Buccaneer Captain of the Seven Prows
Prow Title: Blackwater Furnace
Pearl Specialty: Kokuto / Pressure Pearls
Power Ranking: High Sovereign Tier
Threat Level: Equivalent to a Privateer Admiral
Noted Status: Martial Equal to Hakuyune (raw destruction output)
Razorback Korr is not a strategist who wins wars—he is the war. His presence turns boarding actions into massacres and turns naval engagements into pressure-cooked wreckage fields. He commands the largest Buccaneer fleet and enforces order through violence that is ritualized, not random: every scar on his body is a vow witnessed by blood.
He is famous for one contradiction that has kept the Buccaneers from collapsing into civil war:
Razorback believes Hakuyune should rule the world.
Hakuyune believes Razorback should sit down and stop setting things on fire.
That tension is not friendship. It is balance. If Hakuyune is the sword that defines the Buccaneers, Razorback is the furnace that makes them feared.
Razorback was born in the Polar Ocean’s blackwater corridors—places where pressure pearls rise like bruises in the sea and ships learn to sail through scalding fog and crushing currents. He began as dock muscle and chain-hauler, then became a breaker of crews, then a breaker of ships.
His rise was sealed during the Cinder Keel Incident, when a Privateer escort fleet attempted to “cleanse” a contested trade artery. Razorback’s crew rammed the lead frigate, boarded through steam, and cooked the deck with vented pressure until the survivors surrendered. That victory gave him the first true core of what became his prow: not a ship, but a moving punishment.
He does not claim to be noble. He claims to be necessary.
Classification: Prow-Capital Assault Ship / Mobile Forge-Fortress
Blackwater Furnace is designed around one truth: pressure is power. The ship’s architecture is thick, layered, and reinforced for close-range impact. Its internal structure is a controlled disaster—pipes, vents, iron walkways, cages, and sealed chambers designed to contain resonance heat.
1) The Floating Arena (Dueling Deck)
A circular open-air dueling platform built into the ship’s upper spine. On Blackwater Furnace, duels do not entertain—duels decide law.
Disputes between crew, prisoners, allied crews, and even visiting captains are settled here.
The winner’s ruling is enforced immediately by the First Mate and Master-at-Arms.
Running from a duel is treated as treason.
2) Pressure-Forge Reactors
A chained system of Pressure Pearls that compress seawater into violent kinetic output. These reactors drive ramming bursts, cannon cycling, and the ship’s infamous vent systems. The ship does not “sail” so much as lunge.
3) Pearl Beast Reactor Pens
This is the Furnace’s greatest crime and greatest advantage. Several restrained pearl beasts are kept alive in reinforced pens and conduit chambers, used to stabilize resonance surges and keep the pressure system from rupturing under extreme output.
They are fed. They are chained. They are used.
A crew that frees them does not “escape”—they inherit the ship’s hatred.
4) The Captain’s Cages
Iron cages where captured Privateer captains and officers are kept for ransom, leverage, or public execution. Razorback uses captains as currency. He uses executions as doctrine.
5) Vent-Throat & Blackwater Wake
The ship can vent scalding pressure in bursts, creating fog walls, boiling wakes, and heat-haze that breaks sightlines and punishes boarding attempts. The sea around Blackwater Furnace often looks “wrong”—like it’s simmering.
A paired-hook weapon forged from a single Kokuto pearl-core. It grows hotter the more blood is spilled within its resonance range. It does not simply cut—it drags, catches, yanks, and finishes.
Observed Behaviors
Heat escalation in prolonged combat (blood → resonance → heat).
Hooks catch rigging, limbs, and weapons to create forced openings.
Blade “remembers” violence—becoming more responsive to killing patterns over time.
Collegium Warning: prolonged proximity causes “blood-hunger hallucinations” in weak-willed crew.
Razorback runs a standard pirate crew structure—jobs, not gimmicks. Every officer is chosen for competence under pressure, loyalty under fear, and usefulness in boarding war.
Razorback Korr — Captain, battlefield engine, dueling authority.
