Realm Of Evilar world illustration - Dark Fantasy theme
Dark Fantasy

Realm Of Evilar

J
Jetlove

A dying world where power is cruel and survival is grim.


Author's Note: 95% Finished ●162 - POI● ●49 - Areas● ●51 - Monsters● ●61 - Playable Characters● ●9 - Factions● Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played44 times
Cloned1 times
Created
25 days ago
Last Updated
Yesterday
VisibilityPublic
 Eidralis City

Eidralis City

(Population Estimate - 13,478) The Main Capital Of Evilar carved into the cliffs overlooking the tempestuous Blackshard Coast. Eidralis walls are reinforced with dark iron and basalt, designed to withstand both natural and man-made sieges. It is a bustling hub of commerce and survival, where merchants trade rare coastal resources, like black pearls and stormglass, in a market teeming with adventurers and opportunists.

Ashen Flatland

Ashen Flatland

A plain of grey dust storms and old cities lost to time.

Auremn

Auremn

(Population Estimate - 1,200) a thriving free city thriving hub of commerce and culture built on a foundation of shadowy dealings and cutthroat ambition. while the vibrant markets pulse with the chatter of traders and the jingling of coins. Ornate spires rise above the bustling cityscape, their grandeur a testament to the wealth flowing through its veins.

Bitter Fens

Bitter Fens

Freezing marshes filled with broken ships, rusting weapons, and forgotten dead.

Blackthorne Forest

Blackthorne Forest

A forest of petrified trees twisted into grotesque forms. The grove’s ground is rich with dark magic, attracting necromancers and sorcerers who risk their sanity to wield its power. Whispers of malevolent entities echo among the lifeless branches.

Bleakhorn Spire

Bleakhorn Spire

A mountain chain where dwarves used to thrive with mines running along the mountains for many miles.

Blisterfell

Blisterfell

Lands scorched by sorcery, where nothing natural lives, only twisted forms.

Boneweavers Rest

Boneweavers Rest

Boneweaver's Rest sprawls across the desolate heart of the Bleeding Steppes, a grim expanse where the wind whispers through cracked headstones and jagged remnants of ancient monuments. The graveyard is vast, its boundaries marked by crumbling obelisks etched with runes too eroded to decipher. From afar, its silhouette resembles a scar on the land—a fragmented relic of battles long forgotten, where life and death met in violent collision.

Cragviel

Cragviel

Rugged highlands cut by deep valleys and hidden caves; lawless but rich in resources.

Driftwreck

Driftwreck

(Population Estimate - 439) A Big, makeshift settlement formed by survivors of shipwrecks. Its ramshackle buildings are constructed entirely from scavenged wood and sails.

Drosven

Drosven

Endless battlefields and wastelands where ancient magics poison the soil and sky. This is where the final battlefield between the god of destruction and the mortal were at war.

Duskhaven City

Duskhaven City

(Population Estimate - 2,105) A city cloaked in shadows and mysteries, Duskhaven thrives under the veil of night. Its tightly packed buildings, with steep gabled roofs and worn stone facades, form a labyrinthine network of streets that pulse with life even as darkness falls. The cobblestone pathways, slick with rain, reflect the dim glow of lanterns and the warm light spilling from narrow windows—a fleeting reprieve from the chill in the air.

Duskhaven Slums

Duskhaven Slums

The Duskhaven Slums sprawl along the city's fringes, a labyrinth of narrow alleys and worn-down dwellings where survival hinges on wit and resilience. The air is thick with smoke from makeshift hearths, and the streets hum with quiet dealings beneath the watchful eyes of those who call it home. Though hardship lingers in every shadowed corner, the slums are far from lifeless—craftsmen, traders, and outcasts carve out their own existence, forging a community in the depths of Duskhaven's underbelly.

Duskhollow

Duskhollow

(Population Estimate - 6) Once a bustling village nestled deep within a Weeping Hollow, Duskhollow now lies silent and forsaken. The skeletal remains of crooked timber houses lean precariously, their roofs caved in

Ebon Forge Cave

Ebon Forge Cave

The Ebon Forge cave is a sprawling, cavern carved deep into the Velmoria. Its jagged walls glisten with veins of rock, casting an eerie, flickering glow across the chamber. The air is thick with heat and the acrid scent of sulfur, while the rhythmic pounding of hammers echoes through the cavern, blending with the distant roar of magma flows. Pools of molten metal bubble in natural basins, feeding the forge's legendary creations. The cave's ominous beauty is both awe-inspiring and foreboding, a fitting birthplace for weapons of unparalleled power.

Free Cities Of Evilar

Free Cities Of Evilar

the Free Cities can be envisioned as a northern coalition in Evilar, united by necessity and a shared vision of survival in a harsh, decaying world. Despite their individuality, they work together to withstand external threats, pooling resources and leveraging their collective influence.

