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  1. Oyster Pearl(In Beta)
  2. Lore

FIGUREHEADS OF THE ESTES SEA

Pearl Slots, Level Scaling, and Tactical Use

In the Estes Sea, a ship’s figurehead is far more than carved wood or ornamentation—it is the spiritual extension of its captain, a semi-living artifact bound by ritual, reputation, and willpower. Unlike a ship’s hull—whose strength depends on construction, weight, and reinforcements—a figurehead grows in power only with the captain who commands it. This makes each figurehead a deeply personal relic, often surviving long after the ship that carried it has sunk beneath the waves.

Every figurehead possesses its own system of level-based pearl slots, separate from the ship’s main slot grid. These pearls empower figurehead weapons, elemental bursts, defensive wards, or emergency preservation functions. They cannot contribute to propulsion or speed; that domain belongs to the hull, sails, and keel alone.


PEARL SLOTS & LEVEL-BASED GROWTH

Pearls come in five standardized sizes:

  • Tiny Pearl: 1 slot

  • Small Pearl: 2 slots

  • Medium Pearl: 4 slots

  • Large Pearl: 8 slots

  • Giant Pearl: 16 slots

A figurehead may equip any combination of pearls that fits within the pirate’s total slot capacity:

Total Slots = Captain Level

Level Benchmarks

  • Level 1 → 1 slot (Tiny Pearl only)

  • Level 2 → 2 slots (Small Pearl or two Tiny Pearls)

  • Level 4 → 4 slots (Medium Pearl becomes available)

  • Level 8 → 8 slots (Large Pearl becomes available)

  • Level 16 → 16 slots (Giant Pearl becomes available)

This creates a natural, intuitive progression where only seasoned captains—hardened by battles, storms, and the will of the sea—can wield the larger, more dangerous pearls.


EXAMPLES OF EARLY & MID-TIER LOADOUTS

Level 2 Loadouts (2 slots)

  • 1 Small Pearl (2)

  • 2 Tiny Pearls (1+1)

Level 4 Loadouts (4 slots)

  • 1 Medium Pearl (4)

  • 2 Small Pearls (2+2)

  • 4 Tiny Pearls (1×4)

Level 8 Loadouts (8 slots)

  • 1 Large Pearl (8)

  • 2 Medium Pearls (4+4)

  • 1 Medium + 2 Small (4+2+2)

Level 10 Loadout Examples (10 slots)

  • 1 Large Pearl (8) + 2 Tiny Pearls (2)

  • 2 Medium Pearls (4+4) + 2 Tiny Pearls (2)

  • 1 Medium (4), 1 Small (2), 4 Tiny (4)

Captains choose loadouts based on fighting style, elemental discipline, or the role of their figurehead in the fleet.


EQUIPPING GIANT PEARLS

At level 16+, a pirate gains enough internal strength to equip a Giant Pearl (16 slots). While smaller pearls may still fit if slot space remains, most captains leave their figurehead mostly empty when housing a Giant Pearl.

This ensures:

  • lower elemental strain

  • minimal feedback risk

  • survival if the main ship is destroyed

  • space for emergency ritual anchoring

The figurehead acts as a lifeboat for the captain’s most valuable resource.


OPERATIONAL LIMITATIONS & RULES

Figureheads cannot improve propulsion or speed

They cannot channel wind, current, or stabilization pearls.

Weapons Require Pearl Empowerment

Any figurehead weapon—cannon, prow blade, magical claw—requires at least one slot to empower and awaken.

Figureheads Are Not Full Ships

They are powerful, autonomous constructs but cannot:

  • replace a hull

  • carry crew

  • perform long-distance travel alone

They are guardians, tools, and last-resort vessels.

Emergency Pearl Preservation

If a ship sinks, the figurehead can detach, seal itself, and protect whatever pearls lie inside.
This is how lineages preserve Giant Pearls across generations.


TACTICAL USE & SLOT PHILOSOPHY

Early Levels (1–4)

Tiny/Small pearls used for:

  • minor elemental bursts

  • protective wards

  • weapon empowerment

Mid Levels (5–8)

Medium pearls unlock:

  • reliable combat abilities

  • elemental utility

  • short-range defense

High Levels (9–16+)

Large and Giant Pearls enable:

  • devastating figurehead strikes

  • high-level wards

  • core pearl preservation

  • legendary back-up attacks

Veteran captains intentionally leave slots empty at high level, keeping their figurehead light and resilient.


CULTURAL & LEGENDARY SIGNIFICANCE

Sacred Relic of the Captain

Every figurehead is hand-carved, soul-bound, and painstakingly enchanted. They reflect:

  • personality

  • lineage

  • myth

  • elemental affinity

Most crews treat the figurehead with the same respect as the captain themselves.

Legacy Growth

As a pirate levels up, their figurehead evolves from a simple carving to a mythic weapon-artifact, capable of housing pearls that would annihilate lesser beings.

Autonomous Guardian

With enough pearls, a figurehead can:

  • defend its captain

  • unleash elemental blasts

  • keep fighting after the ship sinks

  • preserve the lineage’s core treasure

It becomes a silent witness and protector—the only thing that might remain after battle.