This is an overview of the Aedra that are revered by the Bretons, the race of humans that occupies High Rock and the Systres Archipelago:
The Dragon God of Time is acknowledged as the first of the gods to emerge from the Beginning Place. He embodies endurance, invincibility, and everlasting legitimacy. Akatosh is hailed by the Akatosh Chantry in the Iliac Bay, and the Order of the Hour is his sword. He is the patron deity of Wayrest and the Isle of Balfiera.
Arkay (also spelled Ark'ay) is the god of burials and funeral rites, and is associated with the seasons. According to a Breton story, Arkay was originally a mortal who ascended to godhood. As the God of the Cycle of Birth and Death, he is charged with keeping the balance of death and life in the universe. In the Iliac Bay, the Order of Arkay celebrates the Blessed Neutrality that Arkay stands for. They do not offer blessings, for to give favor or disfavor upon one would upset the eternal balance. Their libraries and sages are some of the finest in Tamriel. The Knights of the Circle are the military arm of the Order. Arkay is the patron deity of the Ilessan Hills and Shalgora. Arkay is also the patron of House Tamrith, who are devout followers of the Light. The scions of House Tamrith study the Way of the Light and obey Arkay's teachings. Their holy symbols bear the crest of House Tamrith and the symbol of the Light of Arkay. Arkay's holy relics can be used to combat the undead.
The Goddess of Beauty is very popular. She has many different cults dedicated to different aspects of her worship: some are dedicated to women, some to aesthetics and art, and others to erotic instruction. In the late Third Era, the House of Dibella was responsible for the administration of temples dedicated to Dibella in the province of High Rock, and its militant branch, the Order of the Lily, was also active in the province at this time. Dibella is the patron deity of the regions of Koegria and Menevia, and is venerated as a member of the Breton pantheon.
Y'ffre is the God of the Forest and the spirit of the "now". Y'ffre is typically considered an elven god, and is understood to have turned himself into the Earth Bones and established the Green, and laws of nature. He is still revered by some Breton hunters and farmers. The Wyresses of High Rock and the Druid circles (Stonelore Druids, Eldertide Druids, Firesong Druids) of the Systres Archipelago hold a special reverence for Y'ffre, and the one who established the "True Way", promoting harmony with nature. Bretons respect the Vicars of Y'ffre, a group of his adherents who are known defenders of the natural world. The druids recognize Y'ffre as, the Green-King, the Slumbering Father of Nirn, and he is their primary deity.
Aestera is the goddess of the sea, memory, and the restless depths, revered by Bretons as the divine force governing tides, voyages, and the enduring remembrance of the world. She is widely venerated in Breton religious practice, particularly in maritime regions. Scholars associate Aestera with the Cyan Star and describe her as one of the Magna Ge who lingered after Magnus’s flight, her nature bound to both water and remembrance. Sailors, navigators, and coastal communities call upon her for safe passage, fair winds, and the guidance of waters said to “remember” every crossing and shore. Her worship is most prevalent in the Systres Archipelago and in coastal cities such as Daggerfall and Wayrest, where shrines to Aestera are commonly found in harbors and along tidal approaches rather than in formal temples. Aestera is understood to embody both calm and destruction, teaching that the sea grants bounty and refuge even as it claims all things in time, and that nothing cast upon its waters is ever truly forgotten.
The God of Wisdom and Logic is a favorite of Breton mages. He is the god of history, literature, law and contradiction. In the Iliac Bay, temples dedicated to him are known as Schools of Julianos. As their name implies, these temples are considered educational institutions. They are believed to have spread the term "magicka" to describe the "power associated with performing magic". The templar knightly order associated with the School of Julianos is the Knights Mentor. Julianos is the patron deity of the regions of Daenia, Dwynnen and Tulune.
