Persona 3 Unloaded world illustration - Urban Fantasy theme
Urban Fantasy

Persona 3 Unloaded

T
Tonic

With shadows appearing during the dark hour, it's up to SEES to save the world!


Author's Note: Use this prompt to ensure Franz uses the notes: As Franz, use the information contained in Franz Notes to inform your responses about the world, the Dark Hour, and Tartarus. Also, if you play with combat on you'll need to set the time back to what it was before the encounter started in order to keep it on track.
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61 days ago
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2 days ago
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Double Fangs
0

Double Fangs

A double strike attack that deals damage twice. Cost: 10 hp to use.

ORGIA
5

ORGIA

Metis mask covers her face fully as she enters orgia mode, she then knocks medium size rocks into the air before jumping from rock to rock. Once she reaches the top rock she jumps off and slams her weapon into the enemy dealing massive thunder damage and gaining orgia mode for 3 turns. While in this state she can attack three times per turn.

Heaven and Hell
9

Heaven and Hell

A dual combination of radian and force, fire and dark. The environment changes split down the middle with a field with one side an ever expanding oasis and fire with brimstone on the other. The two build up their charge before pointing their hands towards their targets. With a massive beam, they hit their targets creating a massive explosion. From there, the user's allies are healed by 100d10 hp.

Pyre of the End
8

Pyre of the End

The demon persona slams their hand into the ground changing the environment to fire and brimstone. Massive volcanic activity blasts up in all directions before capturing its targets in the area with a fiery bath of magma.

Dawn of Edict
7

Dawn of Edict

The Seraphim persona flies into the heavens channeling divine energy into its hand. From there it throws a beam of light that strikes multiple targets. It then throws a second, and a third before finally snapping its finger forming a magic circle where its attack lands. From there, a beam of energy shoots into the sky, damaging those caught in it's field. This ability also heals the user for half their base hp.

Charm
1

Charm

Charms a target afflicting them with the charmed status. During this time, the target will behave like an ally.

Charmdi
1

Charmdi

Cures charm from a single ally.

Posumundi
1

Posumundi

Remove the poison status from an ally.

Me Patra
3

Me Patra

Cures all allies of certain mental ailments: Frightened, Stunned, Petrified.

Patra
2

Patra

Cure allies of certain mental ailments: Frighten, Stunned, and Petrified.

Die For Me!
5

Die For Me!

A multi-targeting spell that has a 45% chance to instantly kill them. All creatures targeted must make a Con save DC: 12 or die instantly.

Riot Gun
9

Riot Gun

The strongest gun attack, dealing critical piercing damage to a target.

Hassou Tobi
7

Hassou Tobi

The legendary 8 slash attack that deals heavy damage to multiple targets. To use this skill, the user must have the Yoshitsune persona card active.

Black Viper
9

Black Viper

The strongest single target almighty spell from Lucifer's persona skill. To use this spell the user must possess the Lucifer persona.

Mamudo
7

Mamudo

A multi-target spell that has a 70% chance to instantly kill each individual target. Each target must make a con save DC:18 or instantly die.

Mudoon
8

Mudoon

Target a single creature, that target has a 50% chance to die. The target must make a con save DC: 15 or die instantly.

Mudo
6

Mudo

45% chance to insta-kill single target. The target must make a Con save DC: 8 or die instantly.

Maeigaon
5

Maeigaon

A multi-target spell that deals significant dark damage to all targets.

Maeiga
4

Maeiga

Deal moderate dark damage to all targets.

Eiha
3

Eiha

Attack a single target with moderate dark damage.

Eigaon
2

Eigaon

Attack multiple targets with necrotic damage.

Eiga
1

Eiga

Attack a target dealing necrotic damage

Mahamaon
9

Mahamaon

A multi-target insta-kill spell that has a 70% chance to instantly kill each target. Each target must make a con save DC: 15 or die instantly.

Mahama
8

Mahama

A single target insta-kill spell that has a 50% chance to instantly kill a target. All targets must pass a con save DC: 14 or die instantly.

Hamon
7

Hamon

An insta-kill spell that has a 25% chance to kill each target. Each target must make a con save DC 8 or die instantly.

Hama
6

Hama

A single target spell that has a 25% chance to instakill. The target must make a Con save DC: 8 or die instantly to radiant damage.

Kaougaon
5

Kaougaon

A single target spell that deals significant radiant damage.