Griselda Marrowdeep (Baseline Human) — First Mate / Enforcer
Cold-eyed, exacting. She keeps discipline, schedules, ration control, and executes duel outcomes without hesitation. She is the reason the ship functions instead of devolving into a riot.
Elder Jorvak Seastone (Baseline Human) — Navigator
A veteran of pressure seas who can read turbulence and pearl drift by feel. He routes the Furnace through lethal waters other fleets avoid, turning geography into a weapon.
Tess Kaimori, “Valve-Singer” (Baseline Human) — Pearlwright
Specialized in pressure resonance calibration and overheat suppression. Keeps the reactors from eating the ship. Also the only person allowed to tell Razorback “no” during peak output without being thrown off deck—because the ship will die without her.
Bolvar “Gutstitch” (Baseline Human) — Pirate Doctor
Operates in heat, in motion, in blood spray. Specializes in burn trauma, tendon repair, and resonance injuries. He keeps the crew alive long enough to become crueler.
Helka Brime, “Red-Tusk” (Tidemarked — Mammalian) — Gunner
Manages deck cannons and pressure-shot artillery bursts. Aggressive gunnery doctrine: fire to cripple, then ram to finish.
Yorrin Slate (Baseline Human) — Quartermaster / Supply Authority
Keeps ammunition, chain, spare rigging, and pearl components organized. Also manages prisoner inventory and ransom documents—Razorback’s cages are a revenue stream.
Marn “Keel-Fixer” Doss (Colossian) — Shipwright
A true Colossian labor engine who can patch structural fractures under combat conditions. If the Furnace comes home “mostly intact,” it’s because Marn refused to let it die.
Mako Black-Tide (Tidemarked — Aquatic) — Hunter / Lookout
Tracks ships through fog, hunts pearl beasts when the Furnace needs new stabilizers, and shoots targets through steam walls with terrifying calm.
Sister Veyla Ransom (Baseline Human) — Contract Handler / Interrogator
Not a formal bounty hunter—she handles negotiations, ransom terms, and prisoner leverage. Razorback doesn’t care about paperwork; Veyla makes sure his violence produces profit.
Crew Identity: brutal professionalism. Not mindless. Not sloppy. Just willing to do what others won’t.
Razorback’s fleet is the biggest in the Seven Prows, but it isn’t centralized like a navy. It’s a moving swarm of captains who respect him because he wins, and fear him because he enforces.
Rammers built to break hulls at close range.
Boarding cutters that deliver shock troops through fog.
Pressure skiffs used for scouting and ambush in boiling wake.
Prize-haulers that tow captured ships and cargo.
Cripple visibility (steam + fog + wake heat).
Cripple movement (pressure shots to rudder/masts).
Ram and board (duel leaders, butcher crews).
Take captains alive when profitable.
Razorback’s “law” is simple, but consistent:
A duel settles the argument.
A victory becomes policy.
A policy that fails gets the victor killed next time.
This creates a ship culture where rank matters, but competence matters more. People don’t argue much. They train, sharpen, and wait for the arena.
Razorback reveres him. He believes Hakuyune is the correct ruler because he represents perfection of strength. Razorback’s loyalty is dangerous—because if Hakuyune ever truly commanded him, Razorback would burn the world to make it happen.
Hakuyune refuses to command him like that. Hakuyune contains him instead.
Open war. Razorback targets captains specifically. He views Privateer hierarchy as “coward armor” and enjoys stripping it away by force.
Transactional neutrality. Razorback will ransom, trade, or crush depending on price and pride. He hates being “managed” by contracts, but he loves profit.
Some join him for protection and spoil. Others avoid him because he attracts Privateer attention like lightning attracts steel.
Not in elegance. Not in technique. In output.
Hakuyune ends fights like falling snow—clean, inevitable.
Razorback ends fights like a boiler explosion—loud, total, and indiscriminate.
In raw destruction—boarding casualties, ship-break potential, siege impact—Razorback matches the Sword God’s worst days.
Razorback’s scars are a map to a pressure trench where a Giant pearl is “sleeping.”
He has promised Hakuyune the throne “when the sea is quiet,” which may be a joke—or a prophecy.
His enslaved pearl beasts sometimes “sing” in the vents, as if learning words.