One Piece-Lowki559 world illustration - Pirate theme
Pirate

One Piece-Lowki559

Y
Yuro

A vast sea world of unique islands where pirates search for the legendary One Piece treasure.

Played4 times
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Created
25 days ago
Last Updated
11 days ago
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Alubarna

Alubarna

Alubarna is a magnificent desert city, fortified with towering stone walls and ancient architecture, serving as the political and cultural capital of Alabasta. Surrounded by rocky cliffs and vast stretches of desert, it stands as a natural fortress and a symbol of hope amidst the sands, despite the ongoing civil war that threatens its grandeur.

Amazon Lily

Amazon Lily

Amazon Lily is a mystical island empire inhabited by the fierce Kuja tribe, known for their warrior women and lush landscapes. Once a thriving sanctuary, it now bears the scars of recent invasions by the Marines and the Blackbeard Pirates, leaving its future uncertain.

Baterilla Town

Baterilla Town

Nestled on a quiet coastline in the South Blue, Baterilla Town is a peaceful port where the salty breeze carries the scent of hibiscus flowers and sea foam. With red clay rooftops and winding cobblestone streets, the town feels frozen in time, untouched by the chaos of pirates. Behind its charm lies a heavy silence, with locals whispering about the 'woman with the sad eyes' and the storm-born baby. Marines watch over the town, their reasons unknown, as the legacy of the Pirate King lingers in the air.

Bishop's Room

Bishop's Room

The Quiet Storm is a sacred room filled with memories of Drax's parents, untouched since the day Buggy's pirates invaded Orange Town. Dusty yet neat, it holds relics of a life once lived, including a locked chest with a crimson bandana, old boots, and a journal bearing the sigil of the Cook Pirates, alongside family photos and a framed chef's knife engraved with 'Trust'.

Blazing Hell

Blazing Hell

Blazing Hell is a treacherous level of the infamous Impel Down prison, characterized by a central pool of boiling blood surrounded by raging flames. The intense heat not only tortures the prisoners but also creates a hellish environment where guards must wear protective gear to survive. This level is notorious for its brutal methods of punishment, including the infamous boiling pot and hard labor involving heavy logs of firewood. Magellan, the warden, oversees the operations from his office, which is equipped with a lift to access all levels of the fortress. The kitchen, located adjacent to his office, serves the needs of the guards and prisoners alike, adding to the oppressive atmosphere of this fiery prison level.

Buggy's Base – Orange Town Circus Fortress

Buggy's Base – Orange Town Circus Fortress

A twisted circus-fortress that serves as the main base for the Buggy Pirates, Buggy's Base is a loud and colorful structure that reflects its flamboyant captain. The central big-top tent is reinforced with shipwreck wood and adorned with a giant clown head, while the surrounding area features old fairground rides repurposed as watchtowers and defensive points.

Cactus Island

Cactus Island

Whiskey Peak is a deceptive town on a rocky, cactus-covered island, where the towering cacti are actually massive gravestones of those who perished in their quest for the Grand Line. The town appears welcoming, offering feasts and music, but is a trap set by the Baroque Works organization to assassinate unsuspecting adventurers.

Cartographer’s Tower

Cartographer’s Tower

A tall coral tower that serves as both a residence and workspace for Nami, filled with nautical charts, arcane compasses, and maps drawn with magical ink. The air is thick with the scent of salt and adventure, and the walls are adorned with intricate maps of the surrounding seas.

Centeurea

Centeurea

Centeurea is a crescent moon-shaped island located in the South Blue, renowned for its vibrant fields of Centaurea flowers. This enchanting island is home to the world's most esteemed botany experts, who gather to study and cultivate the unique flora that thrives in this delicate ecosystem.

Cocoyasi Village

Cocoyasi Village

Cocoyasi Village is a serene coastal village known for its lush rice fields and abundant tangerine groves, providing a tranquil atmosphere amidst the vibrant life of the East Blue archipelago.

Coral Hill

Coral Hill

Coral Hill is a serene neighborhood nestled near the majestic Ryugu Palace, characterized by its vibrant coral gardens and tranquil waters. Home to a diverse community of fish-men and mermaids, the area exudes a laid-back, residential atmosphere, making it a perfect retreat for those seeking peace and harmony with nature.

Dragon’s Gullet

Dragon’s Gullet

At the peak of Reverse Mountain, the Dragon’s Gullet is a narrow stone canal where the wild currents of the four seas clash violently. This treacherous passage is the only way into the Grand Line, plunging ships into a deep gorge with sheer cliffs on either side, making steering nearly impossible as the current dictates their fate. The descent is fast and brutal, echoing with the howls of wind that sound like a dragon’s roar, leading to the unpredictable stormy waters of the Grand Line.