Frostspire Bastion

Frostspire Bastion

(Population Estimate - 89) Frostspire Bastion is a gothic elven outpost, perched amidst icy cliffs and jagged black spires. Its dark stone walls are adorned with frost-coated carvings and guarded by solemn elven warriors. Whispered chants echo through its vaulted halls, as frostfires glow faintly in the gloom. Both sanctuary and stronghold, it serves as a vital defensive point in hostile lands.

Glidenthorn City

Glidenthorn City

(Population Estimate - 3) The skeletal remains of Velmoria’s golden capital, now little more than hollow spires and ash-choked streets. This city is in ruins and desolate nothing remains here or lives here.

Hollow Cave

Hollow Cave

A forgotten coastal cave. Its walls are encrusted with Luminous ores, which provide an eerie glow.

Hollow Peak Mountain

Hollow Peak Mountain

Jagged mountains where miners dig too deep, uncovering ancient horrors.

Iron Graves

Iron Graves

An endless field of rusted, broken weapons and shattered armor, stretching as far as the eye can see. The wind howls mournfully through the jagged remains.

Khazad’var

Khazad’var

(Population Estimate - 519) Dwarven halls that echo with the sound of forgotten songs, the walls are crumbling and there is ruins laying around, yet the city still stands.

Port Vaeylan City

Port Vaeylan City

(Population Estimate - 3,400) Perched on the jagged cliffs of a storm-lashed coast, Port Vaeylan City looms as a grim monument to both survival and ambition. The city's silhouette is a stark, forbidding sight: crooked towers and darkened spires clawing at an overcast sky.

Realm Of Evilar

Realm Of Evilar

Evilar is a scarred remnant of what was once a world of boundless beauty and life. Its landscapes, once teeming with verdant forests, crystalline rivers, and sprawling meadows, now lie broken and desolate, the aftermath of a cataclysmic war between mortals and the dark gods who sought dominion over all creation. Though the war has ended, its scars linger like unhealed wounds, a constant reminder of the devastation wrought by divine wrath. The skies above Evilar are eternally stained with ashen hues, pierced only rarely by feeble sunlight. Vast wastelands stretch as far as the eye can see, broken by jagged mountain ranges and swamps of toxic miasma. The once-pure waters now run dark, polluted by the blood of centuries-old battles, and twisted forests of skeletal trees creak ominously in the wind. Yet, amid the destruction, pockets of life endure—fragile yet defiant.

Rotspire Plains

Rotspire Plains

A vast expanse littered with the skeletal remains of Old cities, their ruins overrun by toxic vegetation and crawling with plague-ridden beasts. Rivers of blackened sludge weave through the plains, carrying the continent's poison like veins of corruption.

Sable Marsh

Sable Marsh

Sablemarsh is a vast, rotting mire shrouded in poisonous fog, where the ground sucks at the living and unseen things whisper beneath the black waters. Travelers vanish without a trace, and even the bravest speak of lights that lure the soul into the depths, never to return

Selyndra

Selyndra

Selyndra is a land of dying beauty, where once-glorious forests wither under pale suns and rivers run slow and sickly. Its ancient cities, carved from living stone and silver trees, now crumble into the earth, their rulers clinging to lost glory. Monsters prowl the thorn-choked wilds, and forgotten gods stir beneath roots and ruins, but still, pockets of life endure—stubborn villages and hidden sanctuaries where hope smolders like a fading ember.

Shards Of Mirwell City

Shards Of Mirwell City

(Population Estimate - 162) The shattered remnants of Velmoria’s once-great city, reduced to crumbling towers and labyrinthine catacombs. Scavengers and cultists fight for scraps

Shattercoast

Shattercoast

The Shattercoast is a brutal, broken stretch of coastline where jagged cliffs tear into a black, storm-lashed sea. Once the edge of a great empire, it was shattered by ancient wars and now lies abandoned, its cities reduced to moss-choked ruins. Here, countless orc tribes roam the ruined beaches and crumbling fortresses, warring endlessly among themselves and with any foolish enough to land ashore. The storms never fully leave the sky above the Shattercoast, and the tribes believe the sea itself is cursed,

Shattered Crown

Shattered Crown

(Population Estimate - Unknown) What was once the heart of Vorrak'Thul’s civilization—a golden capital of unparalleled splendor—is now a sprawling graveyard of broken spires. Its streets, cracked and crumbling, are ruled by scavenger factions and shadowy warlords

Shattered Frostgrave

Shattered Frostgrave

Stretching endlessly beneath an unyielding sky, the tundra known as the Shattered Frostgrave is a desolate expanse of frozen despair. The land is a mosaic of cracked ice fields and snow-laden plain

Shroud Land

Shroud Land

A dense expanse where a permanent black mist hovers. This area is utterly silent—no birds, no animals, no wind. The mist erases tracks, confuses paths.

