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  1. Oyster Pearl(In Beta)
  2. Lore

THE REDBEARD FLEET

THE REDBEARD FLEET

Epsilon Pearl-Lifter Squadron — “The Sky-Net” Registry

I. OVERVIEW

The RedBeard Fleet is a four-ship bounty squadron built around a single idea: if you can catch a pirate in the air, you don’t need cannons.
They fly light for their class, hit cutter-speed in open sky, and win by pursuit geometry, capture rigs, and board-riders—not broadside fire.

Fleet Commander: Dumbledore Kincaid — “RedBeard”
Role: Epsilon bounty hunter (highest-tier contract authority)
Age: 123 (still active)
Known Rival: Mufasa, Pirate King of Crownhold Sink (power vs. legitimacy clash)

Total Fleet Crew: 321, distributed for speed and boarding discipline.


II. FLAGSHIP

PEARL-LIFTER DREADNOUGHT-CLASS: AEROVORE

A dreadnought hull without weapons sounds absurd—until you watch it rotate like a thrown blade and still keep its interior level.

Key Traits

  • No cannons / no heavy turret mass → lighter than standard dreadnoughts

  • Wind-attuned Meito Pearl Core drives propulsion

  • Jet-wind exhaust from the stern + multiple vent slots along the underside (vector control)

  • Full-rotation flight frame: the ship can spin, roll, or invert while the interior remains “upright”

The “No Up” Interior
The Aerovore is built around a pearl-stabilized Horizon Cage: a gimbaled ring-deck and counter-rotating ballast bands that keep living spaces flat even when the hull pirouettes.
To outsiders it feels like witchcraft; to crew it feels like a calm tavern… while the world outside cartwheels.

Jolly Boats
Not boats—wind-surf boards: hardboard frames with micro-pearls that “bite” wind like fins bite water.
They launch from underside bays in squads, riding the ship’s wake like hawks riding a thermal.


III. THE THREE FRIGATES

RedBeard’s dreadnought doesn’t travel alone. It hunts with three smaller lifters that act like claws.

FRIGATE PEARL-LIFTERS (3): fast, lean, capture-specialized
Suggested names (rename freely):

  1. BRIDLEWIND– Primary Roles: herding, lane control, pursuit relay, boarding delivery, extraction cover
    Jolly Roger: a skull with a red beard (division-cut variant: thin gust-stripes trailing the beard)

  2. Mistral Ledger – contract handling + prisoner processing

  3. Gale Reliquary – salvage, evidence recovery, and “proof of bounty” security

Each frigate carries nets, harpoon winches, anchor-lines, boarding ramps, and restraint pods—not “weapons,” but still absolutely lethal if you’re on the wrong end of them.


IV. PROPULSION DOCTRINE

Meito Wind Core Output Modes

  • Stern Jet: straight-line sprint (cutter-speed equivalent in open air)

  • Ventral Vectors: underside vents angle thrust for snap turns, braking, hovering, and spiral climbs

  • Wake-Shear: controlled turbulence trails that can flip smaller craft or shred sails

Why it’s terrifying
A pirate expects a chase on water. RedBeard brings a chase that has altitude, inversion, and drop angles—you can’t hide behind reefs or currents when the hunter owns the sky-lanes.


V. CAPTURE METHODS

Because the fleet is “unarmed,” RedBeard fights like a mathematician with a grudge.

Signature Tactics

  • Sky-Net Drop: frigates cast layered capture-mesh; the dreadnought forces the target into it with wake-shear

  • Anchor-Spiral: RedBeard rotates the Aerovore while venting down-thrust, creating a tightening corkscrew of wind pressure that pins targets

  • Board-Surge: wind-surf board teams ride the wake, land on deck, disable helm/rigging, and clamp restraint collars

  • Evidence Doctrine: the fleet retrieves logs, pearls, and witness marks—RedBeard likes bounties that “stay proven”


VI. COMMAND STRUCTURE

Fleet Command (Flagship: Aerovore)

  • Captain: Dumbledore Kincaid “RedBeard”

  • First Mate: Fleet operations + engagement timing

  • Second Mate: discipline, rotations, and boarding readiness

Three Division Captains (each commands one frigate)
Each Division Captain has:

  • First Mate (ship execution)

  • Second Mate (crew control + boarding coordination)

Crew Distribution (clean math)

  • Aerovore (Dreadnought): 141

  • 3 Frigates: 60 each → 180
    Total: 321


VII. REDBEARD’S REPUTATION

What people say (dockside)

  • “He doesn’t sink you. He invoices you.”

  • “He doesn’t fire cannons—he deletes routes.”

  • “If the sky goes quiet, RedBeard is above you.”

Why he’s still hunting at 123
Rumor says his wind-Meito core exposure created a “cold-draft longevity” effect—his body ages like a sail in shade: slow, stubborn, and never quite tearing.


VIII. EPSILON COLORS & IDENTIFIERS

Fleet Livery (Epsilon Colors)

  • Matte storm-gray hull plates

  • Pale bone trim lines (visibility in fog)

  • Deep crimson accents reserved for command surfaces

  • Pearl-ink registry glyphs that shimmer when the wind core spools

Jolly Roger (Fleet Mark)
A skull and crossbones with a red beard

IX. THE MUFASA RIVALRY

Mufasa rules a city and a sea. RedBeard sells certainty: contracts, capture, proof, and consequences.
Their rivalry isn’t just ego—it’s power models colliding:

  • Pirate King: loyalty, territory, legend

  • RedBeard: law-for-hire, reach, inevitability

When RedBeard enters Estes waters, it isn’t a raid.
It’s a season change.