Compiled from pier-witness accounts, survivor depositions, and Privateer internal chatter.
Filed for: Port Seabright-adjacent waters.
Name: Xandar (family name withheld in most records; deliberately obscured)
Known Alias: Iron-Lung
Faction: Privateers (Shogunate-chartered, Dynasty-paid on contract)
Status: Active
Notoriety: “Butcher under a charter.”
Behavioral Marker: Accepts surrender flags, then treats them as confirmation of helplessness.
Iron-Lung Xandar is not famous because he wins fights—many privateers win fights.
He is feared because he ends fights in ways that make survivors stop talking, and makes ports hesitate to shelter anyone he’s hunting.
Pearl Type: Meito (Elemental) — Pressure / Wind / Breath spectrum
Operational Size: Medium Pearl (4 slots)
Privateer Slang: “Size-3 Breath” (a naval-output grade; not pirate sizing)
Xandar’s Breath-Pearl is implanted as a pulmonary resonance core—a tuned pearl-web tied into the rib lattice and diaphragm lines. The pearl does not “give him wind.” It gives him authority over air pressure within a controllable radius, by cycling resonance through his own breath rhythm.
Vacuum Pull: Air leaves an area as if sucked into a hole. Flames gutter. Men choke. Sails lose bite.
Pressure Slam: A blunt “invisible удар” that knocks bodies flat and can crack ribs through armor.
Dead-Air Pocket: A still zone where sound dulls and breathing becomes labor—panic follows fast.
Backdraft Snap: He can starve a space of oxygen, then reintroduce air violently. Cannon decks hate him for this.
The nickname Iron-Lung is literal: witnesses report he can fight while holding breath far beyond normal limits, as if his own body has been converted into a bellows and a seal.
Xandar’s doctrine is simple and cruel: deny a crew the ability to breathe, then decide who deserves to keep living.
He favors engagements where escape is psychological, not physical:
chokepoints near reefs
fog lanes
night runs where lantern crews cluster together
boarding actions where he can “lock” air around stairwells and hatches
He does not duel for honor. He “tests” opponents with suffocation pressure first. If they break, he finishes them. If they resist, he gets interested.
Xandar is most commonly encountered as escort-command rather than a lone hunter. He prefers being the knife beside the treasure, not the treasure itself—because treasure attracts rules, and rules create witnesses.
Shogunate Gold-Ship: The Gilded Gull
Cargo Profile (Rumored but consistent): minted bullion, raw pearl-dust, sealed tax ledgers
Route Behavior: off-schedule / off-route runs into Port Seabright approach lanes ahead of typhoon season
Purpose: quiet offload before political eyes notice the missing weight
If the Gull is the prize, Xandar is the final refusal—the man placed there so the ship does not need to “fight fair.”
Xandar runs a standard, efficient privateer crew—no circus, no cult, no needless flair. Every role exists to make his pressure field deadlier.
A disciplined navigator trained on convoy corridors. Rinn’s job is not to out-sail pirates; it’s to place Xandar at the angle where air becomes a weapon—windward turns, cross-chop stalls, forced headwinds for enemy sails.
A Gunner trained to fire into breath-locked zones—shooting the moment a crew gasps, flinches, or clusters. She favors disabling shots: rigging lines, rudder ropes, knees, hands.
A Collegium-trained dropout who specializes in pressure-safe resonance routing. Coil’s job is keeping the ship functional while Xandar warps the air. A bad Breath-Pearl user can tear their own sails, blow hatches, or implode powder stores. Coil prevents that.
Not a miracle-worker—an execution-grade medic. Keeps marines alive, patches punctures fast, and is trained in air-burn injuries (lungs and throat trauma caused by pressure cycling). Korda is also responsible for ensuring prisoners survive just long enough to be sold.
Xandar’s marines are known for sealed-face wraps and valve masks—cheap, crude, effective. They don’t need comfort. They need thirty seconds longer than their victims.
Even within the Privateers, Xandar is whispered about as a stain that raises prices and lowers mercy.
Common allegations, repeated across unrelated ports:
sinks ships after surrender to avoid later testimony
keeps bounty contracts “unreported,” hoarding payouts through shell brokers
punishes crews that bargain, even when bribed—because he prefers certainty over money
treats pirate towns like training grounds, not jurisdictions
Captain Harm Powder’s assessment is the cleanest summary circulating in the south:
“He gives the charter a bad name.”
That is privateer-speak for: he endangers everyone’s ability to pretend they’re lawful.
Threat Tier: Major Early-Campaign Apex
Danger Profile: high lethality, high control, low mercy
Battlefield Advantage: any enclosed space (decks, holds, alleys, docks)
Psychological Weapon: panic—he turns breathing into a countdown
Xandar is not unbeatable because he is invincible.
He is unbeatable because most crews fight like they’ll have air.
Reliable “weaknesses” are not confirmed, but the following constraints are consistently observed:
Line-of-effect matters. Breath control is strongest where air moves predictably: corridors, clustered decks, wind funnels. Open, chaotic spray can reduce precision.
He cannot maintain maximum pressure everywhere at once. He chooses a zone. He commits.
His pearl rhythm follows his breath cycle. If his breath is disrupted (impact, blood in throat, forced cough), the field can stutter briefly.
He avoids prolonged underwater pursuit. He will wait above rather than chase below—Iron-Lung is still human.
If the Gilded Gull is spotted near Port Seabright lanes, it is not merely a rich ship—
it is a message: the Shogunate trusts the sea only when monsters wear coats.
And Iron-Lung Xandar is the monster they send when they want the ocean to remember who owns the ceiling.