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  1. Oyster Pearl(In Beta)
  2. Lore

RACES OF THE ESTES SEA

RACES OF THE ESTES SEA

An Ethnographic Primer by the Collegium of Natural Lore

All peoples of the Estes Sea trace their ancestry to a single human stock.
What changed humanity forever was not time, nor climate, nor divine meddling—
but pearls.

Centuries of exposure to pearl resonance reshaped bodies, minds, and survival strategies across the sea. Children born in pearl-rich regions often express mutations that, in time, have become full racial lineages.

Three races dominate the modern era:

  1. Baseline Humans – adaptable, variable, wildly shaped by pearl resonance

  2. Tidemarked – people whose bodies have fused with bestial or aquatic traits

  3. Colossians – gigantic, asymmetrical, or hyper-specialized forms created by resonance saturation

All three are considered “human” by law, though not always by culture.


I. BASELINE HUMANS

“Normal” only on paper.

Overview

Baseline Humans are the majority population of the Estes Sea—but the term baseline is misleading. Pearl exposure has caused such dramatic diversity in physique that two humans from opposite regions may share almost nothing in appearance.

The key feature of Baselines is adaptability. Their bodies respond rapidly to environmental resonance, resulting in:

  • exaggerated limbs

  • unusual proportions

  • brightly colored hair or skin

  • rubbery or hardened tissues

  • comedic or uncanny silhouettes

  • extreme facial features

  • bizarre growth patterns

These mutations are not hereditary curses but cultural and environmental shaping. Ports with dense pearl traffic produce stranger-looking generations.

A human raised far from pearls may look “normal.”
A child raised near an active pearl vein may resemble a caricature of a person.

Typical Traits

  • Wild physical variety

  • Strong adaptability to new biomes

  • Resistant to minor pearl sickness

  • The broadest range of classes and professions

  • Highly expressive emotional resonance

Cultural Notes

Most of the world’s pirates, bounty hunters, and navigators are Baseline.
Their unpredictability—physically and mentally—makes them ideal for dangerous professions.

In some cities, the more unusual your silhouette, the greater your social prestige.


II. TIDEMARKED

Beast-blooded, sea-touched, evolution’s improvisations.

Origin

The Tidemarked are humans whose ancestors lived so close to pearl-saturated waters, wildlife, or monster territory that their bodies adapted into bestial hybrids over generations.

This is not lycanthropy or magic.
It is accelerated evolution driven by resonance.

Tidemarked tribes emerged wherever pearl beasts were common:

  • shark-headed sailors in the Sunlit Archipelago

  • birdlike navigators in the Gale Belt

  • reptilian warriors along volcanic rifts

  • mammalian nomads across cold waters

  • amphibious scouts from the Mid-Sea Labyrinth

Appearance & Traits

Tidemarked exhibit:

  • animal-like ears, tails, or snouts

  • scaled, furred, or feathered patches

  • nonhuman eyes or claws

  • enhanced smell, sound, or night vision

  • improved swimming or jumping

  • instinctive fear or attraction to certain pearl types

Important:
Tidemarked are not shapeshifters.
Their forms are stable, inherited species-level evolutions.

Subdivisions

While incredibly diverse, Tidemarked are generally grouped into:

1. Mammalian Tidemarked

Wolves, cats, deer, elk, rodents, etc.
Known for stamina, strength, and emotional expressiveness.

2. Reptilian Tidemarked

Lizard, serpent, crocodile variants.
Hardy, cold-minded, often resistant to heat or pressure.

3. Avian Tidemarked

Hawks, owls, seabirds, starlings.
Lightweight, sharp-eyed, often serve as navigators.

4. Aquatic Tidemarked

Shark, eel, octopus, dolphin.
Adapted for diving and abyssal hunting.

Cultural Notes

Tidemarked villages often revolve around pearl beast ecosystems.
Many serve as trackers, scouts, monster hunters, or pearl gatherers.

Some ports discriminate against them.
Others treat them as lucky.


III. COLOSSIANS

Giants born of resonance saturation.

Origin

Colossians are the rarest racial lineage—born from families who lived near:

  • Giant Pearl fallout zones

  • deep Abyssal vents

  • pearl-gorged ruins

  • resonance disasters

  • Titan-level beasts

Their bodies do not simply “grow”—they scale.

They are not Titans or Powder Kegs.
They are a natural race formed over centuries.

Appearance & Traits

Colossians vary widely:

  • Height ranges from 8 ft to 20+ ft

  • Proportions may be humanoid or asymmetrical

  • Some have stone-like skin, glowing veins, or abnormally dense bones

  • Others have flexible, elongated limbs

  • Some appear majestic

  • Some appear comedic

  • Some appear monstrous

Their silhouettes can be gentle giants, living statues, or rubber-limbed contortionists.

Biological Features

  • Incredible strength and durability

  • Slow stamina regeneration

  • Vulnerability to pearl sickness (their bodies "pull" resonance naturally)

  • Lower slot compatibility—their slots are bigger but not more numerous

  • Natural affinity for heavy weapons and ship work

Cultural Notes

Colossians often live near ports as:

  • shipwrights

  • harbor guards

  • pearl haulers

  • mercenaries

Few become sailors; their size burns too much rations and ship space.
But many become pirate captains, respected or feared.

Colossians are often the comedic or terrifying centerpiece of any crew.


RELATIONS BETWEEN THE THREE RACES

Baseline + Tidemarked

Frequently intermix.
Children usually inherit dominant Tidemarked traits if raised in high-resonance zones.

Baseline + Colossians

Possible, but rare.
Children tend to be large, but not full Colossians.

Tidemarked + Colossians

Extremely uncommon and unpredictable—these children often have unstable resonance affinity or unique pearl sensitivities.


HOW PEARL EXPOSURE DRIVES EVOLUTION

Pearl evolution follows four rules:

Rule 1 — Resonance Shapes Flesh

The closer a region is to pearls or biomes, the stranger the people born there.

Rule 2 — Adaptation Is Accelerated

Within 3–5 generations, entire communities can shift phenotype.

Rule 3 — Pearl Types Matter

  • Meito zones produce element-touched mutations

  • Kokuto hotspots create darker, harder, blood-rich adaptations

  • Yoto regions produce spiritually attuned bodies

  • Cursed regions… twist unpredictably

Rule 4 — Beast Proximity Changes Everything

Communities living near pearl beasts evolve traits resembling those beasts.