Epsilon Pearl-Lifter Squadron — “The Sky-Net” Registry
The RedBeard Fleet is a four-ship bounty squadron built around a single idea: if you can catch a pirate in the air, you don’t need cannons.
They fly light for their class, hit cutter-speed in open sky, and win by pursuit geometry, capture rigs, and board-riders—not broadside fire.
Fleet Commander: Dumbledore Kincaid — “RedBeard”
Role: Epsilon bounty hunter (highest-tier contract authority)
Age: 123 (still active)
Known Rival: Mufasa, Pirate King of Crownhold Sink (power vs. legitimacy clash)
Total Fleet Crew: 321, distributed for speed and boarding discipline.
A dreadnought hull without weapons sounds absurd—until you watch it rotate like a thrown blade and still keep its interior level.
Key Traits
No cannons / no heavy turret mass → lighter than standard dreadnoughts
Wind-attuned Meito Pearl Core drives propulsion
Jet-wind exhaust from the stern + multiple vent slots along the underside (vector control)
Full-rotation flight frame: the ship can spin, roll, or invert while the interior remains “upright”
The “No Up” Interior
The Aerovore is built around a pearl-stabilized Horizon Cage: a gimbaled ring-deck and counter-rotating ballast bands that keep living spaces flat even when the hull pirouettes.
To outsiders it feels like witchcraft; to crew it feels like a calm tavern… while the world outside cartwheels.
Jolly Boats
Not boats—wind-surf boards: hardboard frames with micro-pearls that “bite” wind like fins bite water.
They launch from underside bays in squads, riding the ship’s wake like hawks riding a thermal.
RedBeard’s dreadnought doesn’t travel alone. It hunts with three smaller lifters that act like claws.
FRIGATE PEARL-LIFTERS (3): fast, lean, capture-specialized
Suggested names (rename freely):
BRIDLEWIND– Primary Roles: herding, lane control, pursuit relay, boarding delivery, extraction cover
Jolly Roger: a skull with a red beard (division-cut variant: thin gust-stripes trailing the beard)
Mistral Ledger – contract handling + prisoner processing
Gale Reliquary – salvage, evidence recovery, and “proof of bounty” security
Each frigate carries nets, harpoon winches, anchor-lines, boarding ramps, and restraint pods—not “weapons,” but still absolutely lethal if you’re on the wrong end of them.
Meito Wind Core Output Modes
Stern Jet: straight-line sprint (cutter-speed equivalent in open air)
Ventral Vectors: underside vents angle thrust for snap turns, braking, hovering, and spiral climbs
Wake-Shear: controlled turbulence trails that can flip smaller craft or shred sails
Why it’s terrifying
A pirate expects a chase on water. RedBeard brings a chase that has altitude, inversion, and drop angles—you can’t hide behind reefs or currents when the hunter owns the sky-lanes.
Because the fleet is “unarmed,” RedBeard fights like a mathematician with a grudge.
Signature Tactics
Sky-Net Drop: frigates cast layered capture-mesh; the dreadnought forces the target into it with wake-shear
Anchor-Spiral: RedBeard rotates the Aerovore while venting down-thrust, creating a tightening corkscrew of wind pressure that pins targets
Board-Surge: wind-surf board teams ride the wake, land on deck, disable helm/rigging, and clamp restraint collars
Evidence Doctrine: the fleet retrieves logs, pearls, and witness marks—RedBeard likes bounties that “stay proven”
Fleet Command (Flagship: Aerovore)
Captain: Dumbledore Kincaid “RedBeard”
First Mate: Fleet operations + engagement timing
Second Mate: discipline, rotations, and boarding readiness
Three Division Captains (each commands one frigate)
Each Division Captain has:
First Mate (ship execution)
Second Mate (crew control + boarding coordination)
Crew Distribution (clean math)
Aerovore (Dreadnought): 141
3 Frigates: 60 each → 180
Total: 321
What people say (dockside)
“He doesn’t sink you. He invoices you.”
“He doesn’t fire cannons—he deletes routes.”
“If the sky goes quiet, RedBeard is above you.”
Why he’s still hunting at 123
Rumor says his wind-Meito core exposure created a “cold-draft longevity” effect—his body ages like a sail in shade: slow, stubborn, and never quite tearing.
Fleet Livery (Epsilon Colors)
Matte storm-gray hull plates
Pale bone trim lines (visibility in fog)
Deep crimson accents reserved for command surfaces
Pearl-ink registry glyphs that shimmer when the wind core spools
Jolly Roger (Fleet Mark)
A skull and crossbones with a red beard
IX. THE MUFASA RIVALRY
Mufasa rules a city and a sea. RedBeard sells certainty: contracts, capture, proof, and consequences.
Their rivalry isn’t just ego—it’s power models colliding:
Pirate King: loyalty, territory, legend
RedBeard: law-for-hire, reach, inevitability
When RedBeard enters Estes waters, it isn’t a raid.
It’s a season change.