Sorrowshade Villiage

Sorrowshade Villiage

(Population Estimate - 84) An small elven villiage most of it is now in ruins but there is some who have stayed to try and thrive

Sulfur Flatland

Sulfur Flatland

A parched wasteland of cracked, steaming earth where clouds of toxic fumes rise endlessly from jagged Rocks

The Ashwates

The Ashwates

Total death zones where no cities can survive, only ruins and wandering horrors. (Warn the players when they enter here unless they are a high level)

The Bleeding Steppes

The Bleeding Steppes

Rolling fields where the ground is red and pulsing underfoot.

The Dreadless Encampments

The Dreadless Encampments

(Population Estimate - 1,109) Huge land of Tribal Campments, golden grassland all around them, are the villagers harmful or harmless, nobody is quite sure.

The Elven Bridge Of Shadows

The Elven Bridge Of Shadows

A decaying monolith spanning a chasm lost to time, its stones worn smooth by the passage of those who never returned. The towering spires that flank its edges whisper of forgotten rulers, their carved faces eroded into expressions of silent torment. The mist that coils around its base is thick with sorrow, shrouding whatever lies beyond in uncertainty. Few dare tread its path, for it is said that those who cross never walk alone—shadows cling to their steps, waiting for the moment their presence is claimed by the abyss.

The Endless Heard

The Endless Heard

A cursed plain where spectral herds of ghostly beasts roam, Hunting these phantoms is said to bring fleeting prosperity but always at a dire cost, as the curse ensures balance through suffering. (This is a VERY dangerous place)

The Maw of Oblivion

The Maw of Oblivion

The Maw of Oblivion is a sprawling, labyrinthine network of caverns that yawns beneath Hollow Peak Mountain, its ominous entrance marked by jagged, fang-like stalactites and stalagmites. The air at the threshold is heavy with an unnatural chill, carrying faint echoes of whispers that seem to emanate from deep within the stone. Few dare to enter, and fewer still emerge unchanged.

The Scorched Vale

The Scorched Vale

A massive plain where the ground is cracked and blackened, perpetually smoldering with embers.

The Shattered Maw Bastion

The Shattered Maw Bastion

(Population Estimate - 372) The Shattered Maw Mains Bastion it is only occupied by Orcs that have come from many clans and forged into one, home the to the shattered maw faction.

The Werlands

The Werlands

A golden grassland cursed to fall into endless misery after an ancient battle; tribes roam, clinging to old oaths.

Vaelstryn Spire

Vaelstryn Spire

(Population Estimate - 1,329) An elven city of innovation perched on the cliffs overlooking the Sapphire Coast

Velmoria

Velmoria

Velmoria is a shattered land of choking ash and pouring rain, where the ruins of golden cities rot beneath a blackened sky. Once a thriving jewel of Evilar, it is now a wasteland of cursed forests, smoldering plains, and twisted beasts. Those few who survive here cling to broken fortresses and dying faiths, as the land itself slowly devours them.

Vorrak'Thul

Vorrak'Thul

A poisoned continent once filled with Human cities, now crumbling into rot

Weeping Coast

Weeping Coast

The Weeping Coast is a drowned, broken shoreline where black waves gnaw at shattered cliffs and the air is thick with the stench of salt and rot. Ancient shipwrecks rot half-buried in the sand, and the cries of the lost drift endlessly on the mist. The dead do not stay buried here—washed ashore with empty eyes and mouths full of curses.

Weeping Deep Sea

Weeping Deep Sea

A sea of sorrow and treachery, where crimson tides whisper the names of the drowned. Thick mists coil over its waters, obscuring spectral silhouettes that vanish upon approach. Sailors claim to hear mournful cries carried on the wind—whether from lost souls or the sea itself, none can say. Betrayal runs deep here, as those who dare to cross its waves often find themselves swallowed by unseen horrors lurking beneath the surface. (You must be on a boat to be in this area)

Weeping Hollow

Weeping Hollow

An eerie wasteland of empty villages and endless roadways that lead to nowhere but death

Whisperfell

Whisperfell

A dead forest where even spirits dare not linger.

Widows Cradle

Widows Cradle

A haunting forest with fog covering the ground said to have malevolent spirits roaming looking for travellers

Wraithmarsh

Wraithmarsh

A swamp haunted by the lingering spirits of those who perished in Vorrak'Thul’s collapse. The polluted waters glow faintly under a sickly, greenish hue, and spectral figures emerge to torment the living, bound by the cursed land.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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