• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Oyster Pearl(In Beta)
  2. Lore

MUFASA’S CREW & FLEET

MUFASA’S CREW & FLEET

An Operational Primer of the Pirate King’s Sea-Power in AXIS II
Filed for: Captains, Portmasters, Collegium Cartographers, and any soul planning to survive the Mid-Sea Labyrinth.


I. THE NATURE OF HIS “CREW”

Mufasa does not sail with a single legendary “main crew” the way most captains do. He maintains a core ship-crew aboard his flagship, and a wider fleet-web bound by rescue debt, chart access, and pressure-lane protection.

In the Mid-Sea Labyrinth, fleets do not rule by flag alone. They rule by:

  • vertical charts

  • safe pressure windows

  • anchor sites

  • air-stone caches

  • the right to dock inside caverns without being hunted

Mufasa holds those rights because he earned them by force, then kept them by mercy.


II. THE FLAGSHIP

CROWN OF TIDES

Type: Mid-Sea War-Barge (pressure-braced, cavern-docking hull)
Role: Mobile throne, rescue platform, lane-blocker, and decisive battle engine
Pearl Systems: Meito (Pressure / heat-light), Yoto (technique resonance), stabilized Kokuto suppression
Notes: The ship is built to dock inside Axis II chambers rather than float outside them. It carries winches, chains, and pressure seals instead of parade décor. The Crown of Tides is famous for one trait: it can hold position in hostile currents long enough for Mufasa to end a fight personally.

Standard Capabilities

  • Pressure Bracing Spine: prevents hull “flex death” during vertical drops

  • Cavern Grapple Arrays: claw anchors that bite stone, not seabed

  • Rescue Bay: triage tables, pearl-burn wash, anchor-organ kits

  • Chart Vault: sealed map-room with layered-axis overlays and route-keys


III. THE CORE CREW (FLAGSHIP CREW)

These are the people most often witnessed beside Mufasa. They are not “titles.” They are jobs—because Axis II kills crews who romanticize their own roles.

1) First Mate / Route Captain — SELENE “BRINE-LIONESS” KAST

Race: Tidemarked (Aquatic Mammal line)
Class: Navigator (Labyrinth Specialist)
Selene is the one who decides when the Crown of Tides moves. She reads vertical drift like weather and can smell pressure changes before instruments catch up. She is famous for refusing to fight unless the route is secured—because she has buried too many captains who “won battles” and still drowned.

Known for: silent discipline, no drinking before dives, never missing a window.

2) Pearlwright — ORREN VALE, “THE TUNER”

Race: Baseline Human
Class: Pearlwright
Orren keeps Mufasa alive at full slot saturation. His work is not glamorous—he listens, tunes, bleeds, and prevents resonance failures that would turn the flagship into a grave. He is Collegium-trained and left with no scandal… which is rarer than a Giant Pearl.

Known for: tuning entire systems by ear, and refusing bribes from Epsilon agents.

3) Ship Doctor — DR. MAKO “REDHAND” (VISITING AUTHORITY)

Race: Baseline Human
Class: Pirate Doctor / Surgeon-Laureate
Mako is not permanently bound to Mufasa, but the Pirate King’s fleet has standing access to her methods, tools, and instruction. When the Crown of Tides takes damage that involves slots, anchor organs, or pressure-lung trauma, Mako is the name whispered first.

Known for: saving people who should be dead, and charging debts that last generations.

4) Gunner — Garnet “SALTLINE” OREN

Race: Baseline Human
Class: Gunner
Not the same Kala Heart—this one is Mid-Sea bred. Saltline is a quiet professional who treats cannon fire like surgery: precise, minimal, and always aimed at something that actually matters (rudders, ropes, braces, helms). Her guns don’t roar often. When they do, ships stop moving.

Known for: disabling shots in zero visibility, and never celebrating until the drowning stops.

5) Bosun / Hull Chief — TORRAN “IRONKNOT”

Race: Colossian (low giant range, heavy-boned)
Class: Shipwright / Brawler
Torran is why the Crown of Tides survives long runs without docking. He climbs bracing ribs like ladders, repairs under pressure, and can drive a spike through ironwood with one swing. He hates speeches. He likes results.

Known for: refusing panic, even when the ship screams.