Drax's Kitchen

Drax's Kitchen

Drax's kitchen or as Mayor Doodle Calls it, The Chaos Counter; it is a chaotic workshop for snacks and bizarre culinary experiments, filled with cracked tiles, uneven counters, and a stove that requires a kick and a whisper to ignite. The fridge hums with a rotating stock of foraged fruits, strange bottled drinks, and a half-eaten fish, while cabinets hold an odd collection of cartoon-faced cups, a single fork named 'Stabby', and a hoard of 'kitchen-grade throwing stones'.

Drax’s Bedroom

Drax’s Bedroom

Drax’s Bedroom, known as The Rock Nest, is a chaotic sanctuary filled with creativity and boyish wonder. The walls are adorned with imaginative drawings and maps, while a massive pile of rocks serves as both a play area and a source of inspiration. The bed resembles a nest, overflowing with mismatched blankets and childhood remnants, and a makeshift workbench showcases his tinkering projects. Above, a collection of trinkets dangles like a dreamcatcher, and a window lets in fresh air, allowing Drax to dream under the stars.

Drinker Pub

Drinker Pub

Drinker Pub is a lively tavern located in the bustling Orange Town, known for its vibrant atmosphere and rowdy patrons.

Drum Island

Drum Island

Drum Island is a frigid kingdom where snow falls perpetually, surrounded by icy waters and towering cliffs. Once a land of medicine, it fell into despair under selfish royalty, but now it stands as a beacon of hope, especially with the arrival of new heroes.

Eternal Hell

Eternal Hell

Eternal Hell is a foreboding prison level designed to contain the most dangerous and powerful criminals in the realm. Here, prisoners are either awaiting execution or serving life sentences, their existence erased from history. The atmosphere is eerily calm, contrasting with the notorious reputation of its inhabitants, who are legends of chaos and destruction. The chief warden has the authority to execute any prisoner on the spot, ensuring that even the most fearsome criminals remain in check. Despite the lack of torture, the oppressive boredom of this desolate place weighs heavily on its occupants, making it a unique form of hell.

Fish-Man District

Fish-Man District

The Fish-Man District is a lawless enclave located on the fringes of the Ryugu Kingdom, notorious for its rebellious spirit and pirate activity. Once ruled by infamous figures like Arlong and Hody Jones, this area has become a breeding ground for fish-men who harbor deep-seated grudges against humans, often leading to violent confrontations and acts of piracy.

Fish-Man Island Town Square

Fish-Man Island Town Square

The Fish-Man Island Town Square serves as the vibrant heart of the island, where citizens gather for celebrations, speeches, and significant events. Its central location makes it a focal point for the island's history, including the legendary confrontation between Luffy and Hody Jones, marking it as a site of both joy and conflict.

Freezing Hell

Freezing Hell

Freezing Hell is a frigid prison level where the most dangerous criminals are kept. The air is filled with a biting chill, and the ground is perpetually covered in ice, making movement treacherous. Prisoners suffer from severe frostbite, and food is frozen solid, rendering it nearly inedible. Mysterious disappearances plague the level, leading to superstitions about demons taking the weak. Wolves roam the icy expanse, hunting both prisoners and other beasts, adding to the terror of this frozen hellscape.

Fushia Village

Fushia Village

Fushia Village is a lively coastal settlement known for its vibrant market and welcoming atmosphere. It's the birthplace of aspiring pirates and adventurers, where tales of the sea are shared over hearty meals and strong drinks. The village is adorned with colorful banners and bustling with locals engaging in trade and storytelling, creating a unique charm that draws visitors from afar.

Goldfish Isle

Goldfish Isle

What appears to be a small island in the middle of a serene lake is, in fact, a massive accumulation of excrement from a giant goldfish that resides beneath the waters. The 'island' is covered in a peculiar, shimmering substance that glistens in the sunlight, attracting curious adventurers and unsuspecting travelers alike.

Hocker's Pet Food Shop

Hocker's Pet Food Shop

Once a thriving pet supply shop beloved by the townsfolk of Orange Town, Hocker's Pet Food Shop stands in ruin after being attacked by Mohji and Richie. The store, now a shadow of its former self, is vigilantly guarded by Chouchou, Hocker's loyal dog, who roams the debris, protecting the memories and remains of the shop.

Karate Island

Karate Island

Karate Island is the premier destination for martial arts enthusiasts in the South Blue, renowned for its rigorous training programs and legendary masters. It serves as a melting pot of fighting styles, including a unique influence from Fish-Man Karate, attracting fighters from all over the world to hone their skills and prove their prowess.

