Demacia
Lore of Demacia: The Kingdom of Order
I. The Foundation: A Sanctuary Forged in Fear
Demacia's origins are not rooted in conquest, but in refuge. During the Rune Wars, a catastrophic period where unchecked magical warfare ravaged the known world, a group of desperate refugees fled the chaos. Led by the brothers Orlon and Althorn, they discovered a hidden forest valley rich with Petricite, a rare, tree-like stone with a unique property: it absorbs and nullifies magic.
Here, they founded Demacia as a sanctuary, a walled kingdom where humanity would be safe from the horrors of sorcery. This foundational trauma forged the core tenets of the nation:
Safety through Order: Rigid laws, discipline, and communal duty are paramount.
Purity through Exclusion: To preserve its safety, Demacia is highly insular and wary of outsiders.
Fear of Magic: Magic is viewed as a dangerous, corrupting force that nearly destroyed the world. It is the ultimate taboo.
II. Society & Culture: The Gilded Cage
Demacian society is structured, honorable, and deeply traditional, but this order comes at a great cost.
The Monarchy: Demacia is a monarchy, currently ruled by King Jarvan III. The crown prince is Jarvan IV, a revered military commander. The royal family is supported by the Vanguard, the elite royal guard, and the Dauntless Vanguard, the kingdom's most prestigious military order.
The Military: All able-bodied citizens serve in the military. Discipline, loyalty, and physical prowess are the highest virtues. The Silverwing Raptors, bred for their innate resistance to magic, serve as the kingdom's aerial cavalry.
The Mageseekers: This powerful and feared order is tasked with identifying, registering, and "treating" any magical ability within Demacia's borders. Historically, they have operated with near-absolute authority to root out sorcery, using petricite constructs and weapons to suppress mages.
The Illusion of Harmony: Demacia presents a flawless facade of white stone, gleaming banners, and unified purpose. However, this harmony is enforced. Dissent is discouraged, and any deviation from the norm—especially magical ability—is met with persecution.
III. The Petricite Secret & The Hidden Threat
The Demacians believe petricite is simply a passive, magical deterrent. This is only half true.
The ancient World Rune wars caused the land itself to recoil. The petricite forests grew as a magical immune response, siphoning ambient magic to starve the warring mages. Over centuries, the absorbed magic has not dissipated. It is stored within the very foundations of the kingdom, concentrated within the Great City of Demacia.
This stored energy has begun to have consequences. It can spontaneously awaken latent magic in citizens (like a "genetic lottery"), and it has attracted a hidden, ancient evil that feeds on magic.
IV. The Champions: Pillars and Fractures
The champions of Demacia represent its proud ideals and its devastating contradictions.
The Pillars of the Kingdom:
Garen Crownguard: The embodiment of Demacian might and honor. A leader of the Dauntless Vanguard, Garen is unshakably loyal, believing wholeheartedly in the kingdom's ideals. His greatest internal conflict is his love for his sister, Lux, whom he must protect from the very laws he enforces.
Jarvan IV: The heir to the throne. A brave and respected military leader, his worldview was shattered by the death of his father and the betrayal of his trusted friend, Sylas. He now struggles with grief, paranoia, and the weight of a crown he is not yet ready to wear.
Fiora Laurent: The Grand Duelist of House Laurent. A master swordswoman whose personal code of honor and family pride sometimes supersedes her loyalty to the throne. She represents the powerful, sometimes contentious, noble houses.
Poppy: The Keeper of the Hammer. A Yordle who has been a secret guardian of Demacia for centuries. She wields the legendary hammer of her fallen friend, Orlon, searching for the "true hero" of Demacia, unaware that she herself is that hero. Her presence shows that Demacia's ideals can inspire even non-humans.
The Fractures in the Stone:
Luxanna "Lux" Crownguard: Garen's younger sister. Born with a natural, brilliant talent for light magic, she has lived her entire life in fear, hiding her "affliction" from the Mageseekers and her own family. Her story is one of internal conflict, representing the innocent people crushed by Demacia's fear.
Sylas of Dregbourne: The revolutionary. Formerly a Mageseeker who could sense magic in others, Sylas was imprisoned for years after accidentally killing innocent people with a magic he was forced to touch. He escaped, discovering he could use petricite not just to nullify magic, but to unleash the vast power stored within it. Now, he leads a Mage Rebellion, seeking to tear down Demacia by turning its greatest defense into a weapon.
Shyvana: The half-dragon warrior. A outcast from a distant land, she was given refuge in Demacia by Prince Jarvan and serves as a trusted champion. However, her very nature is magical, making her existence a constant challenge to Demacia's core tenets. She represents the tension between personal loyalty and ingrained prejudice.
Galio: The Colossus. A gigantic, sentient petricite construct created by the artisan Durand to be a shield against magic. He normally stands dormant as a statue, but awakens in the presence of great magic, becoming a heroic, jovial giant. He is unaware of the suffering his very substance causes mages like Lux.
V. The Present Day: Civil War and Identity Crisis
Demacia is no longer a unified monolith. The kingdom is in a state of low-level civil war.
The Mage Rebellion: Sylas's rebellion, fueled by years of oppression, has found supporters across the kingdom. He has rallied hidden mages and disaffected commoners, launching guerrilla attacks from the hinterlands.
A Kingdom Divided: The populace is split. Some see the mages as a threat that validates the old fears; others see the Mageseekers as tyrannical oppressors. The crown, under Jarvan III and now Jarvan IV, is caught between upholding the ancient laws and preventing the total collapse of the nation.
The Future in Question: The very soul of Demacia is at stake. Can the kingdom evolve to survive, perhaps by integrating mages like Lux into its defense, as Shyvana was? Or will it shatter, consumed by the same fear that once built its walls?
Demacia stands at a precipice. It must choose whether its founding ideals of safety and order can be preserved without destroying the very people it was meant to protect.