Tri-Skjaldbastion Craft Registry — Skjoldheim Hold
Each sloop is lean, weapon-light, and built around the Windwheel Outriggers: two long side spars ending in spray-bitten windwheels that can lock at angles for sideways slides, stability on impact, and “wall-true” boarding.
Role: The Lock. Grapnels first, planks first, takes the target’s “center of decision.”
Look:
Hull: dark pine-black, tar-glossed, with a single pale stripe down the spine like a scar.
Prow: a blunt, squared “ram nose” (not a weapon—just built to survive contact).
Deck: unusually open, cleared for shieldwall staging.
Windwheels: heavier, iron-braced hubs—made to take the most stress.
Crew Pair from the Six:
Captain Eirik “Red Wake” Haldorsen (Fleet Captain)
First Mate Svala “Nailsong” Kett (Tempo / first plank)
Ship Habit / Quirk: when Hearthbiter hooks, it doesn’t drift—it clamps like a jaw. Old crews swear the hull “leans in” when it smells a larger ship’s wake.
Role: The Spoiler. Breaks enemy aim, forces wide shots, keeps the wall’s left edge “sealed.”
Look:
Hull: sea-grey with chalk-white rune marks for wind-reading and wheel angles.
Outriggers: slightly longer than the other two; windwheels have thin, fast blades that whine when they bite air.
Rig: higher, tighter sail plan—built for sudden lateral slides and aggressive pivots.
Crew Pair from the Six:
Vice-Captain Bjorn “Windjaw” Skardi (Port Commander)
First Mate Tova “Glassarrow” Renn (Port Archer Lead)
Ship Habit / Quirk: Skyshear “sings” in crosswind—those wheel blades make a high, steady whistle. Veterans say if you hear that whistle close, you’re already boarded.
Role: The Binder. Prisoners, ropework, and control—keeps the right edge disciplined and the target ship usable.
Look:
Hull: deep green stain, copper rivetwork along the rail like a stitched seam.
Deck fittings: extra cleats, bind-points, and ringbolts—made to tie ships together fast.
Windwheels: reinforced spokes for “hook-lock” pulls; less speed-whine, more torque.
Crew Pair from the Six:
Vice-Captain Rurik “Oath-Iron” Varr (Starboard Commander)
First Mate Mila “Crowsmile” Dain (Grapnel / rigging specialist)
Ship Habit / Quirk: Oathbound Wake is the one crews remember after—because it’s where you wake up bound, alive, and furious… while your ship sails away under a new flag.
When the Tri-Skjaldbastion forms up:
Hearthbiter stays dead center and hooks first.
Skyshear rides slightly forward-left and spoils aim / pushes spray.
Oathbound Wake rides slightly forward-right and binds / pulls / stitches.
If you want, I can also do a short “banner + paint + figurehead” detail for each sloop (and a quick list of their non-named crew roles) so they feel fully alive on the page.