6) Boarding Lead — YARA “GILTFANG”

Race: Tidemarked (Reptilian line)
Class: Blade Mastery
Yara’s job is not “dueling.” It is ending resistance fast—disarms, tendon cuts, helm captures, and compliance. She is loyal to Mufasa because he prevented her crew from being executed after a surrender. She repays that mercy with ruthless efficiency.

Known for: capturing captains alive… when ordered.

7) Diver Master — HOLLIS “DEEPWICK”

Race: Tidemarked (Aquatic line)
Class: Pearl Hunter
Deepwick runs salvage, air-stone placement, and Labyrinth extraction. He is the one sent into tunnels that map-makers mark with skulls. He does not brag. He returns with proof.

Known for: retrieving bodies when everyone else says “leave them.”

8) Quartermaster — YORRIN VAIL (LEDGER ACCESS, OCCASIONAL)

Race: Baseline Human
Class: Ledgermaster
Yorrin is not “fleet crew,” but the Pirate King’s network crosses paths with the Collegium’s ledger infrastructure. When ships are supplied, debts recorded, or deeds enforced, the Pirate King’s fleet moves through systems Yorrin understands better than anyone.

Known for: turning chaos into numbers that still hold up in court… when courts matter.


IV. THE FLEET WEB

Mufasa’s true power is not how many ships he owns—it is how many ships will answer when Axis II turns hostile.

His fleet is structured in depth-capable groups, because large surface formations are useless in labyrinth water.

THE CROWN-TIDE FLEET (COMMON NAME)

A mixed force of Mid-Sea vessels, pressure-cutters, and surface runners that rotate through Crownhold Sink.

Core Principle:
If you sail under Mufasa’s protection, you do not prey on civilians, you do not sell crews into chains, and you do not sink surrendering ships. Break those rules and you are not “disciplined.” You are removed.

A) The War Core (3 ships)

These ships stay close enough to Mufasa that enemies treat them as one body.

  1. Crown of Tides (Flagship)

  2. MANE OF DAWN — fast pressure-sloop used for scouting lanes and baiting escorts into bad water

  3. RIVEN ROAR — mid-weight cutter optimized for boarding, captures, and tow-cuts

B) The Route Guard (5–9 ships, rotating)

These vessels are not constant. They rotate based on Labyrinth conditions.

  • escort rescue convoys

  • hold anchor points

  • protect air-stone caches

  • enforce “no slaughter” inside certain corridors

Common hull types:

  • pressure cutters (small, stubborn, survivable)

  • vertical runners (built to drop fast, climb slow)

  • cavern lighters (supply barges designed to dock inside chambers)

C) The Surface Eyes (unknown number)

Mufasa keeps surface contacts who do not wear his flag. They feed him:

  • Privateer patrol shifts

  • Epsilon contract movement

  • pearl lane closures

  • Collegium gossip when it matters

This is why people say he “knows storms before they form.” He doesn’t. He knows men.


V. HOW HIS FLEET FIGHTS

Mufasa does not chase. He positions. His fleet doctrine mirrors his personal philosophy: be the cliff, not the hawk.

Standard Fleet Tactics

  • Lane Denial: occupy a safe corridor with a hull that will not move

  • Tow-Cut Raids: strike tenders and custody craft instead of the main ship

  • Pressure Baiting: lure breath-tech users into resonance conditions that destabilize their timing

  • Disable > Destroy: rudder, helm, mast, braces—then capture or withdraw

  • Rescue Debt Enforcement: survivors are remembered; cruelty is repaid


VI. WHY THEY STAY LOYAL

Most Pirate King “empires” fall apart because pirates eventually refuse rules.

Mufasa’s rules are simple enough to follow and brutal enough to fear breaking:

  1. No feeding civilians to the sea.

  2. No sinking ships that surrender.

  3. No selling crews into chains.

He does not demand worship. He demands you don’t become a monster.

That is why chaotic people still choose him.


VII. WHAT THE WORLD SAYS ABOUT THEM

Privateers: call it a terrorist rescue state—“a king with no court.”
Epsilon: calls it a market infection—too many safe routes outside their control.
Pirates: call it the only reason Axis II still has places where crews can breathe.
Collegium: calls it a mapping miracle and a liability.

Truth:
Mufasa’s fleet is the only force in the Mid-Sea Labyrinth that can start a war, end a war, or simply refuse one—
and still sail out alive.