The Goddess of Air is a patron to sailors and travelers. Legend holds she was the first to agree to Lorkhan's idea to invent the mortal plane, and she provided a space for its creation. Kynareth is associated with rain. The island of Betony is considered holy land of Kynareth. This was a factor for Daggerfall's involvement in the War of Betony. It was also the reason why the conflict escalated to the Battle of Cryngaine Field, which ended the war. The Temple of Kynareth does her work in the Iliac Bay. In the Third Era, her Temple contained the greatest physicians in Tamriel; their ability to cure magical and mundane diseases was said to be unrivaled. The Kynaran Order is the militant arm of the Temple. Kynareth is the patron deity of Alcaire, Daggerfall and the Wrothgarian Mountains. The air spirits Amaro, Pina, and Tallatha, are acknowledged as the fingers of Kynareth by the Skeffington Coven.
Magnus is the god of sorcery, who withdrew from creation at the last second. He is represented by a golden eye, an astrolabe or a telescope, but a staff is his most common symbol. Legend holds that he can possess powerful wizards and lend them power. Breton followers of Magnus sometimes use wicker effigies as stand-ins for themselves when performing certain rituals.
One known Breton sect that worshipped Magnus is the Priory of the Golden Staff. The Priory believed in Magnus's grand design for the Mundus, and his disappointment at the flaws introduced into his creation. They also believed that some of the Magna Ge once sought a tool to unmake what had been made wrong, in order that it could be remade in accordance with the Architect's plan.
Mara is the Mother-Goddess, and is married to Akatosh in Breton lore. She is the patron deity of several regions of High Rock, such as Anticlere, Betony, Glenumbra Moors, and Northmoor. In Anticlere, the 21st of Last Seed is known as Appreciation Day, an ancient holiday of thanksgiving for a bountiful harvest. It is considered a holy and contemplative day devoted to Mara, the goddess-protector of the region. Temples dedicated to the Divine are administered by the Benevolence of Mara, a religious organization dedicated to Mara and her teachings, and can be found in major urban centers throughout the province. The Maran Knights are a controversial knightly order dedicated to Mara and the protection of her temples.
Phynaster is an Altmer hero-god who is the patron deity and teacher of the Direnni. He is often worshipped by Breton mages who care about their elven blood.
Also known as the Bad Man, Sheor is the source of all strife. He originated as a god of crop failure, and is believed to be a demonized version of the Nordic Shor. Some sculptings created by the Bretons' Nedic ancestors have been found in Glenumbra, which portray what appears to be their version of Sheor before he was villianized, paired with Mara as an Aldmer.
Stendarr (also known as Shandar) is known as the God of Mercy, and is the patron of magistrates, rulers, and knights errant. He is a god of compassion and righteous rule. Temples dedicated to the Divine can be found throughout the Iliac Bay. Administered by the Temple of Stendarr, a religious organization dedicated to Stendarr and his teachings, the temples offer healing and training to the population of the Iliac Bay. Some mock their compassion, calling them sentimental fools and tenderhearts; but everyone depends on Stendarr when Sai, the God of Luck, abandons them. The Crusaders, also known as the Knights of Stendarr, are a knightly order dedicated to him which protect his temples against its adversaries, such as the Citadel of Ebonarm. Stendarr is the patron deity of Bhoriane, Phrygias and Urvaius.
Zenithar (often shortened to Z'en) is the God of Work and Commerce, a cultivated god of merchants, artisans, and middle nobility. His faithful tout him as a god "that will always win". He teaches Bretonkind that they will be rewarded if they work hard. He also teaches them to be wise in their spending, and to never steal from others. Many of his rewards are those of the spirit: being productive, whether farming, smithing, or creating, honors Zenithar. Zenithar wishes for his faithful to find joy in their work. In the Iliac Bay, the Resolution of Zenithar pays heed to the god. Zenithar is not merely the God of Merchants and Commerce; he is also a warrior god. The militant arm of the Resolution, the Knights of Iron, represent this part of him. Zenithar is the patron deity of Gavaudon, Kambria and Glenpoint.