Makouga
4

Makouga

A multi-target spell that deals radiant damage.

Kouga
3

Kouga

A single target spell that afflicts moderate light damage.

Makouha
2

Makouha

A multi-target light spell that deals radiant damage.

Kouha
1

Kouha

A light attack spell that deals radiant damage to a single target.

Hades' Judgment
7

Hades' Judgment

A spell that attacks multiple targets dealing pierce damage with a small chance to inflict bleed on all targets.

Myrid Arrows
3

Myrid Arrows

A multi-targeting spell that deals pierce damage.

God's Hand
7

God's Hand

A multi-target spell that deals massive shockwave damage to all targets. It has a small chance to do double damage. Knocks all targets prone.

Tempest Slash
4

Tempest Slash

A multi-targeting spell that deals strike damage to all targets.

Heat Wave
2

Heat Wave

A multi-target attack that deals blunt damage to all targets.

Strike
1

Strike

A fist attack that deals blunt damage to a target.

Pralaya
7

Pralaya

An ultimate slashing attack that targets multiple target. This spell has a chance to inflict frighten.

Vorpal Blade
6

Vorpal Blade

An attack that targets a single creature dealing an additional 1d10 if the target is at full HP.

Blade of Fury
4

Blade of Fury

A multi-target slashing attack that deals moderate damage.

Deathbound
2

Deathbound

A mult-target slash attack.

Fatal End
1

Fatal End

Deal a slashing strike to a single target.

Poison Mist
5

Poison Mist

Afflicts multiple targets with poison.

Poisma
3

Poisma

Afflicts a single target with poison.

Makajamon
4

Makajamon

A spell that silences all spellcasters, making their spells inaccessible for 6 turns.

Makajam
3

Makajam

A spell that prevents a target from casting spells for 3 turns.

Ghastly Wail
5

Ghastly Wail

All frighten enemies instantly die when this spell is used.

Evil Smile
2

Evil Smile

An ability that afflicts fear/frighten on a target.

Tentrafoo
4

Tentrafoo

Afflicts confusion to multiple targets, making them attack at disadvantage.

Pulinpa
1

Pulinpa

Afflicts a single target with confusion, making them attack at disadvantage.

Lullaby
4

Lullaby

A multi-target spell that afflicts sleep onto the targets.

Dormina
1

Dormina

A single target spell that afflicts sleep on the target.

Debilitate
7

Debilitate

An ultimate ability that effects multiple targets, their attack and defense reduced by 25% and their AC is reduced by 2 for 4 turns making them much easier to hit, evade and attack.

Masukunda
5

Masukunda

A spell that effects multiple targets making it so they cannot use their modifiers or proficiencies when attacking.

Marakunda
5

Marakunda

A spell that lowers multiple target's defense by 25%.

Matarunda
5

Matarunda

A spell that lowers multiple target's attack by 3 turns. Those afflicted with Matarunda deal 25% less damage.

Sukunda
2

Sukunda

Lowers Accuracy and Evasion, removing the target's ability to use modifiers for their saving throws and attacks for 1 turn.

Rakunda
2

Rakunda

Lower a target's defense by 25% making them more susceptible to damage.

Tarunda
2

Tarunda

Select a single target, giving them a debuff to their attack for 1 turn. During this time, the target deals 25% reduced damage.

Morning Star!
8

Morning Star!

Deal massive almighty damage to multiple targets which cannot be resisted or blocked.

Megidolaon
7

Megidolaon

Feel almighty damage to multiple targets, true damage that cannot be resisted or blocked.

Megidola
6

Megidola

Deal almighty damage to multiple targets which cannot be blocked.

Megido
4

Megido

Unleash a devastating wave of true damage that pierces through all defenses, striking the target with the essence of dreams turned to nightmares. This spell cannot be blocked or resisted, ensuring that its catastrophic effects are felt by all who stand in its path.

Blizzard Edge
8

Blizzard Edge

Mitusru attacks with her piercing attack twice while ice skating along the ground before submerging her target in Ice. From there she jumps up to the top, says something snazzy, then shatters the ice by snapping her fingers. From there she gracefully lands back down.

Hack 'n Blast
8

Hack 'n Blast

Junpei uses his fire empowered weapon to attack. His persona attacks 5 times rapidly before Junpei delivers the final blow.

