Description
Ravnica is a vast, world‑spanning city ruled by ten powerful guilds, each controlling a slice of power and philosophy. These factions balance—often violently—between cooperation and rivalry, shaping a plane where politics, magic, and intrigue define daily life in an endless urban maze. Since the world pack came into being, all races live in one metropolis, undead bank clerks living next to Troll tavern bouncers, and Gnome Bureaucrats.
Author's Note
**This world was designed to house the one shot adventure, Tin Street Inspections. The world is not ready to play yet, but please do try the oneshot. Ravnica is a place of constant motion where powerful guilds jostle for power across a variety of urban landscapes, from sprawling gardens to towering skyscrapers. The ten governing guilds embody a divided rulership of the setting. The guilds rule the city through the “Guildpact,” a magical agreement that assigns each guild a responsibility in the town, acting like different departments of a government, with each guild controlling a specific area and function. The guilds are; 1. Azorius Senate (Lawmakers) Role: The governing body responsible for legislation, enforcement, and arbitration of laws. 2. Boros Legion (Soldiers) Role: Defenders of justice and enforcers of peace, they are the cities standing army. 3. Dimir (Spies) Role: While officially in charge of the cities Messenger guild, they are adept spies, true masters of espionage and secrets. 4. Golgari Swarm (Recyclers) Role: Waste management and sewer management. The guild is known to welcome members from many of the non-humanoid races, as well as those who's presence would cause concern if the circulated above ground. 5. Gruul Clans (Outcasts) Role: Rebels and destroyers of civilization. The Gruul Clans are characterized by their anti-civilization stance and constant ritualistic warfare, often seen as outcasts from the other guilds in Ravnica. They mainly live in the wilds outside the city and are responsible for raids against it and attacks on merchants. 6. Izzet League (Inventors) Role: Mad scientists and inventors. They are responsible for most of the cities technical Infrastructure such as aqueducts and lightning harnessing towers. They also do most of the magical research in the city 7. Orzhov Syndicate (Bankers) Role: Wealthy oligarchs and debt enforcers. The Orzhov's main belief is that wealth is forever and you can take it with you! As such, this guild is home to many of the sentient undead races. 8. Rakdos Cult (Entertainers) Role: Hedonists and anarchists. They run most of the entertainment and gambling businesses in the city, as well as being home to bards and street performers. 9. Selesnya Conclave (Nature's caregivers) Role: Nature worshippers and community builders. They are a druidic guild in charge of the cities food production and farming. 10. Simic Combine (Medical Services) Role: Bioengineers and scientists. The Simic make up the physicians of Ravnica, although their methods don't avoid the use of bio-engineering and mutagens, and you might get more than you bargained for.
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