Kaya's Mansion

Kaya's Mansion

Nestled on the outskirts of Syrup Village atop a gentle green hill, Kaya’s Mansion is a sprawling estate of white stone and manicured hedges. A symbol of wealth and refinement, the mansion overlooks the island with an air of noble peace. Villagers speak of it with reverence, admiring young Kaya’s generosity and mourning the tragic illness that keeps her hidden away behind iron gates. But beneath the polished surface of this estate lies a web of manipulation and treachery, quietly spun by a man long thought dead—Captain Kuro of the Black Cat Pirates. Sham and Buchi Cover Roles: Sham a maid; Buchi as the mansion’s nighttime groundskeeper. True Role: Combat enforcers and gatekeepers of Kuro’s plan. They protect the mansion from nosy villagers and eliminate those who pry too closely. Sham is agile and sharp-tongued, with a sadistic streak. Buchi, though dim-witted, is immensely strong with 30 strength. 2. "Dr. Mew" – The Pseudo Physician Cover Role: Kaya’s personal doctor.

Level 1: Crimson Hell

Level 1: Crimson Hell

Crimson Hell is a treacherous forest filled with sharp, bladed trees and spiky grass, where prisoners are relentlessly pursued by poisonous spiders and guards. The ground is soaked in blood, giving the area its ominous crimson hue, and a hidden hole leads to an even more terrifying level below.

Little Garden

Little Garden

Little Garden is a vast, prehistoric jungle island teeming with gigantic creatures and primeval flora. It is a place where survival is paramount, with no signs of civilization, only the raw power of nature and ancient beasts lurking in every shadow.

Loguetown

Loguetown

Nestled on the edge of the East Blue, Loguetown is a bustling metropolis known as 'The Town of Beginnings and Endings.' It is the final port before the Grand Line, where dreams are born and buried, and where the Pirate King, Gol D. Roger, met his end. The air crackles with ambition, danger, and history, making it a melting pot of merchants, bounty hunters, hopeful pirates, and curious travelers.

Marine Headquarters in Shell Town

Marine Headquarters in Shell Town

The Marine Headquarters in Shell Town acts as the command center for naval operations in the area, bustling with activity as officers strategize and prepare for confrontations with pirates. The building is fortified with tall stone walls and adorned with the Marine insignia, embodying both authority and strength. Inside, maps of the surrounding waters are pinned up, and the air buzzes with urgency and purpose.

Marineford

Marineford

Marineford is a crescent moon-shaped island entirely constructed from bricks and steel, fortified with cannons lining its edges. At the rear stands the imposing Marine Headquarters, a grand multistory palace styled after ancient Japanese architecture, now bearing the kanji for 'G-1' instead of 'Marines'. Surrounding the headquarters are four small mountains, each topped with a building that proudly displays the Marines' symbol on a flag.

Meshi

Meshi

Meshi is a lively local restaurant in Syrup Village, known for its delectable dishes and maritime ambiance. The establishment has become a favored gathering spot for adventurers, where stories are exchanged over hearty meals and laughter fills the air.

Nanohana – The Flaming Jewel of Alabasta

Nanohana – The Flaming Jewel of Alabasta

Nanohana is the main port town of Alabasta, a bustling, sun-soaked city nestled at the edge of the kingdom’s vast desert. Known for its vibrant markets, colorful bazaar stalls, and the scent of exotic spices drifting through sunbaked streets, it serves as the gateway to the desert nation, drawing in pirates, merchants, bounty hunters, and travelers alike.

Newkama Land

Newkama Land

Newkama Land, known as the 'Prisoners' Secret Flower Garden', is a hidden sub-level of Freezing Hell, carved by a prisoner with a tunneling Devil Fruit power. Ruled by Queen Bentham, this vibrant paradise is a haven for okama and prisoners, where they enjoy a life of revelry and camaraderie, far removed from the harsh realities of the prison above.

Old Man Merry's Workshop

Old Man Merry's Workshop

Old Man Merry's Workshop is a bustling hub of shipbuilding activity, filled with the sounds of hammering and sawing. This workshop is where dreams of sailing the seas come to life, as Merry crafts sturdy ships that can brave the fiercest waters. The workshop is cluttered with tools, wood shavings, and half-finished vessels, showcasing Merry's craftsmanship and dedication to the art of shipbuilding.

Onigashima – The Island of Demons

Onigashima – The Island of Demons

Onigashima is a massive, ominous island off the coast of Wano, serving as the stronghold of Kaido and his Beast Pirates. Known for its towering mountains and demon-themed architecture, the island is shrouded in smoke and surrounded by treacherous seas, creating an eerie atmosphere that evokes fear and dread.

Rainbase – Crocodile’s Casino Fortress

Rainbase – Crocodile’s Casino Fortress

Rainbase is a glamorous coastal city known for its artificial rainfall and vibrant nightlife, serving as a luxurious retreat for gamblers and traders. However, beneath its glittering surface lies a web of corruption, with Crocodile's casino, Rain Dinners, at the center of his sinister operations, including a secret underground prison for his enemies.

