea there is primarily to experiment and create your own spells as you go via 'Unbound Invention', which does require some steps on the player's behalf, ability contains the details. To do (personal list of ideas I don't have time to implement at the time but don't want to forget) Umbral gaze more npcs Next continent, alpine/artic region. Nadaren mining operations/underreach/dokkalfar presence/wilds
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