Electic Onslauhgt
8

Electic Onslauhgt

Akihiko, from the peekaboo stance, delivers 4 dashing attacks in a star pattern before finally delivering a lunging cross jab that generates an electrical explosion.

Orgia
5

Orgia

Action: Bonus Duration: 3 turns Cooldown: 6 turns AIGIS Rocket propels herself into the air before slamming down into the enemy with both fists creating a massive explosion that targets all. AIGIS then enters a state of heightened efficiency, where every attack she makes counts as a critical hit and she’s able to attack three times per turn. At the start of each of her turns, she generates 30 temporary hit points as a free action, bolstering her defenses. Her attacks deal an additional xd8 piercing where x is their level/2. However, once the 3 turned are up, AIGIS must power down, becoming unable to attack or move for the duration of the cooldown leaving her vulnerable.

Cyclone Arrow
8

Cyclone Arrow

Unleash a powerful vortex of wind that surrounds your arrow, creating a devastating area of effect upon impact. The swirling winds deal massive damage to all creatures within the radius, leaving them disoriented and vulnerable.

Makakaja
3

Makakaja

This spell enhances the potency of the caster's magic, increasing the effectiveness of spells cast for a limited duration. When invoked, it amplifies the caster's spellcasting ability, allowing for greater damage, healing, or other magical effects.

Tetraja
3

Tetraja

Tetraja is a protective spell that shields the caster and their allies from instant death effects caused by light or dark attacks. It creates a shimmering barrier that absorbs lethal energy, allowing the targets to withstand otherwise fatal blows.

Amrita
5

Amrita

A divine spell that channels pure healing energy to cure all ailments affecting allies within range. Upon casting, all allies are restored to full health and any conditions such as poison, paralysis, or disease are removed.

Samarecarm
7

Samarecarm

Revives a fallen ally with full hit points, restoring them to their prime state. This powerful spell is a significant upgrade from Recarm, ensuring that the revived ally is ready to rejoin the battle immediately.

Recarm
6

Recarm

Recarm is a powerful revival spell that brings a fallen ally back to life with 50% of their maximum hit points. This essential spell is crucial for keeping teammates in battle and ensuring their survival during dire situations.

Salvation
8

Salvation

The ultimate healing spell that fully restores the hit points of all allies and cures all ailments, ensuring complete recovery from any health or status conditions. Heal all targets by 10d10 hp, remove any negative statuses and revive them from unconscious and even from the dead.

Mediarama
4

Mediarama

Mediarama is a supportive spell that channels restorative energy to heal all allies within a designated area. While it does not fully restore health, it provides a significant boost to the party's vitality, making it an essential tool for group survival in tough battles. All targets heal for 3d10 hp.

Diarahan
3

Diarahan

Diarahan is a powerful healing spell that fully restores a single ally's hit points to their maximum value. This spell represents a significant upgrade from Diarama, providing complete recovery and revitalization to the target. The target heals for 3d10 hp

Diarama
2

Diarama

A soothing spell that channels restorative energy to heal the wounds of allies within range. As you cast this spell, a gentle light envelops your allies, mending their injuries and revitalizing their spirits. The targets heals for 2d8+5 hp

Dia
1

Dia

A gentle light envelops the target, mending their wounds and restoring vitality. This spell is often used by healers in times of need, providing a soothing warmth that accelerates recovery. The target heals 2d6 hp.

Panta Rhei
7

Panta Rhei

Unleash a colossal wave of wind that engulfs all enemies in a devastating storm. The sheer force of the wind deals massive damage and can knock foes off their feet, leaving them vulnerable to follow-up attacks.

Ragnarok
7

Ragnarok

Unleash a cataclysmic wave of fire that engulfs the battlefield, dealing massive damage to all creatures within range. The flames burn with the intensity of a dying star, leaving nothing but ash in their wake.

Diamond Dust
7

Diamond Dust

Unleash a storm of razor-sharp ice shards that rain down upon all enemies in the area, dealing massive cold damage. The icy shards glitter like diamonds, causing both physical harm and a chilling fear in those caught within the storm.

Thunder Reign
7

Thunder Reign

Unleash a storm of lightning that strikes all enemies within a wide area, dealing massive electrical damage and potentially stunning them.

Magarudyne
6

Magarudyne

Unleashes a wave of severe force energy that damages all targets in a designated area. The force is so intense that it can knock back enemies and disrupt their concentration.