Reino de Bliss

Reino de Bliss

Deep in the serene waves of the South Blue lies Reino de Bliss, a sun-drenched kingdom known as 'The Paradise of the Blues.' The island is adorned with vibrant fields of poppies and lavender, where birds sing lullabies at sunrise. Its capital features marble streets and golden rooftops, and its citizens are known for their infectious smiles and laughter. However, beneath this facade of joy lies a whisper of unease, as not all is as it seems in this seemingly perfect kingdom.

Reverse Mountain – East Blue Entrance

Reverse Mountain – East Blue Entrance

At the farthest edge of the East Blue, Reverse Mountain towers as a jagged colossus, where four ocean currents converge in a miraculous upward flow. This treacherous entrance to the Grand Line is marked by roaring waves, deadly whirlpools, and the ominous presence of Giant Sea Kings, making the journey a true test of a crew's mettle.

Ryugu Palace

Ryugu Palace

The majestic royal castle of the Ryugu Kingdom, Ryugu Palace is a stunning structure encased within a large, shimmering bubble that floats above the vibrant underwater landscape. It serves as the political heart of the island, where King Neptune and his family, including the gentle Princess Shirahoshi, govern their realm and host dignitaries from across the seas.

Sea Forest

Sea Forest

The Sea Forest is a mesmerizing undersea graveyard filled with the remnants of sunken ships intertwined with vibrant coral forests. This enchanting location serves as a sanctuary for lost vessels and a secret meeting place for those seeking solace beneath the waves.

Shunpou Island

Shunpou Island

Floating like a curled leaf in the breeze, Shunpou Island lies tucked deep in the South Blue’s swirling sea currents. Known for its ever-changing winds and dancing bamboo forests, it is a haven for swift-footed warriors and nomadic martial artists. The island features small villages nestled in terraced hills, with homes crafted from lightweight wood and silken sails to withstand sudden gusts. The air is crisp, filled with the sounds of flutes, wind chimes, and sparring matches, creating a vibrant atmosphere.

Slim’s Room

Slim’s Room

Tucked away at the back of a house, Slim’s Room is a custom habitat and lounge for Slim, a snake who feels like a best friend and guardian. The room features a large open window with views of the Baratie sea and the floating restaurant Baratie, while the interior is filled with soft rugs, a sunlamp, climbing shelves, and a playful feeding station, all creating a warm and inviting sanctuary for Slim.

Starvation Hell

Starvation Hell

Starvation Hell is a desolate and oppressive level of the infamous Impel Down prison, where notorious pirates with bounties of 50,000,000 or higher are kept in a state of near starvation. The terrain resembles a harsh desert, with intense heat and overwhelming dryness, making survival a daily struggle for the prisoners who have been reduced to mere shadows of their former selves.

Syrup Festival Grounds

Syrup Festival Grounds

The Syrup Festival Grounds is the heart of the village's celebrations, featuring stalls selling unique syrup-based treats, games, and performances. It is here that the villagers come together to celebrate their heritage and welcome travelers. However, with the Marines approaching, the festival grounds have become a hotspot for both joy and tension, as pirates and villagers alike prepare for what might unfold.

The Baratie

The Baratie

The Baratie is a remarkable floating restaurant shaped like an enormous fish, designed to weather the fiercest storms while providing a unique dining experience. It features multiple decks filled with bustling activity, housing skilled cooks and offering a glimpse into the culinary arts of the sea. With the ability to detach its fish head to transform into a formidable battle unit, this ship is both a place of gastronomy and a potential fortress on the high seas.

The Drowned Fortune

The Drowned Fortune

The Drowned Fortune is the wreck of a once-mighty pirate ship, now a haunting silhouette against the horizon. Legend says it was captained by the ambitious Captain Redbeard, who sought to claim the treasures of the sea but met his end at the hands of the ruthless Axe Hand Morgan, leaving behind a cursed legacy of greed and betrayal.

Whispering Rest

Whispering Rest

Whispering Rest is a somber graveyard dedicated to the memory of fallen NPCs, where the air is thick with the echoes of their stories. Tombstones of various shapes and sizes are scattered throughout, each inscribed with the names and deeds of those who have passed, while ghostly whispers can be heard on the wind, recounting tales of their lives.

Wild Beast Hell

Wild Beast Hell

Wild Beast Hell is a treacherous level of imprisonment where fearsome beasts roam free, and prisoners are relentlessly pursued through dark, winding corridors. The air is thick with the scent of danger, and the sounds of growls and hisses echo ominously, creating an atmosphere of despair and terror.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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