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  1. Oyster Pearl(In Beta 1.5)
  2. Lore

THE THREE SHIELDWHEEL SLOOPS

THE THREE SHIELDWHEEL SLOOPS

Tri-Skjaldbastion Craft Registry — Skjoldheim Hold

Each sloop is lean, weapon-light, and built around the Windwheel Outriggers: two long side spars ending in spray-bitten windwheels that can lock at angles for sideways slides, stability on impact, and “wall-true” boarding.


1) LOCKSHIP — Hearthbiter (Center Sloop)

Role: The Lock. Grapnels first, planks first, takes the target’s “center of decision.”
Look:

  • Hull: dark pine-black, tar-glossed, with a single pale stripe down the spine like a scar.

  • Prow: a blunt, squared “ram nose” (not a weapon—just built to survive contact).

  • Deck: unusually open, cleared for shieldwall staging.

  • Windwheels: heavier, iron-braced hubs—made to take the most stress.

Crew Pair from the Six:

  • Captain Eirik “Red Wake” Haldorsen (Fleet Captain)

  • First Mate Svala “Nailsong” Kett (Tempo / first plank)

Ship Habit / Quirk: when Hearthbiter hooks, it doesn’t drift—it clamps like a jaw. Old crews swear the hull “leans in” when it smells a larger ship’s wake.


2) PORT FLANK — Skyshear (Left Sloop)

Role: The Spoiler. Breaks enemy aim, forces wide shots, keeps the wall’s left edge “sealed.”
Look:

  • Hull: sea-grey with chalk-white rune marks for wind-reading and wheel angles.

  • Outriggers: slightly longer than the other two; windwheels have thin, fast blades that whine when they bite air.

  • Rig: higher, tighter sail plan—built for sudden lateral slides and aggressive pivots.

Crew Pair from the Six:

  • Vice-Captain Bjorn “Windjaw” Skardi (Port Commander)

  • First Mate Tova “Glassarrow” Renn (Port Archer Lead)

Ship Habit / Quirk: Skyshear “sings” in crosswind—those wheel blades make a high, steady whistle. Veterans say if you hear that whistle close, you’re already boarded.


3) STARBOARD FLANK — Oathbound Wake (Right Sloop)

Role: The Binder. Prisoners, ropework, and control—keeps the right edge disciplined and the target ship usable.
Look:

  • Hull: deep green stain, copper rivetwork along the rail like a stitched seam.

  • Deck fittings: extra cleats, bind-points, and ringbolts—made to tie ships together fast.

  • Windwheels: reinforced spokes for “hook-lock” pulls; less speed-whine, more torque.

Crew Pair from the Six:

  • Vice-Captain Rurik “Oath-Iron” Varr (Starboard Commander)

  • First Mate Mila “Crowsmile” Dain (Grapnel / rigging specialist)

Ship Habit / Quirk: Oathbound Wake is the one crews remember after—because it’s where you wake up bound, alive, and furious… while your ship sails away under a new flag.


FORMATION NOTE

When the Tri-Skjaldbastion forms up:

  • Hearthbiter stays dead center and hooks first.

  • Skyshear rides slightly forward-left and spoils aim / pushes spray.

  • Oathbound Wake rides slightly forward-right and binds / pulls / stitches.

If you want, I can also do a short “banner + paint + figurehead” detail for each sloop (and a quick list of their non-named crew roles) so they feel fully alive on the page.