Maragidyne
6

Maragidyne

Unleash a devastating wave of fire that engulfs all enemies in the area, dealing severe fire damage. The flames burn intensely, leaving targets scorched and vulnerable to further attacks.

Mabufudyne
6

Mabufudyne

Mabufudyne unleashes a powerful wave of ice magic that engulfs all targets in a frigid blast, dealing severe ice damage and potentially slowing their movements.

Maziodyne
6

Maziodyne

Unleash a powerful surge of lightning that strikes all targets within range, severing their connection to the natural world. This spell channels raw electrical energy, causing both damage and potential paralysis to those affected.

Garudyne
5

Garudyne

Garudyne unleashes a powerful wave of force energy at a single target, dealing severe damage and potentially knocking them back. The sheer intensity of the spell can disrupt the target's concentration and balance, making it a formidable choice in combat.

Agidyne
5

Agidyne

Agidyne unleashes a powerful wave of fire, engulfing an enemy in a torrent of flames. This spell is known for its ability to inflict severe fire damage, making it a favorite among pyromancers.

Bufudyne
5

Bufudyne

Unleashes a powerful blast of icy energy that deals severe cold damage to a single target, potentially freezing them in place.

Ziodyne
5

Ziodyne

Unleash a powerful bolt of lightning that strikes a target, dealing severe electrical damage. The spell can also jump to nearby enemies, causing additional damage to them.

Magarula
4

Magarula

Unleash a wave of force energy that deals damage to all creatures in the area. The spell manifests as a shimmering burst of energy, pushing back foes and leaving them momentarily disoriented.

Maragilao
4

Maragilao

Unleash a wave of searing flames that engulfs all creatures in the area, dealing moderate fire damage. The intense heat lingers, causing additional discomfort to those affected.

Mabufula
4

Mabufula

Mabufula unleashes a wave of icy energy that strikes multiple targets within range, dealing significant cold damage. The chilling blast can freeze enemies in place, hindering their movement and actions.

Mazioga
4

Mazioga

Unleash a powerful bolt of lightning that strikes all enemies within range, dealing devastating damage. The spell channels the fury of a storm, electrifying the battlefield and leaving foes reeling from the shock.

Garula
3

Garula

Garula unleashes a powerful gust of wind that deals force damage to a single creature in a 30-foot line. The wind is so intense that it can knock back an enemy and disrupt their concentration.

Agilao
3

Agilao

Agilao unleashes a wave of intense fire, striking a single target within range. The flames dance and flicker, causing moderate damage to the enemy caught in the blast.

Bufula
3

Bufula

Bufula unleashes a powerful blast of icy energy, dealing moderate ice damage to multiple targets. The frigid air can freeze the target in place, hindering their movement for a short duration.

Zionga
3

Zionga

A powerful lightning spell that strikes a single target in the area, dealing moderate damage. The crackling energy surges through the battlefield, leaving the foe momentarily stunned.

Mazio
2

Mazio

Unleash a surge of lightning that strikes all enemies in the area, dealing damage and potentially stunning them. The spell harnesses the raw power of electricity to disrupt and damage foes.

Magi
2

Magi

Unleash a wave of basic fire that scorches multiple targets in a designated area. The flames leap from one enemy to another, dealing damage to each within range.

Magaru
2

Magaru

A basic wind strike that unleashes a gust of air, hitting all targets in a designated area. The force of the wind can knock back enemies and disrupt their actions, making it a versatile spell for crowd control.

Mabufu
2

Mabufu

Mabufu unleashes a chilling wave of ice that strikes all enemies in the area, dealing cold damage and potentially slowing their movements. The spell embodies the essence of winter, freezing the air around the targets and leaving them vulnerable to follow-up attacks.

Garu
1

Garu

A basic wind attack that unleashes a gust of wind towards a target, dealing damage and potentially pushing them back. The force of the wind can disrupt concentration and knock over smaller creatures.

Zio
1

Zio

Zio unleashes a powerful bolt of lightning that strikes a target, dealing damage and potentially stunning them.

Agi
1

Agi

Agi is a fiery spell that engulfs the target in flames, dealing damage and potentially igniting them. The intense heat can also cause panic, making it harder for the target to concentrate on their actions.

Bufu
1

Bufu

Bufu is a chilling spell that unleashes a blast of icy wind, freezing enemies in their tracks. The target must make a saving throw or be encased in ice, suffering cold damage and becoming immobilized for a short duration.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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